From a05b8cdf02142c247db16173883565e0e1a47cc6 Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Tue, 5 Jun 2018 12:17:43 +0200 Subject: [PATCH] Updated Release Notes a bit --- RELEASE-NOTES.txt | 25 ++++++++++++++++++++++++- 1 file changed, 24 insertions(+), 1 deletion(-) diff --git a/RELEASE-NOTES.txt b/RELEASE-NOTES.txt index 938c46cd..5bccc3dd 100644 --- a/RELEASE-NOTES.txt +++ b/RELEASE-NOTES.txt @@ -14,7 +14,30 @@ Thank you for downloading RBDOOM-3-BFG. _______________________________________ -TBD - RBDOOM-3-BFG 1.1.0 +TBD in 2018 - RBDOOM-3-BFG 1.2.0 +_______________________________ + +- Added in-engine Flash debugging tools and new console variables. + These tools help to analyse the id Tech view of Flash and what SWF tags are supported and how they are interpreted + by id Tech's own ActionScript 2 interpreter + - swf_exportAtlas + - swf_exportSWF + - swf_exportJSON + - swf_show : Draws the bounding box of instanced Flash sprites in red and their names + +- Added Steel Storm 2 Engine render demo fixes + +- Merged LordHavoc's image compression progress bar which shows up in the map loading screen + when loading new images from mods + +- Added instructions how to use these Doom 3 port with the GOG installer + +- Many smaller compiler related fixes + + +_______________________________________ + +11 April 2016 - RBDOOM-3-BFG 1.1.0 preview 3 _______________________________ - True 64 bit HDR lighting with adaptive filmic tone mapping and gamma-correct rendering in linear RGB space