doom3-bfg/neo/CMakeLists.txt

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cmake_minimum_required(VERSION 3.2)
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project(RBDoom3BFG)
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set(CMAKE_CXX_STANDARD 17)
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
if(CMAKE_MAJOR_VERSION EQUAL 3 AND CMAKE_MINOR_VERSION GREATER_EQUAL 6)
# set MSVC startup project
set_property (DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT RBDoom3BFG)
endif()
option(STANDALONE
"Skip DOOM-3-BFG base/ folder and use assets/ instead" OFF)
option(DOOM_CLASSIC
"Build with Doom 1 & 2" ON)
option(FORCE_COLOR_OUTPUT
"Always produce ANSI-colored output (GNU/Clang only)." OFF)
option(COMPILE_COMMANDS
"Generate compile_commands.json" OFF)
option(USE_PRECOMPILED_HEADERS
"Use precompiled headers during build" ON)
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option(SDL2
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"Use SDL2 instead of SDL1.2" ON)
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option(OPENAL
"Use OpenAL soft instead of XAudio2" OFF)
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option(USE_VULKAN
"Use Vulkan instead of OpenGL" OFF)
option(SPIRV_SHADERC
"Compile SPIR-V shader byte code using shaderc instead of using Glslang directly" OFF)
option(USE_MoltenVK
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"Use MoltenVK library directly instead of Vulkan loader on macOS" OFF)
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option(ONATIVE
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"Optimize for the host CPU" OFF)
option(WINDOWS10
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"Build for Windows 10+" ON)
option(USE_SYSTEM_ZLIB
"Use the system zlib instead of the bundled one" OFF)
option(USE_SYSTEM_LIBPNG
"Use the system libpng instead of the bundled one" OFF)
option(USE_SYSTEM_LIBJPEG
"Use the system libjpeg instead of the bundled one" OFF)
option(USE_SYSTEM_LIBGLEW
"Use the system libglew instead of the bundled one" OFF)
option(USE_SYSTEM_RAPIDJSON
"Use the system rapidjson instead of the bundled one" OFF)
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option(USE_NVRHI
"Use the NVRHI rendering library" ON)
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option(USE_DX12
"Use DirectX 12" ON)
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option(USE_NVRHI_VULKAN
"Use Vulkan" ON)
set(NVRHI_INSTALL OFF)
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set(CPU_TYPE "" CACHE STRING "When set, passes this string as CPU-ID which will be embedded into the binary.")
# SRS - Turn on optimization when cross-compiling from Apple arm64 to x86_64
if (CMAKE_SYSTEM_PROCESSOR MATCHES "(x86)|(X86)|(amd64)|(AMD64)" OR CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
set(CPU_OPTIMIZATION "-mmmx -msse -msse2" CACHE STRING "Which CPU specific optimitations should be used beside the compiler's default?")
endif()
# SRS - Turn off MMX/SSE intrinsics when cross-compiling from Apple x86_64 to arm64
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "(x86)|(X86)|(amd64)|(AMD64)|(e2k)|(E2K)" AND NOT CMAKE_SYSTEM_PROCESSOR MATCHES "(arm64)|(x64)")
option(USE_INTRINSICS_SSE "Compile using SSE intrinsics (e.g mmx, sse, msse2)" ON)
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option(FFMPEG "Use FMPEG to render Bink videos" ON)
option(BINKDEC "Use included libbinkdec to render Bink videos" OFF)
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else()
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option(USE_INTRINSICS_SSE "Compile using SSE intrinsics (e.g mmx, sse, msse2)" OFF)
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option(FFMPEG "Use FMPEG to render Bink videos" OFF)
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option(BINKDEC "Use included libbinkdec to render Bink videos" ON)
endif()
if(FFMPEG AND BINKDEC)
message(FATAL_ERROR "Only one of FFMPEG and BINKDEC (or neither) can be enabled at a time")
endif()
if(UNIX)
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set(OPENAL ON)
# SRS - Disable precompiled headers when cross-compiling on OSX, e.g. when creating universal binaries
if((CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "x86_64" AND CMAKE_OSX_ARCHITECTURES MATCHES "arm64" ) OR
# (CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "arm64" AND CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "arm64") OR (CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "x64"))
set(USE_PRECOMPILED_HEADERS OFF)
endif()
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if(USE_VULKAN)
SET(SDL2 ON)
# RB: disable precompiled headers on Linux with Vulkan because of error: POSIX thread support was disabled in PCH file but is currently enabled
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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set(USE_PRECOMPILED_HEADERS OFF)
endif()
endif()
endif()
if(COMPILE_COMMANDS)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
endif()
if (FORCE_COLOR_OUTPUT)
if (CMAKE_COMPILER_IS_GNUCC)
add_compile_options(-fdiagnostics-color=always)
elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
add_compile_options(-fcolor-diagnostics)
endif ()
endif ()
if(MSVC)
#message(STATUS CMAKE_ROOT: ${CMAKE_ROOT})
#if(CMAKE_CL_64)
# SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/../bin/win64)
#else()
# SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/../bin/win32)
#endif()
#message(STATUS EXECUTABLE_OUTPUT_PATH: ${EXECUTABLE_OUTPUT_PATH})
#message(STATUS PROJECT_BINARY_DIR: ${PROJECT_BINARY_DIR})
#message(STATUS CMAKE_BINARY_DIR: ${CMAKE_BINARY_DIR})
else()
message(STATUS CMAKE_BUILD_TYPE: ${CMAKE_BUILD_TYPE})
endif()
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
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add_definitions(-pipe)
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#add_definitions(-Wall)
add_definitions(-Werror=format-security)
add_definitions(-Werror=format)
# Compiler check (needs -std=c++11 flag)
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include(CheckCXXCompilerFlag)
CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11)
if(COMPILER_SUPPORTS_CXX11)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
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else()
message(FATAL_ERROR "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.")
endif()
if(CPU_TYPE)
add_definitions(-DCPUSTRING="${CPU_TYPE}")
endif()
if (CPU_OPTIMIZATION)
add_definitions(${CPU_OPTIMIZATION})
endif()
if(WIN32)
# require msvcr70.dll or newer for _aligned_malloc etc
# I think it is from Visual C++ .NET 2002, so it should be available on any remotely modern system.
add_definitions(-D__MSVCRT_VERSION__=0x0700)
find_package(DirectX REQUIRED)
include_directories(libs/mingw-hacks)
include_directories(${DirectX_INCLUDE_DIR})
add_definitions(-DUSE_XINPUT)
endif()
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#if(NOT ANDROID)
add_definitions(-DUSE_EXCEPTIONS)
#endif()
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add_compile_options(-Wno-pragmas -Wno-unused-variable -Wno-switch -Wno-unused-value -Winvalid-pch -Wno-multichar)
if(CMAKE_C_COMPILER_ID MATCHES "Clang")
# add clang-specific settings for warnings (the second one make sure clang doesn't complain
# about unknown -W flags, like -Wno-unused-but-set-variable)
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# SRS - Add -Wno-deprecated-register and -Wno-expansion-to-defined to list of warning settings
add_definitions(-Wno-local-type-template-args -Wno-unknown-warning-option -Wno-inline-new-delete -Wno-switch-enum -Wno-deprecated-register -Wno-expansion-to-defined)
endif()
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if(NOT CMAKE_CROSSCOMPILING AND ONATIVE)
if(CMAKE_SYSTEM_PROCESSOR MATCHES "((powerpc|ppc)64le)|(mips64)")
add_definitions(-mcpu=native)
else()
add_definitions(-march=native)
endif()
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endif()
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add_compile_options(-fno-strict-aliasing)
# SRS - Make sure OSX can find system headers and add support for minimum OSX runtime version
if(APPLE)
# SRS - Also add -fasm-blocks otherwise Xcode complains and -Qunused-arguments to silence MMX/SSE unused arg warnings when compiling for Apple arm64
add_definitions(-fasm-blocks -Qunused-arguments)
if(CMAKE_OSX_SYSROOT)
add_definitions(-isysroot "${CMAKE_OSX_SYSROOT}")
message(STATUS "Using macOS sysroot: " ${CMAKE_OSX_SYSROOT})
endif()
if(CMAKE_OSX_DEPLOYMENT_TARGET)
add_definitions(-mmacosx-version-min="${CMAKE_OSX_DEPLOYMENT_TARGET}")
endif()
endif()
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -ggdb -D_DEBUG -O0")
#set(CMAKE_C_FLAGS_DEBUGALL "${CMAKE_C_FLAGS_DEBUGALL} -g -ggdb -D_DEBUG")
#set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_PROFILE} -g -ggdb -D_DEBUG -O1 -fno-omit-frame-pointer")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O3 -ffp-contract=off -fomit-frame-pointer -fno-math-errno -fno-trapping-math")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -g -O3 -ffp-contract=off -fomit-frame-pointer -fno-math-errno -fno-trapping-math")
set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} -Os -ffp-contract=off -fomit-frame-pointer -fno-math-errno -fno-trapping-math")
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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#set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL})
