Robert Beckebans
f11ae43dcf
Merge pull request #707 from SRSaunders/compiler-fixes
...
List.h fix and Doom Classic snprintf() fixes for modern clang and gcc compilers
2022-10-19 18:15:29 +02:00
Robert Beckebans
2a9d846dab
Merge pull request #699 from Admer456/better-idlist-perf
...
Thanks for the contribution :)
2022-10-19 18:14:19 +02:00
Stephen Saunders
4691a4cf01
Include STL <algorithm> in List.h to define std::copy() for clang 14+
...
(cherry picked from commit 2c36496af53d89a74cf3e9d7889a019c829afb48)
2022-10-18 14:24:05 -04:00
Robert Beckebans
f08657cb3f
Fixed random Unknown punctuation error while loading a glTF2 model
2022-10-01 13:59:10 +02:00
Admer
93b8564b6e
Add move semantics to idList and idStr
...
* idListArrayResize uses std::move
* idStr implements move constructor
* and move operator
* mpMap_t also implements a move operator
2022-09-26 20:54:27 +02:00
Robert Beckebans
d8aba3e850
Renormalize normals & tangents from dmap .glb import
2022-09-26 11:50:29 +02:00
Robert Beckebans
0b677fe752
Fixed dmap .glb world+entity geom for the Y-Up case
2022-09-26 10:06:13 +02:00
Robert Beckebans
64cd34412c
Fixed math problem and transposed idMat4::ToMat3()
2022-09-26 00:30:20 +02:00
Robert Beckebans
379057ecaa
Cleanup
2022-09-24 21:28:39 +02:00
Robert Beckebans
d3227eb2b0
Sub meshes for entities from Blender work but only without the Y-Up option
2022-09-24 21:06:30 +02:00
Robert Beckebans
03c1a91647
Attempt to use submodels with origin != 0 0 0
2022-09-24 20:13:48 +02:00
Robert Beckebans
5569af4f26
Astyle
2022-09-17 08:55:07 +02:00
HarrievG
4401deac27
idList iterator fix
...
parser cleanup fix
2022-09-17 08:55:07 +02:00
Robert Beckebans
a86e001738
Added more Makkon textures to convertMapQuakeToDoom cmd
2022-09-12 18:53:26 +02:00
Robert Beckebans
5d5de028ea
Improved Quake .map converter to get Makkon's samplemaps working
2022-09-11 15:34:29 +02:00
Robert Beckebans
b04ba7fcfd
Fixed GCC compile error caused by the glTF2 code
2022-09-05 22:07:19 +02:00
Robert Beckebans
3c1bcc2153
Fixed Linux compile issues caused by glTF2 code
2022-09-05 19:29:11 +02:00
Robert Beckebans
fd6eee32e3
Removed idVec4i
2022-09-04 16:15:02 +02:00
Robert Beckebans
4258367037
Fixed glTF2 bounding box calculation if GPU skinning is used
2022-08-16 20:35:52 +02:00
HarrievG
8b5dc677e3
- fixed asserts while converting gltf meshes primitives
2022-08-16 20:26:37 +02:00
Robert Beckebans
3ea4ac29fe
Fixed support for glTF2 uint16 weight indices
2022-08-16 13:00:52 +02:00
Robert Beckebans
c52e4c345d
( ) -> ()
2022-08-15 12:23:38 +02:00
HarrievG
486315c7e7
- removed global gltfParser so it cannot be used as an singleton anymore.
...
- fixed destruction and cleanup of gltfData and gltfParser
- gltfParser always fixes up skeletonID's for skins that do not have it set.
- fixed gltfData::GetAnimation to also check for duplicates taking multple targets for the same animation into account.
- several boneless animation fixes
[!] [ BUG WARNING ] Be aware -> for some reason models/meshes that use multple textures are not drawn correctly; ATM onlt single texure users are correct.
2022-08-14 13:43:12 +02:00
HarrievG
ecaf297ef6
Allow for multple GLTF/GLB to be loaded at the same time.