#set(CMAKE_CXX_FLAGS_PROFILE ${CMAKE_C_FLAGS_PROFILE})
set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE})
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO})
set(CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL})
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elseif(MSVC)
# Multiprocessor support for compiling
# /MP
# /MT use multithreaded, static runtime library
# (=> binary won't need MSVCP100D.dll or similar)
# /MTd the same with debug symbols
# /MD and /MDd - the same with dynamic runtime lib
# (=> MSVCP100D.dll or similar is needed to run binary)
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# Inline Function Expansion: Any Suitable (/Ob2)
# "/Ob2",
# enable Intrinsic Functions
# "/Oi",
# Omit Frame Pointers
# "/Oy",
# if(MSVC_VERSION EQUAL 1700)
# #message(STATUS "$ENV{LIBPATH}")
# find_path(Windows_winmd_DIR NAMES Windows.winmd
# HINTS
# C:/Program Files (x86)/Windows Kits/8.0/References/CommonConfiguration/Neutral
# PATH_SUFFIXES "Neutral")
# message(STATUS "${Windows_winmd_DIR}")
# #set(WINRT_OPTIONS "/ZW /D USE_WINRT /AI \"C:\Program Files (x86)\Windows Kits\8.0\References\CommonConfiguration\Neutral\"")
# #set(WINRT_OPTIONS "/ZW /D USE_WINRT /AI \"$ENV{LIBPATH}\" ")
# set(WINRT_OPTIONS "/ZW /D USE_WINRT")
# set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /D _DEBUG /MP ${WINRT_OPTIONS}")
# set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MP /Oi /Oy ${WINRT_OPTIONS}")
# set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MP /Oi ${WINRT_OPTIONS}")
# set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} /MP /Oi /Oy ${WINRT_OPTIONS}")
# set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MP ${WINRT_OPTIONS}")
# set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MP /Oi /Oy ${WINRT_OPTIONS}")
# set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MP ${WINRT_OPTIONS}")
# set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} /MP /Oi /Oy ${WINRT_OPTIONS}")
# else()
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /D _DEBUG /MP /MDd")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MP /Oi /Oy /MD")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MP /Oi /MDd")
set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} /MP /Oi /Oy /MD")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MP /MDd")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MP /Oi /Oy /MD")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MP /MDd")
set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} /MP /Oi /Oy /MD")
# RB: without /SAFESEH:NO we can't link against ffmpeg libs and VS2013 or we have to build our own
# libs for newer compilers
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /SAFESEH:NO")
set(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} /SAFESEH:NO")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /SAFESEH:NO")
set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} /SAFESEH:NO")
# endif()
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add_definitions(-DWIN32
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-DNOMINMAX
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-D_WINDOWS
-D_CRT_SECURE_NO_DEPRECATE
-D_CRT_NONSTDC_NO_DEPRECATE
-D_CRT_SECURE_NO_WARNINGS
-D_MBCS
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-DUSE_EXCEPTIONS)
if( WINDOWS10 ) # Windows RT
add_definitions(-DUSE_WINRT)
endif()
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if(NOT CMAKE_CL_64)
add_definitions(-D_USE_32BIT_TIME_T)
endif()
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endif()
if (USE_INTRINSICS_SSE)
add_definitions(-DUSE_INTRINSICS_SSE)
endif()
if(STANDALONE)
add_definitions(-DSTANDALONE)
set(DOOM_CLASSIC OFF)
endif()
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if (USE_SYSTEM_ZLIB)
find_package(ZLIB REQUIRED)
endif(USE_SYSTEM_ZLIB)
if (ZLIB_FOUND)
include_directories(${ZLIB_INCLUDE_DIRS})
set(ZLIB_LIBRARY ${ZLIB_LIBRARIES})
else (ZLIB_FOUND)
include_directories("libs/zlib")
set(ZLIB_LIBRARY "" )
endif (ZLIB_FOUND)
if(USE_SYSTEM_LIBPNG)
find_package(PNG REQUIRED)
endif (USE_SYSTEM_LIBPNG)
if (PNG_FOUND)
include_directories(${PNG_INCLUDE_DIRS})
set(PNG_LIBRARY ${PNG_LIBRARIES})
else (PNG_FOUND)
include_directories("libs/png")
set(PNG_LIBRARY "" )
endif (PNG_FOUND)
if(USE_SYSTEM_LIBJPEG)
find_package(JPEG REQUIRED)
endif(USE_SYSTEM_LIBJPEG)
if (JPEG_FOUND)
include_directories(${JPEG_INCLUDE_DIRS})
set(JPEG_LIBRARY ${JPEG_LIBRARIES})
add_definitions(-DUSE_NEWER_JPEG)
else (JPEG_FOUND)
include_directories("libs/jpeg-6")
set(JPEG_LIBRARY "" )
endif (JPEG_FOUND)
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macro(SET_OPTION option value)
set(${option} ${value} CACHE "" INTERNAL FORCE)
endmacro()
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if(USE_VULKAN)
# RB: moved this above the general Vulkan part so glslang does not include Vulkan SDK headers
# which causes all kinds of weird segmentation faults because struct sizes don't match
# SRS - Set default VULKAN_SDK location if environment variable not defined on OSX
if(APPLE AND NOT DEFINED ENV{VULKAN_SDK})
if(NOT USE_MoltenVK)
# SRS - Vulkan SDK installer copies standard vulkan headers and libs to /usr/local on OSX
set(ENV{VULKAN_SDK} /usr/local)
else()
message(FATAL_ERROR "Must define VULKAN_SDK location if USE_MoltenVK option enabled!")
endif()
endif()
if(SPIRV_SHADERC)
add_definitions(-DSPIRV_SHADERC)
# SRS - Add case for UNIX/OSX
if(CMAKE_CL_64 OR UNIX)
link_directories($ENV{VULKAN_SDK}/Lib)
else()
link_directories($ENV{VULKAN_SDK}/Lib32)
endif()
else()
# override Glslang build options
# options required by November 2018 release
SET_OPTION(ENABLE_SPVREMAPPER ON)
SET_OPTION(ENABLE_GLSLANG_BINARIES OFF)
SET_OPTION(ENABLE_HLSL OFF)
SET_OPTION(ENABLE_OPT ON)
SET_OPTION(SPIRV_SKIP_EXECUTABLES ON)
# options required by July 2020 release
SET_OPTION(ENABLE_PCH OFF)
SET_OPTION(ENABLE_CTEST OFF)
SET_OPTION(BUILD_EXTERNAL OFF)
SET_OPTION(SKIP_GLSLANG_INSTALL ON)
#add_definitions(-DGLSLANG_MINOR_VERSION=13)
set(GLSLANG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/extern/glslang)
add_subdirectory(${GLSLANG_DIR})
include_directories(${GLSLANG_DIR})
#link_directories($ENV{VULKAN_SDK}/Lib)
endif()
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# Use FindVulkan module added with CMAKE 3.7
if(NOT CMAKE_VERSION VERSION_LESS 3.7.0)
message( STATUS "Using module to find Vulkan" )
find_package(Vulkan)
endif()
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if(NOT Vulkan_FOUND)
message(FATAL_ERROR "Could not find Vulkan library!")
else()
add_definitions(-DUSE_VULKAN)
include_directories($ENV{VULKAN_SDK}/include)
if(APPLE)
# SRS - Enable Beta extensions for VULKAN_SDK portability subset features on OSX
add_definitions(-DVK_ENABLE_BETA_EXTENSIONS)
# SRS - Optionally use MoltenVK headers/library for runtime config functions on OSX
if(USE_MoltenVK)
add_definitions(-DUSE_MoltenVK)
include_directories($ENV{VULKAN_SDK}/../MoltenVK/include)
set(Vulkan_LIBRARY $ENV{VULKAN_SDK}/../MoltenVK/dylib/macOS/libMoltenVK.dylib CACHE FILEPATH "Path to MoltenVK library." FORCE)
endif()
endif()
message(STATUS "Using Vulkan: " ${Vulkan_LIBRARY})
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endif()
# Eric: For use with SDL2/Vulkan
if(UNIX)
# SRS - For UNIX-like target OSs use the generic SDL Vulkan platform
add_definitions(-DVULKAN_USE_PLATFORM_SDL)
elseif(WIN32)
add_definitions(-DVK_USE_PLATFORM_WIN32_KHR)
endif()
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elseif(USE_NVRHI_VULKAN)
# RB: moved this above the general Vulkan part so glslang does not include Vulkan SDK headers
# which causes all kinds of weird segmentation faults because struct sizes don't match
# SRS - Set default VULKAN_SDK location if environment variable not defined on OSX
if(APPLE AND NOT DEFINED ENV{VULKAN_SDK})
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if(NOT USE_MoltenVK)
# SRS - Vulkan SDK installer copies standard vulkan headers and libs to /usr/local on OSX
set(ENV{VULKAN_SDK} /usr/local)
else()
message(FATAL_ERROR "Must define VULKAN_SDK location if USE_MoltenVK option enabled!")
endif()
endif()
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# Use FindVulkan module added with CMAKE 3.7
if(NOT CMAKE_VERSION VERSION_LESS 3.7.0)
message( STATUS "Using module to find Vulkan" )
find_package(Vulkan)
endif()
if(NOT Vulkan_FOUND)
message(FATAL_ERROR "Could not find Vulkan library!")
else()
include_directories($ENV{VULKAN_SDK}/include)
if(APPLE)
# SRS - Enable Beta extensions for VULKAN_SDK portability subset features on OSX
add_definitions(-DVK_ENABLE_BETA_EXTENSIONS)
# SRS - Optionally use MoltenVK headers/library for runtime config functions on OSX
if(USE_MoltenVK)
add_definitions(-DUSE_MoltenVK)
include_directories($ENV{VULKAN_SDK}/../MoltenVK/include)
set(Vulkan_LIBRARY $ENV{VULKAN_SDK}/../MoltenVK/dylib/macOS/libMoltenVK.dylib CACHE FILEPATH "Path to MoltenVK library." FORCE)
endif()
endif()
message(STATUS "Using Vulkan: " ${Vulkan_LIBRARY})
endif()
# Eric: For use with SDL2/Vulkan
if(UNIX)
# SRS - For UNIX-like target OSs use the generic SDL Vulkan platform
add_definitions(-DUSE_NVRHI_SDL)
elseif(WIN32)
add_definitions(-DVK_USE_PLATFORM_WIN32_KHR)
endif()
# Use FindVulkan module added with CMAKE 3.7
if(NOT CMAKE_VERSION VERSION_LESS 3.7.0)
message( STATUS "Using module to find Vulkan" )
find_package(Vulkan)
endif()
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if(NOT Vulkan_FOUND)
message(FATAL_ERROR "Could not find Vulkan library!")
else()
include_directories($ENV{VULKAN_SDK}/include)
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
# SRS - Enable Beta extensions for VULKAN_SDK portability subset features on OSX
add_definitions(-DVK_ENABLE_BETA_EXTENSIONS)
# SRS - Optionally use MoltenVK headers/library for runtime config functions on OSX
if(USE_MoltenVK)
add_definitions(-DUSE_MoltenVK)
include_directories($ENV{VULKAN_SDK}/../MoltenVK/include)
set(Vulkan_LIBRARY $ENV{VULKAN_SDK}/../MoltenVK/dylib/macOS/libMoltenVK.dylib CACHE FILEPATH "Path to MoltenVK library." FORCE)
endif()
endif()
message(STATUS "Using Vulkan: " ${Vulkan_LIBRARY})
endif()
# Eric: For use with SDL2/Vulkan
if(UNIX)
# SRS - For UNIX-like target OSs use the generic SDL Vulkan platform
add_definitions(-DVULKAN_USE_PLATFORM_SDL)
elseif(WIN32)
add_definitions(-DVK_USE_PLATFORM_WIN32_KHR)
endif()
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else()
if(USE_SYSTEM_LIBGLEW)
find_package(GLEW)
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endif()
if(GLEW_FOUND)
include_directories(${GLEW_INCLUDE_DIRS})
set(GLEW_LIBRARY ${GLEW_LIBRARIES})
else()
include_directories("libs/glew/include")
set(GLEW_LIBRARY "" )
add_definitions(-DGLEW_STATIC)
2018-10-03 21:40:35 +00:00
set(GLEW_INCLUDES libs/glew/include/GL/glew.h)
set(GLEW_SOURCES libs/glew/src/glew.c)
if(WIN32)
set(GLEW_INCLUDES ${GLEW_INCLUDES} libs/glew/include/GL/wglew.h)
else()
set(GLEW_INCLUDES ${GLEW_INCLUDES} libs/glew/include/GL/glxew.h)
endif()
endif()
2018-10-01 15:15:25 +00:00
endif()
2022-02-21 17:15:56 +00:00
if(USE_NVRHI)
set(NVRHI_WITH_DX11 "${USE_DX11}" CACHE BOOL "" FORCE)
set(NVRHI_WITH_DX12 "${USE_DX12}" CACHE BOOL "" FORCE)
set(NVRHI_WITH_VULKAN "${USE_NVRHI_VULKAN}" CACHE BOOL "" FORCE)
set(NVRHI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/extern/nvrhi)
add_subdirectory(${NVRHI_DIR})
2022-02-21 18:21:16 +00:00
add_definitions(-DUSE_NVRHI)
2022-02-21 17:15:56 +00:00
if(USE_DX11)
find_package(FXC REQUIRED)
endif()
if(USE_DX12)
find_package(DXCdxil REQUIRED)
set(USE_DXIL_ON_DX12 TRUE CACHE BOOL "Use DXC to compile DXIL shaders on DX12 - otherwise FXC and DXBC")
endif()
if(USE_NVRHI_VULKAN)
find_package(DXCspirv REQUIRED)
endif()
include_directories(${NVRHI_DIR}/include)
endif(USE_NVRHI)
if(USE_SYSTEM_RAPIDJSON)
find_package(rapidjson REQUIRED)
endif(USE_SYSTEM_RAPIDJSON)
if (RAPIDJSON_FOUND)
include_directories("${RAPIDJSON_INCLUDE_DIRS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${RAPIDJSON_CXX_FLAGS}")
else (RAPIDJSON_FOUND)
include_directories("libs/rapidjson/include")
endif (RAPIDJSON_FOUND)
2012-11-27 22:23:32 +00:00
add_subdirectory(idlib)
2022-07-31 10:13:07 +00:00
file(GLOB NATVIS_SOURCES .natvis)
2012-11-27 22:23:32 +00:00
file(GLOB AAS_INCLUDES aas/*.h)
file(GLOB AAS_SOURCES aas/*.cpp)
file(GLOB_RECURSE CM_INCLUDES cm/*.h)
file(GLOB_RECURSE CM_SOURCES cm/*.cpp)
file(GLOB FRAMEWORK_INCLUDES framework/*.h)
file(GLOB FRAMEWORK_SOURCES framework/*.cpp)
file(GLOB FRAMEWORK_IMGUI_INCLUDES imgui/*.h)
file(GLOB FRAMEWORK_IMGUI_SOURCES imgui/*.cpp)
2012-11-27 22:23:32 +00:00
file(GLOB RENDERER_INCLUDES renderer/*.h)
file(GLOB RENDERER_SOURCES renderer/*.cpp)
file(GLOB RENDERER_COLOR_INCLUDES renderer/Color/*.h)
file(GLOB RENDERER_COLOR_SOURCES renderer/Color/*.cpp)
file(GLOB RENDERER_DXT_INCLUDES renderer/DXT/*.h)
file(GLOB RENDERER_DXT_SOURCES renderer/DXT/*.cpp)
file(GLOB RENDERER_JOBS_INCLUDES renderer/jobs/*.h)
file(GLOB RENDERER_JOBS_SOURCES renderer/jobs/*.cpp)
file(GLOB RENDERER_JOBS_DYNAMICSHADOWVOLUME_INCLUDES renderer/jobs/dynamicshadowvolume/*.h)
file(GLOB RENDERER_JOBS_DYNAMICSHADOWVOLUME_SOURCES renderer/jobs/dynamicshadowvolume/*.cpp)
file(GLOB RENDERER_JOBS_PRELIGHTSHADOWVOLUME_INCLUDES renderer/jobs/prelightshadowvolume/*.h)
file(GLOB RENDERER_JOBS_PRELIGHTSHADOWVOLUME_SOURCES renderer/jobs/prelightshadowvolume/*.cpp)
file(GLOB RENDERER_JOBS_STATICSHADOWVOLUME_INCLUDES renderer/jobs/staticshadowvolume/*.h)
file(GLOB RENDERER_JOBS_STATICSHADOWVOLUME_SOURCES renderer/jobs/staticshadowvolume/*.cpp)
2022-02-21 15:29:53 +00:00
file(GLOB RENDERER_PASSES_INCLUDES renderer/Passes/*.h)
file(GLOB RENDERER_PASSES_SOURCES renderer/Passes/*.cpp)
2018-10-01 15:15:25 +00:00
file(GLOB RENDERER_SMAA_INCLUDES renderer/SMAA/*.h)
file(GLOB RENDERER_OPENGL_INCLUDES renderer/OpenGL/*.h)
file(GLOB RENDERER_OPENGL_SOURCES renderer/OpenGL/*.cpp)
2018-10-01 15:15:25 +00:00
file(GLOB RENDERER_VULKAN_INCLUDES renderer/Vulkan/*.h)
file(GLOB RENDERER_VULKAN_SOURCES renderer/Vulkan/*.cpp)
2012-11-27 22:23:32 +00:00
2022-02-21 15:29:53 +00:00
file(GLOB RENDERER_NVRHI_INCLUDES renderer/NVRHI/*.h)
file(GLOB RENDERER_NVRHI_SOURCES renderer/NVRHI/*.cpp)
2022-02-21 18:21:16 +00:00
file(GLOB SHADERS shaders/*.hlsl shaders/*.inc )
file(GLOB SHADERS_BUILTIN shaders/builtin/*.hlsl )
file(GLOB SHADERS_BUILTIN_DEBUG shaders/builtin/debug/*.hlsl )
file(GLOB SHADERS_BUILTIN_FOG shaders/builtin/fog/*.hlsl )
file(GLOB SHADERS_BUILTIN_LEGACY shaders/builtin/legacy/*.hlsl )
2022-02-21 18:21:16 +00:00
file(GLOB SHADERS_BUILTIN_LIGHTING shaders/builtin/lighting/*.hlsl )
file(GLOB SHADERS_BUILTIN_POST shaders/builtin/post/*.hlsl )
file(GLOB SHADERS_BUILTIN_SSAO shaders/builtin/SSAO/*.hlsl )
file(GLOB SHADERS_BUILTIN_SSGI shaders/builtin/SSGI/*.hlsl )
file(GLOB SHADERS_BUILTIN_VIDEO shaders/builtin/video/*.hlsl )
file(GLOB SHADERS_BUILTIN_VR shaders/builtin/VR/*.hlsl )
2012-11-27 22:23:32 +00:00
file(GLOB IRRXML_INCLUDES libs/irrxml/src/*.h)
file(GLOB IRRXML_SOURCES libs/irrxml/src/*.cpp)
file(GLOB IMGUI_INCLUDES libs/imgui/*.h)
file(GLOB IMGUI_SOURCES libs/imgui/*.cpp)
file(GLOB STB_INCLUDES libs/stb/*.h)
file(GLOB MESA_INCLUDES libs/mesa/*.h)
file(GLOB TINYEXR_INCLUDES libs/tinyexr/*.h)
2020-12-19 21:43:45 +00:00
file(GLOB MIKKTSPACE_INCLUDES libs/mikktspace/*.h)
file(GLOB MIKKTSPACE_SOURCES libs/mikktspace/*.c)
if (NOT JPEG_FOUND)
set(JPEG_INCLUDES
libs/jpeg-6/jchuff.h
libs/jpeg-6/jconfig.h
libs/jpeg-6/jdct.h
libs/jpeg-6/jdhuff.h
libs/jpeg-6/jerror.h
libs/jpeg-6/jinclude.h
libs/jpeg-6/jmemsys.h
libs/jpeg-6/jmorecfg.h
libs/jpeg-6/jpegint.h
libs/jpeg-6/jpeglib.h
libs/jpeg-6/jversion.h)
set(JPEG_SOURCES
libs/jpeg-6/jcapimin.cpp
libs/jpeg-6/jcapistd.cpp
libs/jpeg-6/jccoefct.cpp
libs/jpeg-6/jccolor.cpp
libs/jpeg-6/jcdctmgr.cpp
libs/jpeg-6/jchuff.cpp
libs/jpeg-6/jcinit.cpp
libs/jpeg-6/jcmainct.cpp
libs/jpeg-6/jcmarker.cpp
libs/jpeg-6/jcmaster.cpp
libs/jpeg-6/jcomapi.cpp
libs/jpeg-6/jcparam.cpp
libs/jpeg-6/jcphuff.cpp
libs/jpeg-6/jcprepct.cpp
libs/jpeg-6/jcsample.cpp
libs/jpeg-6/jctrans.cpp
libs/jpeg-6/jdapimin.cpp
libs/jpeg-6/jdapistd.cpp
libs/jpeg-6/jdatadst.cpp
libs/jpeg-6/jdatasrc.cpp
libs/jpeg-6/jdcoefct.cpp
libs/jpeg-6/jdcolor.cpp
libs/jpeg-6/jddctmgr.cpp
libs/jpeg-6/jdhuff.cpp
libs/jpeg-6/jdinput.cpp
libs/jpeg-6/jdmainct.cpp
libs/jpeg-6/jdmarker.cpp
libs/jpeg-6/jdmaster.cpp
libs/jpeg-6/jdmerge.cpp
libs/jpeg-6/jdphuff.cpp
libs/jpeg-6/jdpostct.cpp