2022-08-07 15:56:46 +02:00
HarrievG
7e7ee22f3b
AAS support for MapPolygonMehses
2022-08-03 02:14:06 +02:00
HarrievG
e56f696c9c
- Skinned / animated GLTF models
2022-07-31 12:13:07 +02:00
HarrievG
edf657f50d
- Initial GLTF Animation Implementation. For now only supports boneless TRS animations without scale.
...
![only works with r_UseGpuSkinning 0]!
- Writes bmd5anim for each animation. its not perfect yet but, rot + trans looks good.
- Model tag supports gltf Animations. Indexed the same way as meshes.
- Enabled weights and bone index in ConvertFromMeshGltf
2022-07-10 21:09:25 +02:00
HarrievG
8030a5b1de
- idRenderModelGLTF now set dynamicModel_t to DM_STATIC when no anims are found, or to DM_CONTINUOUS
...
- idRenderModelGLTF now does only transform the model verts on read for DM_STATIC. Vertices for dynamicmodels are transformed on instantiation [wip]
- A-Style update
2022-06-24 21:40:08 +02:00
Robert Beckebans
d87d05e82c
Split Model_gltf.cpp into idlib/MapFile_gltf.cpp
2022-06-21 00:18:24 +02:00
Robert Beckebans
57b0b9620f
Fixed idassert in Release builds
2022-06-20 20:55:50 +02:00
HarrievG
72b535f0ac
- Fixed bsp/worldspawn scene node traversal
2022-06-19 01:26:16 +02:00
Robert Beckebans
0cb72166f8
Added missing copyright notices
2022-06-18 11:09:09 +02:00
Robert Beckebans
fd6c589da0
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Robert Beckebans
35d809a145
Astyle
2022-06-18 10:36:48 +02:00
HarrievG
e5ecb219e5
- hierarchical bsp/worldmodel loading
...
- gltf support for model def. Looks up item within the "models" scene of the target gltf!
2022-06-18 01:18:28 +02:00
Robert Beckebans
2d133b6910
Made hashing faster in MapPolygonMesh::GetGeometryCRC()
2022-06-11 11:54:01 +02:00
Robert Beckebans
f7db9d0ab7
Simplified allocations and fixed potential crash if materials are missing
2022-06-11 11:45:09 +02:00
HarrievG
faa9207d01
- Fixed GLTF Mesh -> Polygon Mesh creaton
2022-06-10 10:27:17 +02:00
Robert Beckebans
c74ed79e8d
Support the Valve 220 texture projection in MapPolygonMesh::ConvertFromBrush()
2022-06-08 21:34:04 +02:00
Robert Beckebans
d69db4ebad
Fixed rebase conflicts
2022-06-06 17:36:18 +02:00
Robert Beckebans
24845c7edf
gltf2 -> idMapFile fixes. dmap and map commands work
...
# Conflicts:
# neo/idlib/containers/List.h
2022-06-06 17:24:47 +02:00
HarrievG
c1c5917cda
+ id style gltf2 parser
...
+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes
# Conflicts:
# neo/idlib/containers/List.h
2022-06-06 17:24:37 +02:00
Robert Beckebans
5ebbbf32e4
Added support for the prototype.wad in the convertMapQuakeToDoom cmd
2022-03-02 17:47:05 +01:00
Robert Beckebans
6d7ebabcbf
Fixed a divide by zero bug in the convertMapToValve220 cmd
2022-03-02 09:27:09 +01:00
Robert Beckebans
920df3df63
Tweaked export to TrenchBroom cmds with proxymodels
2022-02-27 13:56:14 +01:00
Robert Beckebans
67aaf93af8
Added 2D Bin Packing library
2022-02-26 18:48:15 +01:00
Robert Beckebans
9cc5fa7a3a
Write labels above model groups in zoo maps
2022-02-24 22:14:40 +01:00
Robert Beckebans
cbc9a31b74
Added cmd makeZooMapForModels
2022-02-23 22:52:23 +01:00
Robert Beckebans
1f2df87be7
Fixed a couple of func_groups with TrenchBroom related bugs
2022-02-18 18:00:09 +01:00
Robert Beckebans
cde21c018d
Did a little Quake to Doom experiment
2022-02-05 15:49:50 +01:00