libs/jpeg-6/jdsample.cpp
libs/jpeg-6/jdtrans.cpp
libs/jpeg-6/jerror.cpp
libs/jpeg-6/jfdctflt.cpp
libs/jpeg-6/jfdctfst.cpp
libs/jpeg-6/jfdctint.cpp
libs/jpeg-6/jidctflt.cpp
libs/jpeg-6/jidctfst.cpp
libs/jpeg-6/jidctint.cpp
libs/jpeg-6/jidctred.cpp
#libs/jpeg-6/jload.cpp
libs/jpeg-6/jmemmgr.cpp
libs/jpeg-6/jmemnobs.cpp
#libs/jpeg-6/jpegtran.cpp
libs/jpeg-6/jquant1.cpp
libs/jpeg-6/jquant2.cpp
libs/jpeg-6/jutils.cpp)
else (NOT JPEG_FOUND)
set(JPEG_INCLUDES "")
set(JPEG_SOURCES "")
endif (NOT JPEG_FOUND)
2012-11-27 22:23:32 +00:00
if (NOT PNG_FOUND)
file(GLOB PNG_INCLUDES libs/png/*.h)
file(GLOB PNG_SOURCES libs/png/*.c)
else (NOT PNG_FOUND)
set(PNG_INCLUDES "")
set(PNG_SOURCES "")
endif (NOT PNG_FOUND)
2012-11-27 22:23:32 +00:00
if (NOT ZLIB_FOUND)
2012-11-27 22:23:32 +00:00
file(GLOB ZLIB_INCLUDES libs/zlib/*.h)
file(GLOB ZLIB_SOURCES libs/zlib/*.c)
else (NOT ZLIB_FOUND)
set(ZLIB_INCLUDES "")
set(ZLIB_SOURCES "")
endif (NOT ZLIB_FOUND)
if(BINKDEC)
file(GLOB BINKDEC_INCLUDES libs/libbinkdec/include/*.h)
file(GLOB BINKDEC_SOURCES libs/libbinkdec/src/*.c libs/libbinkdec/src/*.cpp)
add_definitions(-DUSE_BINKDEC)
include_directories("libs/libbinkdec/include")
endif()
file(GLOB MINIZIP_INCLUDES libs/zlib/minizip/*.h)
file(GLOB MINIZIP_SOURCES libs/zlib/minizip/*.c libs/zlib/minizip/*.cpp)
2018-10-03 21:40:35 +00:00
2012-11-27 22:23:32 +00:00
set(FREETYPE_SOURCES
libs/freetype/src/autofit/autofit.c
libs/freetype/src/bdf/bdf.c
libs/freetype/src/cff/cff.c
libs/freetype/src/base/ftbase.c
libs/freetype/src/base/ftbitmap.c
libs/freetype/src/cache/ftcache.c
libs/freetype/src/base/ftdebug.c
libs/freetype/src/base/ftgasp.c
libs/freetype/src/base/ftglyph.c
libs/freetype/src/gzip/ftgzip.c
libs/freetype/src/base/ftinit.c
libs/freetype/src/lzw/ftlzw.c
libs/freetype/src/base/ftstroke.c
libs/freetype/src/base/ftsystem.c
libs/freetype/src/smooth/smooth.c
libs/freetype/src/base/ftbbox.c
libs/freetype/src/base/ftmm.c
libs/freetype/src/base/ftpfr.c
libs/freetype/src/base/ftsynth.c
libs/freetype/src/base/fttype1.c
libs/freetype/src/base/ftwinfnt.c
libs/freetype/src/pcf/pcf.c
libs/freetype/src/pfr/pfr.c
libs/freetype/src/psaux/psaux.c
libs/freetype/src/pshinter/pshinter.c
libs/freetype/src/psnames/psmodule.c
libs/freetype/src/raster/raster.c
libs/freetype/src/sfnt/sfnt.c
libs/freetype/src/truetype/truetype.c
libs/freetype/src/type1/type1.c
libs/freetype/src/cid/type1cid.c
libs/freetype/src/type42/type42.c
libs/freetype/src/winfonts/winfnt.c)
set(SOUND_INCLUDES
sound/snd_local.h
sound/sound.h
sound/SoundVoice.h
sound/WaveFile.h
sound/CinematicAudio.h)
2012-11-27 22:23:32 +00:00
set(SOUND_SOURCES
sound/snd_emitter.cpp
sound/snd_shader.cpp
sound/snd_system.cpp
sound/snd_world.cpp
sound/SoundVoice.cpp
sound/WaveFile.cpp)
2012-11-27 22:23:32 +00:00
set(XAUDIO2_INCLUDES
sound/XAudio2/XA2_SoundHardware.h
sound/XAudio2/XA2_SoundSample.h
sound/XAudio2/XA2_SoundVoice.h
sound/Xaudio2/XA2_CinematicAudio.h)
2012-11-27 22:23:32 +00:00
set(XAUDIO2_SOURCES
sound/XAudio2/XA2_SoundHardware.cpp
sound/XAudio2/XA2_SoundSample.cpp
sound/XAudio2/XA2_SoundVoice.cpp
sound/Xaudio2/XA2_CinematicAudio.cpp)
set(OPENAL_INCLUDES
sound/OpenAL/AL_SoundHardware.h
sound/OpenAL/AL_SoundSample.h
sound/OpenAL/AL_SoundVoice.h
sound/OpenAL/AL_CinematicAudio.h)
set(OPENAL_SOURCES
sound/OpenAL/AL_SoundHardware.cpp
sound/OpenAL/AL_SoundSample.cpp
sound/OpenAL/AL_SoundVoice.cpp
sound/OpenAL/AL_CinematicAudio.cpp)
set(STUBAUDIO_INCLUDES
sound/stub/SoundStub.h)
set(STUBAUDIO_SOURCES
sound/stub/SoundSample.cpp)
2012-11-27 22:23:32 +00:00
set(OGGVORBIS_INCLUDES
libs/oggvorbis/ogg/ogg.h
libs/oggvorbis/ogg/os_types.h)
set(OGGVORBIS_SOURCES
libs/oggvorbis/oggsrc/bitwise.c
libs/oggvorbis/oggsrc/framing.c
libs/oggvorbis/vorbissrc/mdct.c
libs/oggvorbis/vorbissrc/smallft.c
libs/oggvorbis/vorbissrc/block.c
libs/oggvorbis/vorbissrc/envelope.c
libs/oggvorbis/vorbissrc/windowvb.c
libs/oggvorbis/vorbissrc/lsp.c
libs/oggvorbis/vorbissrc/lpc.c
libs/oggvorbis/vorbissrc/analysis.c
libs/oggvorbis/vorbissrc/synthesis.c
libs/oggvorbis/vorbissrc/psy.c
libs/oggvorbis/vorbissrc/info.c
libs/oggvorbis/vorbissrc/floor1.c
libs/oggvorbis/vorbissrc/floor0.c
libs/oggvorbis/vorbissrc/res0.c
libs/oggvorbis/vorbissrc/mapping0.c
libs/oggvorbis/vorbissrc/registry.c
libs/oggvorbis/vorbissrc/codebook.c
libs/oggvorbis/vorbissrc/sharedbook.c
libs/oggvorbis/vorbissrc/lookup.c
libs/oggvorbis/vorbissrc/bitrate.c
libs/oggvorbis/vorbissrc/vorbisfile.c)
2015-07-07 22:19:32 +00:00
file(GLOB RAPIDJSON_INCLUDES libs/rapidjson/include/rapidjson/*.h)
2012-11-27 22:23:32 +00:00
file(GLOB SYS_INCLUDES sys/*.h)
file(GLOB SYS_SOURCES sys/*.cpp)
file(GLOB UI_INCLUDES ui/*.h)
file(GLOB UI_SOURCES ui/*.cpp)
file(GLOB SWF_INCLUDES swf/*.h)
file(GLOB SWF_SOURCES swf/*.cpp)
set(GAMED3XP_INCLUDES
d3xp/Achievements.h
d3xp/Actor.h
d3xp/AF.h
d3xp/AFEntity.h
d3xp/AimAssist.h
d3xp/BrittleFracture.h
d3xp/Camera.h
#d3xp/EndLevel.h
d3xp/Entity.h
d3xp/EnvironmentProbe.h
2012-11-27 22:23:32 +00:00
d3xp/Fx.h
d3xp/Game.h
d3xp/GameEdit.h
d3xp/Game_local.h
d3xp/Grabber.h
d3xp/IK.h
d3xp/Item.h
d3xp/Leaderboards.h
d3xp/Light.h
d3xp/Misc.h
d3xp/Moveable.h
d3xp/Mover.h
d3xp/MultiplayerGame.h
d3xp/Player.h
d3xp/PlayerIcon.h
d3xp/PlayerView.h
d3xp/PredictedValue.h
d3xp/Projectile.h
d3xp/Pvs.h
d3xp/SecurityCamera.h
d3xp/SmokeParticles.h
d3xp/Sound.h
d3xp/Target.h
d3xp/Trigger.h
d3xp/Weapon.h
d3xp/WorldSpawn.h)
set(GAMED3XP_SOURCES
d3xp/Achievements.cpp
d3xp/Actor.cpp
d3xp/AF.cpp
d3xp/AFEntity.cpp
d3xp/AimAssist.cpp
d3xp/BrittleFracture.cpp
d3xp/Camera.cpp
#d3xp/EndLevel.cpp
d3xp/Entity.cpp
d3xp/EnvironmentProbe.cpp
2012-11-27 22:23:32 +00:00
d3xp/Fx.cpp
d3xp/GameEdit.cpp
d3xp/Game_local.cpp
d3xp/Game_network.cpp
d3xp/Grabber.cpp
d3xp/IK.cpp
d3xp/Item.cpp
d3xp/Leaderboards.cpp
d3xp/Light.cpp
d3xp/Misc.cpp
d3xp/Moveable.cpp
d3xp/Mover.cpp
d3xp/MultiplayerGame.cpp
d3xp/Player.cpp
d3xp/PlayerIcon.cpp
d3xp/PlayerView.cpp
d3xp/precompiled.cpp
d3xp/Projectile.cpp
d3xp/Pvs.cpp
d3xp/SecurityCamera.cpp
d3xp/SmokeParticles.cpp
d3xp/Sound.cpp
d3xp/Target.cpp
d3xp/Trigger.cpp
d3xp/Weapon.cpp
d3xp/WorldSpawn.cpp)
file(GLOB GAMED3XP_AI_INCLUDES d3xp/ai/*.h)
file(GLOB GAMED3XP_AI_SOURCES d3xp/ai/*.cpp)
file(GLOB GAMED3XP_ANIM_INCLUDES d3xp/anim/*.h)
file(GLOB GAMED3XP_ANIM_SOURCES d3xp/anim/*.cpp)
file(GLOB GAMED3XP_GAMESYS_INCLUDES d3xp/gamesys/*.h)
set(GAMED3XP_GAMESYS_SOURCES
#d3xp/gamesys/Callbacks.cpp
d3xp/gamesys/Class.cpp
#d3xp/gamesys/DebugGraph.cpp
d3xp/gamesys/Event.cpp
d3xp/gamesys/SaveGame.cpp
d3xp/gamesys/SysCmds.cpp
d3xp/gamesys/SysCvar.cpp
#d3xp/gamesys/TypeInfo.cpp
)
file(GLOB GAMED3XP_MENUS_INCLUDES d3xp/menus/*.h)
file(GLOB GAMED3XP_MENUS_SOURCES d3xp/menus/*.cpp)
file(GLOB GAMED3XP_PHYSICS_INCLUDES d3xp/physics/*.h)
file(GLOB GAMED3XP_PHYSICS_SOURCES d3xp/physics/*.cpp)
file(GLOB GAMED3XP_SCRIPT_INCLUDES d3xp/script/*.h)
file(GLOB GAMED3XP_SCRIPT_SOURCES d3xp/script/*.cpp)
file(GLOB COMPILER_INCLUDES tools/compilers/*.h)
file(GLOB COMPILER_AAS_INCLUDES tools/compilers/aas/*.h)
file(GLOB COMPILER_AAS_SOURCES tools/compilers/aas/*.cpp)
file(GLOB COMPILER_DMAP_INCLUDES tools/compilers/dmap/*.h)
file(GLOB COMPILER_DMAP_SOURCES tools/compilers/dmap/*.cpp)
file(GLOB COMPILER_ROQVQ_INCLUDES tools/compilers/roqvq/*.h)
file(GLOB COMPILER_ROQVQ_SOURCES tools/compilers/roqvq/*.cpp)
set(TOOLS_INCLUDES tools/edit_public.h)
file(GLOB TOOLS_COMAFX_INCLUDES tools/comafx/*.h)
file(GLOB TOOLS_COMAFX_SOURCES tools/comafx/*.cpp)
set(TOOLS_COMMON_INCLUDES
tools/common/ColorButton.h
tools/common/DialogHelpers.h
tools/common/MaskEdit.h
tools/common/OpenFileDialog.h
tools/common/PropertyGrid.h
tools/common/RegistryOptions.h
#tools/common/RenderBumpFlatDialog.h
tools/common/RollupPanel.h
tools/common/SpinButton.h)
set(TOOLS_COMMON_SOURCES
tools/common/AlphaPopup.cpp
tools/common/ColorButton.cpp
tools/common/MaskEdit.cpp
tools/common/OpenFileDialog.cpp
tools/common/PropertyGrid.cpp
tools/common/RegistryOptions.cpp
#tools/common/RenderBumpFlatDialog.cpp
tools/common/RollupPanel.cpp
tools/common/SpinButton.cpp)
file(GLOB TOOLS_COMMON_PROPTREE_INCLUDES tools/common/PropTree/*.h)
file(GLOB TOOLS_COMMON_PROPTREE_SOURCES tools/common/PropTree/*.cpp)
file(GLOB EDITOR_AF_INCLUDES tools/af/*.h)
file(GLOB EDITOR_AF_SOURCES tools/af/*.cpp)
set(EDITOR_DECL_INCLUDES
tools/decl/DialogDeclBrowser.h
tools/decl/DialogDeclEditor.h
tools/decl/DialogDeclNew.h)
set(EDITOR_DECL_SOURCES
tools/decl/DialogDeclBrowser.cpp
tools/decl/DialogDeclEditor.cpp
tools/decl/DialogDeclNew.cpp)
file(GLOB EDITOR_DEBUGGER_INCLUDES tools/debugger/*.h)
file(GLOB EDITOR_DEBUGGER_SOURCES tools/debugger/*.cpp)
file(GLOB EDITOR_GUIED_INCLUDES tools/guied/*.h)
set(EDITOR_GUIED_SOURCES
tools/guied/GEApp.cpp
tools/guied/GECheckInDlg.cpp
tools/guied/GEDeleteModifier.cpp
tools/guied/GEHideModifier.cpp
tools/guied/GEInsertModifier.cpp
tools/guied/GEItemPropsDlg.cpp
tools/guied/GEItemScriptsDlg.cpp
tools/guied/GEKeyValueModifier.cpp
tools/guied/GEModifier.cpp
tools/guied/GEModifierGroup.cpp
tools/guied/GEModifierStack.cpp
tools/guied/GEMoveModifier.cpp
tools/guied/GENavigator.cpp
tools/guied/GEOptions.cpp
tools/guied/GEOptionsDlg.cpp
tools/guied/GEProperties.cpp
tools/guied/GEPropertyPage.cpp
tools/guied/GESelectionMgr.cpp
tools/guied/GESizeModifier.cpp
tools/guied/GEStateModifier.cpp
tools/guied/GEStatusBar.cpp
tools/guied/GETransformer.cpp
tools/guied/GEViewer.cpp
tools/guied/GEWindowWrapper.cpp
#tools/guied/GEWindowWrapper_stub.cpp
tools/guied/GEWorkspace.cpp
tools/guied/GEWorkspaceFile.cpp
tools/guied/GEZOrderModifier.cpp
tools/guied/guied.cpp)
file(GLOB EDITOR_MATERIALEDITOR_INCLUDES tools/materialeditor/*.h)
file(GLOB EDITOR_MATERIALEDITOR_SOURCES tools/materialeditor/*.cpp)
file(GLOB EDITOR_PARTICLE_INCLUDES tools/particle/*.h)
file(GLOB EDITOR_PARTICLE_SOURCES tools/particle/*.cpp)
file(GLOB EDITOR_PDA_INCLUDES tools/pda/*.h)
file(GLOB EDITOR_PDA_SOURCES tools/pda/*.cpp)
file(GLOB EDITOR_RADIANT_INCLUDES tools/radiant/*.h)
file(GLOB EDITOR_RADIANT_SOURCES tools/radiant/*.cpp)
file(GLOB EDITOR_SCRIPT_INCLUDES tools/script/*.h)
file(GLOB EDITOR_SCRIPT_SOURCES tools/script/*.cpp)
file(GLOB EDITOR_SOUND_INCLUDES tools/sound/*.h)
file(GLOB EDITOR_SOUND_SOURCES tools/sound/*.cpp)
file(GLOB IMGUI_EDITOR_INCLUDES tools/imgui/*.h)
file(GLOB IMGUI_EDITOR_SOURCES tools/imgui/*.cpp)
file(GLOB IMGUI_EDITOR_LIGHT_INCLUDES tools/imgui/lighteditor/*.h)
file(GLOB IMGUI_EDITOR_LIGHT_SOURCES tools/imgui/lighteditor/*.cpp)
file(GLOB IMGUI_EDITOR_UTIL_INCLUDES tools/imgui/util/*.h)
file(GLOB IMGUI_EDITOR_UTIL_SOURCES tools/imgui/util/*.cpp)
2012-11-27 22:23:32 +00:00
file(GLOB DOOMCLASSIC_INCLUDES ../doomclassic/doom/*.h)
file(GLOB DOOMCLASSIC_SOURCES ../doomclassic/doom/*.cpp)
set(DOOMCLASSIC_STUBAUDIO_SOURCES ../doomclassic/doom/i_sound_stub.cpp)
set(DOOMCLASSIC_OPENAL_SOURCES ../doomclassic/doom/i_sound_openal.cpp)
set(DOOMCLASSIC_XAUDIO2_SOURCES ../doomclassic/doom/i_sound_win32.cpp)
list(REMOVE_ITEM DOOMCLASSIC_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/../doomclassic/doom/i_sound_stub.cpp)
list(REMOVE_ITEM DOOMCLASSIC_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/../doomclassic/doom/i_sound_openal.cpp)
list(REMOVE_ITEM DOOMCLASSIC_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/../doomclassic/doom/i_sound_win32.cpp)
2012-11-27 22:23:32 +00:00
2012-11-28 10:46:51 +00:00
file(GLOB TIMIDITY_INCLUDES libs/timidity/*.h)
file(GLOB TIMIDITY_SOURCES libs/timidity/*.cpp)
2012-11-27 22:23:32 +00:00
file(GLOB_RECURSE WIN32_INCLUDES sys/win32/*.h)
2012-12-03 22:55:27 +00:00
#file(GLOB_RECURSE WIN32_SOURCES sys/win32/*.cpp)
set(WIN32_SOURCES
sys/win32/win_glimp.cpp
sys/win32/win_input.cpp
sys/win32/win_main.cpp
sys/win32/win_shared.cpp
sys/win32/win_snd.cpp
sys/win32/win_syscon.cpp
sys/win32/win_taskkeyhook.cpp
sys/win32/win_wndproc.cpp)
2022-03-22 10:16:44 +00:00
if(USE_DX12)
list(APPEND WIN32_SOURCES sys/win32/DeviceManager_DX12.cpp)
endif()
if(USE_NVRHI_VULKAN)
list(APPEND WIN32_SOURCES sys/win32/DeviceManager_VK.cpp)
endif()
2012-12-03 22:55:27 +00:00
if(MSVC)
list(APPEND WIN32_SOURCES sys/win32/win_cpu.cpp)
endif()
2012-11-27 22:23:32 +00:00
set(WIN32_RESOURCES
# sys/win32/rc/res/BEVEL.BMP
# sys/win32/rc/res/BITMAP2.BMP
# sys/win32/rc/res/BMP00001.BMP
# sys/win32/rc/res/BMP0002.BMP
# sys/win32/rc/res/DEFTEX.WAL
# sys/win32/rc/res/ENDCAP.BMP
# sys/win32/rc/res/GetString.htm
# sys/win32/rc/res/IBEVEL.BMP
# sys/win32/rc/res/IENDCAP.BMP
# sys/win32/rc/res/MEFileToolbar.bmp
# sys/win32/rc/res/MEtoolbar.bmp
# sys/win32/rc/res/MaterialEditor.ico
# sys/win32/rc/res/PropTree.rc2
# sys/win32/rc/res/Q.BMP
# sys/win32/rc/res/RADIANT3.GIF
# sys/win32/rc/res/Radiant.ico
# sys/win32/rc/res/RadiantDoc.ico
# sys/win32/rc/res/TOOLBAR1.BMP
# sys/win32/rc/res/TOOLBAR2.BMP
# sys/win32/rc/res/Toolbar.bmp
# sys/win32/rc/res/VIEWDEFA.BMP
# sys/win32/rc/res/VIEWOPPO.BMP
# sys/win32/rc/res/bmp00002.bmp
# sys/win32/rc/res/bmp00003.bmp
# sys/win32/rc/res/bmp00004.bmp
# sys/win32/rc/res/bmp00005.bmp
# sys/win32/rc/res/cchsb.bmp
# sys/win32/rc/res/ccrgb.bmp
# sys/win32/rc/res/dbg_back.bmp
# sys/win32/rc/res/dbg_breakpoint.ico
# sys/win32/rc/res/dbg_current.ico
# sys/win32/rc/res/dbg_currentline.ico
# sys/win32/rc/res/dbg_empty.ico
# sys/win32/rc/res/dbg_open.bmp
# sys/win32/rc/res/dbg_toolbar.bmp
sys/win32/rc/res/doom.ico
sys/win32/rc/doom.rc
2012-11-27 22:23:32 +00:00
# sys/win32/rc/res/fpoint.cur
# sys/win32/rc/res/fxed_link.ico
# sys/win32/rc/res/fxed_toolbar.bmp
# sys/win32/rc/res/fxeditor.ico
# sys/win32/rc/res/guied.ico
# sys/win32/rc/res/guied_collapse.ico
# sys/win32/rc/res/guied_expand.ico
# sys/win32/rc/res/guied_hand.cur
# sys/win32/rc/res/guied_nav_visible.ico
# sys/win32/rc/res/guied_nav_visibledisabled.ico
# sys/win32/rc/res/guied_scripts.ico
# sys/win32/rc/res/guied_scripts_white.ico
# sys/win32/rc/res/guied_viewer_toolbar.bmp
# sys/win32/rc/res/icon2.ico
# sys/win32/rc/res/logo_sm3dfx.bmp
# sys/win32/rc/res/matedtree.bmp
# sys/win32/rc/res/me_disabled_icon.ico
# sys/win32/rc/res/me_enabled.ico
# sys/win32/rc/res/me_off_icon.ico
# sys/win32/rc/res/me_on_icon.ico
# sys/win32/rc/res/qe3.ico
# sys/win32/rc/res/shaderbar.bmp
# sys/win32/rc/res/shaderdoc.ico
# sys/win32/rc/res/shaderframe.ico
# sys/win32/rc/res/spliter.cur
)
file(GLOB POSIX_INCLUDES sys/posix/*.h)
2014-05-21 23:07:34 +00:00
file(GLOB POSIX_SOURCES sys/posix/*.cpp)
file(GLOB COMMON_INCLUDES sys/common/*.h)
file(GLOB COMMON_SOURCES sys/common/*.cpp)
file(GLOB SDL_INCLUDES sys/sdl/*.h)
file(GLOB SDL_SOURCES sys/sdl/*.cpp)
# Eric: Utilize either the Vulkan or GL implementation of SDL
if(UNIX)
if(USE_VULKAN OR USE_NVRHI)
get_filename_component(sdl_glimp_cpp_full_path ${CMAKE_CURRENT_SOURCE_DIR}/sys/sdl/sdl_glimp.cpp ABSOLUTE)
list(REMOVE_ITEM SDL_SOURCES "${sdl_glimp_cpp_full_path}")
else()
get_filename_component(sdl_vkimp_cpp_full_path ${CMAKE_CURRENT_SOURCE_DIR}/sys/sdl/sdl_vkimp.cpp ABSOLUTE)
list(REMOVE_ITEM SDL_SOURCES "${sdl_vkimp_cpp_full_path}")
endif()
endif()
2012-11-27 22:23:32 +00:00
source_group("aas" FILES ${AAS_INCLUDES})
source_group("aas" FILES ${AAS_SOURCES})
source_group("cm" FILES ${CM_INCLUDES})
source_group("cm" FILES ${CM_SOURCES})
source_group("framework" FILES ${FRAMEWORK_INCLUDES})
source_group("framework" FILES ${FRAMEWORK_SOURCES})
source_group("imgui" FILES ${FRAMEWORK_IMGUI_INCLUDES})
source_group("imgui" FILES ${FRAMEWORK_IMGUI_SOURCES})
2012-11-27 22:23:32 +00:00
source_group("renderer" FILES ${RENDERER_INCLUDES})
source_group("renderer" FILES ${RENDERER_SOURCES})
source_group("renderer\\Color" FILES ${RENDERER_COLOR_INCLUDES})
source_group("renderer\\Color" FILES ${RENDERER_COLOR_SOURCES})
2022-02-21 15:29:53 +00:00
source_group("renderer\\Passes" FILES ${RENDERER_PASSES_INCLUDES})
source_group("renderer\\Passes" FILES ${RENDERER_PASSES_SOURCES})
source_group("renderer\\DXT" FILES ${RENDERER_DXT_INCLUDES})
source_group("renderer\\DXT" FILES ${RENDERER_DXT_SOURCES})
source_group("renderer\\jobs" FILES ${RENDERER_JOBS_INCLUDES})
source_group("renderer\\jobs" FILES ${RENDERER_JOBS_SOURCES})
source_group("renderer\\jobs\\dynamicshadowvolume" FILES ${RENDERER_JOBS_DYNAMICSHADOWVOLUME_INCLUDES})
source_group("renderer\\jobs\\dynamicshadowvolume" FILES ${RENDERER_JOBS_DYNAMICSHADOWVOLUME_SOURCES})
source_group("renderer\\jobs\\prelightshadowvolume" FILES ${RENDERER_JOBS_PRELIGHTSHADOWVOLUME_INCLUDES})
source_group("renderer\\jobs\\prelightshadowvolume" FILES ${RENDERER_JOBS_PRELIGHTSHADOWVOLUME_SOURCES})
source_group("renderer\\jobs\\staticshadowvolume" FILES ${RENDERER_JOBS_STATICSHADOWVOLUME_INCLUDES})
source_group("renderer\\jobs\\staticshadowvolume" FILES ${RENDERER_JOBS_STATICSHADOWVOLUME_SOURCES})
source_group("renderer\\OpenGL" FILES ${RENDERER_OPENGL_INCLUDES})
source_group("renderer\\OpenGL" FILES ${RENDERER_OPENGL_SOURCES})
2022-02-21 15:29:53 +00:00
source_group("renderer\\NVRHI" FILES ${RENDERER_NVRHI_INCLUES})
source_group("renderer\\NVRHI" FILES ${RENDERER_NVRHI_SOURCES})
2018-10-01 15:15:25 +00:00
source_group("renderer\\Vulkan" FILES ${RENDERER_VULKAN_INCLUDES})
source_group("renderer\\Vulkan" FILES ${RENDERER_VULKAN_SOURCES})
2015-12-26 14:20:19 +00:00
source_group("renderer\\SMAA" FILES ${RENDERER_SMAA_INCLUDES})
source_group("renderer\\Shaders" FILES ${SHADERS})
2021-02-10 15:27:03 +00:00
source_group("renderer\\Shaders\\builtin" FILES ${SHADERS_BUILTIN})
source_group("renderer\\Shaders\\builtin\\debug" FILES ${SHADERS_BUILTIN_DEBUG})
source_group("renderer\\Shaders\\builtin\\fog" FILES ${SHADERS_BUILTIN_FOG})
source_group("renderer\\Shaders\\builtin\\legacy" FILES ${SHADERS_BUILTIN_LEGACY})
source_group("renderer\\Shaders\\builtin\\lighting" FILES ${SHADERS_BUILTIN_LIGHTING})
source_group("renderer\\Shaders\\builtin\\post" FILES ${SHADERS_BUILTIN_POST})
source_group("renderer\\Shaders\\builtin\\SSAO" FILES ${SHADERS_BUILTIN_SSAO})
source_group("renderer\\Shaders\\builtin\\SSGI" FILES ${SHADERS_BUILTIN_SSGI})
source_group("renderer\\Shaders\\builtin\\video" FILES ${SHADERS_BUILTIN_VIDEO})
source_group("renderer\\Shaders\\builtin\\VR" FILES ${SHADERS_BUILTIN_VR})
2012-11-27 22:23:32 +00:00
source_group("libs\\irrxml" FILES ${IRRXML_INCLUDES})
source_group("libs\\irrxml" FILES ${IRRXML_SOURCES})
source_group("libs\\imgui" FILES ${IMGUI_INCLUDES})
source_group("libs\\imgui" FILES ${IMGUI_SOURCES})
source_group("libs\\stb" FILES ${STB_INCLUDES})
source_group("libs\\mesa" FILES ${MESA_INCLUDES})
source_group("libs\\tinyexr" FILES ${TINYEXR_INCLUDES})
2020-12-19 21:43:45 +00:00
source_group("libs\\mikktspace" FILES ${MIKKTSPACE_INCLUDES})
source_group("libs\\mikktspace" FILES ${MIKKTSPACE_SOURCES})
2012-11-27 22:23:32 +00:00
source_group("libs\\jpeg-6" FILES ${JPEG_INCLUDES})
source_group("libs\\jpeg-6" FILES ${JPEG_SOURCES})
source_group("libs\\libbinkdec" FILES ${BINKDEC_INCLUDES})
source_group("libs\\libbinkdec" FILES ${BINKDEC_SOURCES})
2012-11-27 22:23:32 +00:00
source_group("libs\\png" FILES ${PNG_INCLUDES})
source_group("libs\\png" FILES ${PNG_SOURCES})
source_group("libs\\zlib" FILES ${ZLIB_INCLUDES})
source_group("libs\\zlib" FILES ${ZLIB_SOURCES})
source_group("libs\\zlib\\minizip" FILES ${MINIZIP_INCLUDES})
source_group("libs\\zlib\\minizip" FILES ${MINIZIP_SOURCES})
2012-11-27 22:23:32 +00:00
source_group("libs\\glew" FILES ${GLEW_INCLUDES})
source_group("libs\\glew" FILES ${GLEW_SOURCES})
2015-07-07 22:19:32 +00:00
source_group("libs\\rapidjson" FILES ${RAPIDJSON_INCLUDES})
2012-11-27 22:23:32 +00:00
source_group("libs\\freetype" FILES ${FREETYPE_SOURCES})
source_group("sound" FILES ${SOUND_INCLUDES})
source_group("sound" FILES ${SOUND_SOURCES})
source_group("sound\\XAudio2" FILES ${XAUDIO2_INCLUDES})
source_group("sound\\XAudio2" FILES ${XAUDIO2_SOURCES})
source_group("sound\\OpenAL" FILES ${OPENAL_INCLUDES})
source_group("sound\\OpenAL" FILES ${OPENAL_SOURCES})
source_group("sound\\stub" FILES ${STUBAUDIO_INCLUDES})
source_group("sound\\stub" FILES ${STUBAUDIO_SOURCES})
2012-11-27 22:23:32 +00:00
source_group("libs\\oggvorbis" FILES ${OGGVORBIS_INCLUDES})
source_group("libs\\oggvorbis" FILES ${OGGVORBIS_SOURCES})
source_group("ui" FILES ${UI_INCLUDES})
source_group("ui" FILES ${UI_SOURCES})
source_group("swf" FILES ${SWF_INCLUDES})
source_group("swf" FILES ${SWF_SOURCES})
source_group("sys" FILES ${SYS_INCLUDES})
source_group("sys" FILES ${SYS_SOURCES})
source_group("doomclassic" FILES ${DOOMCLASSIC_INCLUDES})
source_group("doomclassic" FILES ${DOOMCLASSIC_SOURCES})
source_group("doomclassic" FILES ${DOOMCLASSIC_STUBAUDIO_SOURCES})
source_group("doomclassic" FILES ${DOOMCLASSIC_OPENAL_SOURCES})
source_group("doomclassic" FILES ${DOOMCLASSIC_XAUDIO2_SOURCES})
2012-11-28 10:46:51 +00:00
source_group("libs\\timidity" FILES ${TIMIDITY_INCLUDES})
source_group("libs\\timidity" FILES ${TIMIDITY_SOURCES})
2012-11-27 22:23:32 +00:00
source_group("game-d3xp" FILES ${GAMED3XP_INCLUDES})
source_group("game-d3xp" FILES ${GAMED3XP_SOURCES})
source_group("game-d3xp\\ai" FILES ${GAMED3XP_AI_INCLUDES})
source_group("game-d3xp\\ai" FILES ${GAMED3XP_AI_SOURCES})
source_group("game-d3xp\\anim" FILES ${GAMED3XP_ANIM_INCLUDES})
source_group("game-d3xp\\anim" FILES ${GAMED3XP_ANIM_SOURCES})
source_group("game-d3xp\\gamesys" FILES ${GAMED3XP_GAMESYS_INCLUDES})
source_group("game-d3xp\\gamesys" FILES ${GAMED3XP_GAMESYS_SOURCES})
source_group("game-d3xp\\menus" FILES ${GAMED3XP_MENUS_INCLUDES})
source_group("game-d3xp\\menus" FILES ${GAMED3XP_MENUS_SOURCES})
source_group("game-d3xp\\physics" FILES ${GAMED3XP_PHYSICS_INCLUDES})
source_group("game-d3xp\\physics" FILES ${GAMED3XP_PHYSICS_SOURCES})
source_group("game-d3xp\\script" FILES ${GAMED3XP_SCRIPT_INCLUDES})
source_group("game-d3xp\\script" FILES ${GAMED3XP_SCRIPT_SOURCES})
source_group("sys\\win32" FILES ${WIN32_INCLUDES})
source_group("sys\\win32" FILES ${WIN32_SOURCES})
source_group("sys\\win32\\Resources" FILES ${WIN32_RESOURCES})
source_group("sys\\posix" FILES ${POSIX_INCLUDES})
source_group("sys\\posix" FILES ${POSIX_SOURCES})
source_group("sys\\common" FILES ${COMMON_INCLUDES})
source_group("sys\\common" FILES ${COMMON_SOURCES})
source_group("sys\\sdl" FILES ${SDL_INCLUDES})
source_group("sys\\sdl" FILES ${SDL_SOURCES})
2012-11-27 22:23:32 +00:00
source_group("tools\\compilers" FILES ${COMPILER_INCLUDES})
source_group("tools\\compilers\\aas" FILES ${COMPILER_AAS_INCLUDES})
source_group("tools\\compilers\\aas" FILES ${COMPILER_AAS_SOURCES})
source_group("tools\\compilers\\dmap" FILES ${COMPILER_DMAP_INCLUDES})
source_group("tools\\compilers\\dmap" FILES ${COMPILER_DMAP_SOURCES})
source_group("tools\\compilers\\roqvq" FILES ${COMPILER_ROQVQ_INCLUDES})
source_group("tools\\compilers\\roqvq" FILES ${COMPILER_ROQVQ_SOURCES})
source_group("tools" FILES ${TOOLS_INCLUDES})
source_group("tools\\comafx" FILES ${TOOLS_COMAFX_INCLUDES})
source_group("tools\\comafx" FILES ${TOOLS_COMAFX_SOURCES})
source_group("tools\\common" FILES ${TOOLS_COMMON_INCLUDES})
source_group("tools\\common" FILES ${TOOLS_COMMON_SOURCES})
source_group("tools\\common\\proptree" FILES ${TOOLS_COMMON_PROPTREE_INCLUDES})
source_group("tools\\common\\proptree" FILES ${TOOLS_COMMON_PROPTREE_SOURCES})
source_group("tools\\af" FILES ${EDITOR_AF_INCLUDES})
source_group("tools\\af" FILES ${EDITOR_AF_SOURCES})
source_group("tools\\debugger" FILES ${EDITOR_DEBUGGER_INCLUDES})
source_group("tools\\debugger" FILES ${EDITOR_DEBUGGER_SOURCES})
source_group("tools\\decl" FILES ${EDITOR_DECL_INCLUDES})
source_group("tools\\decl" FILES ${EDITOR_DECL_SOURCES})
source_group("tools\\guied" FILES ${EDITOR_GUIED_INCLUDES})
source_group("tools\\guied" FILES ${EDITOR_GUIED_SOURCES})
source_group("tools\\materialeditor" FILES ${EDITOR_MATERIALEDITOR_INCLUDES})
source_group("tools\\materialeditor" FILES ${EDITOR_MATERIALEDITOR_SOURCES})
source_group("tools\\particle" FILES ${EDITOR_PARTICLE_INCLUDES})
source_group("tools\\particle" FILES ${EDITOR_PARTICLE_SOURCES})
source_group("tools\\pda" FILES ${EDITOR_PDA_INCLUDES})
source_group("tools\\pda" FILES ${EDITOR_PDA_SOURCES})
source_group("tools\\radiant" FILES ${EDITOR_RADIANT_INCLUDES})
source_group("tools\\radiant" FILES ${EDITOR_RADIANT_SOURCES})
source_group("tools\\script" FILES ${EDITOR_SCRIPT_INCLUDES})
source_group("tools\\script" FILES ${EDITOR_SCRIPT_SOURCES})
source_group("tools\\sound" FILES ${EDITOR_SOUND_INCLUDES})
source_group("tools\\sound" FILES ${EDITOR_SOUND_SOURCES})
source_group("tools\\imgui" FILES ${IMGUI_EDITOR_INCLUDES})
source_group("tools\\imgui" FILES ${IMGUI_EDITOR_SOURCES})
source_group("tools\\imgui\\lighteditor" FILES ${IMGUI_EDITOR_LIGHT_INCLUDES})
source_group("tools\\imgui\\lighteditor" FILES ${IMGUI_EDITOR_LIGHT_SOURCES})
source_group("tools\\imgui\\util" FILES ${IMGUI_EDITOR_UTIL_INCLUDES})
source_group("tools\\imgui\\util" FILES ${IMGUI_EDITOR_UTIL_SOURCES})
2012-11-27 22:23:32 +00:00
set(RBDOOM3_INCLUDES
${AAS_INCLUDES}
${CM_INCLUDES}
${FRAMEWORK_INCLUDES}
${FRAMEWORK_ASYNC_INCLUDES}
${RENDERER_INCLUDES}
${RENDERER_COLOR_INCLUDES}
${RENDERER_DXT_INCLUDES}
${RENDERER_JOBS_INCLUDES}
${RENDERER_JOBS_DYNAMICSHADOWVOLUME_INCLUDES}
${RENDERER_JOBS_PRELIGHTSHADOWVOLUME_INCLUDES}
${RENDERER_JOBS_STATICSHADOWVOLUME_INCLUDES}
2022-02-21 15:29:53 +00:00
${RENDERER_PASSES_INCLUDES}
2018-10-01 15:15:25 +00:00
${SHADERS}
2021-02-10 15:27:03 +00:00
${SHADERS_BUILTIN}
${SHADERS_BUILTIN_DEBUG}
${SHADERS_BUILTIN_FOG}
${SHADERS_BUILTIN_LEGACY}
${SHADERS_BUILTIN_LIGHTING}
${SHADERS_BUILTIN_POST}
${SHADERS_BUILTIN_SSAO}
${SHADERS_BUILTIN_SSGI}
${SHADERS_BUILTIN_VIDEO}
${SHADERS_BUILTIN_VR}
2015-12-26 14:20:19 +00:00
${RENDERER_SMAA_INCLUDES}
${IRRXML_INCLUDES}
${FRAMEWORK_IMGUI_INCLUDES}
${IMGUI_INCLUDES}
${STB_INCLUDES}
${MESA_INCLUDES}
${TINYEXR_INCLUDES}
2020-12-19 21:43:45 +00:00
${MIKKTSPACE_INCLUDES}
${JPEG_INCLUDES}
${PNG_INCLUDES}
${ZLIB_INCLUDES}
${MINIZIP_INCLUDES}
${BINKDEC_INCLUDES}
2013-01-14 16:33:25 +00:00
${GLEW_INCLUDES}
2015-07-07 22:19:32 +00:00
${RAPIDJSON_INCLUDES}
2012-11-27 22:23:32 +00:00
#${FREETYPE_SOURCES}
${SOUND_INCLUDES}
#${OGGVORBIS_INCLUDES}
${UI_INCLUDES}
${SWF_INCLUDES}
${COMMON_INCLUDES}
2012-11-27 22:23:32 +00:00
${COMPILER_INCLUDES}
${COMPILER_AAS_INCLUDES} ${COMPILER_AAS_SOURCES}
${COMPILER_DMAP_INCLUDES} ${COMPILER_DMAP_SOURCES}
${TOOLS_INCLUDES}
${IMGUI_EDITOR_INCLUDES}
${IMGUI_EDITOR_LIGHT_INCLUDES}
${IMGUI_EDITOR_UTIL_INCLUDES}
2021-02-10 12:08:22 +00:00
${GAMED3XP_INCLUDES}
${GAMED3XP_AI_INCLUDES}
${GAMED3XP_ANIM_INCLUDES}
${GAMED3XP_GAMESYS_INCLUDES}
${GAMED3XP_MENUS_INCLUDES}
${GAMED3XP_PHYSICS_INCLUDES}
${GAMED3XP_SCRIPT_INCLUDES}
2012-11-27 22:23:32 +00:00
)
set(RBDOOM3_SOURCES
2022-07-31 10:13:07 +00:00
${NATVIS_SOURCES}
${AAS_SOURCES}
${CM_SOURCES}
${FRAMEWORK_SOURCES}
${FRAMEWORK_ASYNC_SOURCES}
${RENDERER_SOURCES}
${RENDERER_COLOR_SOURCES}
${RENDERER_DXT_SOURCES}
${RENDERER_JOBS_SOURCES}
${RENDERER_JOBS_DYNAMICSHADOWVOLUME_SOURCES}
${RENDERER_JOBS_PRELIGHTSHADOWVOLUME_SOURCES}
${RENDERER_JOBS_STATICSHADOWVOLUME_SOURCES}
2022-02-21 15:29:53 +00:00
${RENDERER_PASSES_SOURCES}
${IRRXML_SOURCES}
${FRAMEWORK_IMGUI_SOURCES}
${IMGUI_SOURCES}
2020-12-19 21:43:45 +00:00
${MIKKTSPACE_SOURCES}
${JPEG_SOURCES}
${PNG_SOURCES}
${ZLIB_SOURCES}
${MINIZIP_SOURCES}
${BINKDEC_SOURCES}
2013-01-14 16:33:25 +00:00
${GLEW_SOURCES}
#${FREETYPE_SOURCES}
${SOUND_SOURCES}
#${OGGVORBIS_INCLUDES} ${OGGVORBIS_SOURCES}
${UI_SOURCES}
${SWF_SOURCES}
${COMMON_SOURCES}
${COMPILER_AAS_SOURCES}
${COMPILER_DMAP_SOURCES}
${IMGUI_EDITOR_SOURCES}
${IMGUI_EDITOR_LIGHT_SOURCES}
${IMGUI_EDITOR_UTIL_SOURCES}
2021-02-10 12:08:22 +00:00
${GAMED3XP_SOURCES}
${GAMED3XP_AI_SOURCES}
${GAMED3XP_ANIM_SOURCES}
${GAMED3XP_GAMESYS_SOURCES}
${GAMED3XP_MENUS_SOURCES}
${GAMED3XP_PHYSICS_SOURCES}
${GAMED3XP_SCRIPT_SOURCES}
)
2012-11-27 22:23:32 +00:00
macro(AddSubdirectory dirName)
file(GLOB DIR_INCLUDES ${dirName}/*.h)
file(GLOB DIR_SOURCES ${dirName}/*.cpp)
source_group(${dirName} FILES ${DIR_INCLUDES})
source_group(${dirName} FILES ${DIR_SOURCES})
list(APPEND RBDOOM3_INCLUDES ${DIR_INCLUDES})
list(APPEND RBDOOM3_SOURCES ${DIR_SOURCES})
endmacro()
AddSubdirectory( tools/imgui/afeditor )
if(DOOM_CLASSIC)
add_definitions(-DUSE_DOOMCLASSIC)
list(APPEND RBDOOM3_INCLUDES ${DOOMCLASSIC_INCLUDES})
list(APPEND RBDOOM3_INCLUDES ${TIMIDITY_INCLUDES})
list(APPEND RBDOOM3_SOURCES ${DOOMCLASSIC_SOURCES})
list(APPEND RBDOOM3_SOURCES ${TIMIDITY_SOURCES})
endif()
2012-11-27 22:23:32 +00:00
add_definitions(-D__DOOM__
#-DBUILD_FREETYPE
#-DFT2_BUILD_LIBRARY
)
include_directories(
.
idlib
)
2012-11-27 22:23:32 +00:00
if(MSVC)
if(WINDOWS10)
set(DirectX_LIBRARIES
dinput8
dsound
dxguid
#dxerr
Xinput
xaudio2.lib
)
else()
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find_package(DirectX REQUIRED)
include_directories(${DirectX_INCLUDE_DIR})
endif()
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if(USE_VULKAN)
list(APPEND RBDOOM3_INCLUDES ${RENDERER_VULKAN_INCLUDES})
list(APPEND RBDOOM3_SOURCES ${RENDERER_VULKAN_SOURCES})
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set(Vulkan_LIBRARIES
${Vulkan_LIBRARY})
if(SPIRV_SHADERC)
list(APPEND Vulkan_LIBRARIES shaderc_combined)
else()
list(APPEND Vulkan_LIBRARIES glslang SPIRV)
if(ENABLE_GLSLANG_BINARIES)
list(APPEND Vulkan_LIBRARIES glslang-default-resource-limits)
endif()
endif()
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elseif(USE_DX12)
list(APPEND RBDOOM3_INCLUDES ${RENDERER_NVRHI_INCLUDES})
list(APPEND RBDOOM3_SOURCES ${RENDERER_NVRHI_SOURCES})
set(OpenGL_LIBRARIES
opengl32
glu32)
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else()
list(APPEND RBDOOM3_INCLUDES ${RENDERER_OPENGL_INCLUDES})
list(APPEND RBDOOM3_SOURCES ${RENDERER_OPENGL_SOURCES})
set(OpenGL_LIBRARIES
opengl32
glu32)
endif()
if(OPENAL)
add_definitions(-DUSE_OPENAL)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/include)
if(CMAKE_CL_64)
link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/lib/win64)
else()
link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/lib/win32)
endif()
list(APPEND RBDOOM3_INCLUDES ${OPENAL_INCLUDES})
list(APPEND RBDOOM3_SOURCES ${OPENAL_SOURCES})
if(DOOM_CLASSIC)
list(APPEND RBDOOM3_SOURCES ${DOOMCLASSIC_OPENAL_SOURCES})
endif()
set(OpenAL_LIBRARIES
OpenAL32)
if(CMAKE_CL_64)
install(FILES libs/openal-soft/lib/bin/win64/OpenAL32.dll DESTINATION .)
else()
install(FILES libs/openal-soft/lib/bin/win32/OpenAL32.dll DESTINATION .)
install(FILES libs/openal-soft/lib/bin/win32/OpenAL32.pdb DESTINATION .)
endif()
else()
list(APPEND RBDOOM3_INCLUDES ${XAUDIO2_INCLUDES})
list(APPEND RBDOOM3_SOURCES ${XAUDIO2_SOURCES})
if(DOOM_CLASSIC)
list(APPEND RBDOOM3_SOURCES ${DOOMCLASSIC_XAUDIO2_SOURCES})
endif()
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endif()
if(FFMPEG)
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add_definitions(-DUSE_FFMPEG)
if(CMAKE_CL_64)
include_directories(libs/ffmpeg-win64/include)
include_directories(libs/ffmpeg-win64/include/libswscale)
include_directories(libs/ffmpeg-win64/include/libavformat)
include_directories(libs/ffmpeg-win64/include/libavdevice)
include_directories(libs/ffmpeg-win64/include/libavcodec)
include_directories(libs/ffmpeg-win64/include/libswresample)
link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/ffmpeg-win64/lib)
else()
include_directories(libs/ffmpeg-win32/include)
include_directories(libs/ffmpeg-win32/include/libswscale)
include_directories(libs/ffmpeg-win32/include/libavformat)
include_directories(libs/ffmpeg-win32/include/libavdevice)
include_directories(libs/ffmpeg-win32/include/libavcodec)
include_directories(libs/ffmpeg-win32/include/libswresample)
link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/ffmpeg-win32/lib)
endif()
set(FFmpeg_LIBRARIES
avcodec
avformat
avutil
swscale
swresample)
endif()
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list(APPEND RBDOOM3_INCLUDES
${SYS_INCLUDES}
${WIN32_INCLUDES})
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list(APPEND RBDOOM3_SOURCES
${SYS_SOURCES}
${WIN32_SOURCES})
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list(REMOVE_DUPLICATES RBDOOM3_SOURCES)
if(USE_PRECOMPILED_HEADERS)
set(RBDOOM3_PRECOMPILED_SOURCES ${RBDOOM3_SOURCES})
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list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${TIMIDITY_SOURCES} ${JPEG_SOURCES} ${PNG_SOURCES} ${ZLIB_SOURCES} ${GLEW_SOURCES} ${BINKDEC_SOURCES} ${IMGUI_SOURCES} ${MIKKTSPACE_SOURCES})
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/libs/zlib/minizip/ioapi.c)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTDecoder.cpp)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder.cpp)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder_SSE2.cpp)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume.cpp)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/prelightshadowvolume/PreLightShadowVolume.cpp)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/staticshadowvolume/StaticShadowVolume.cpp)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/ShadowShared.cpp)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/RenderLog.cpp)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/Vulkan/vma.cpp)
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#list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES d3xp/gamesys/Class.cpp)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/framework/precompiled.cpp)
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#foreach( src_file ${RBDOOM3_PRECOMPILED_SOURCES} )
# message(STATUS "-include precompiled.h for ${src_file}")
#endforeach()
set_source_files_properties(
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${RBDOOM3_PRECOMPILED_SOURCES}
PROPERTIES
COMPILE_FLAGS "/Yuprecompiled.h"
OBJECT_DEPENDS "precompiled.pch"
)
set_source_files_properties(framework/precompiled.cpp
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PROPERTIES
COMPILE_FLAGS "/Ycprecompiled.h"
OBJECT_OUTPUTS "precompiled.pch"
)
endif()
set_source_files_properties( ${SHADERS} PROPERTIES VS_TOOL_OVERRIDE "None" )
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set_source_files_properties( ${SHADERS_BUILTIN} PROPERTIES VS_TOOL_OVERRIDE "None" )
set_source_files_properties( ${SHADERS_BUILTIN_DEBUG} PROPERTIES VS_TOOL_OVERRIDE "None" )
set_source_files_properties( ${SHADERS_BUILTIN_FOG} PROPERTIES VS_TOOL_OVERRIDE "None" )
set_source_files_properties( ${SHADERS_BUILTIN_LEGACY} PROPERTIES VS_TOOL_OVERRIDE "None" )
set_source_files_properties( ${SHADERS_BUILTIN_LIGHTING} PROPERTIES VS_TOOL_OVERRIDE "None" )
set_source_files_properties( ${SHADERS_BUILTIN_POST} PROPERTIES VS_TOOL_OVERRIDE "None" )
set_source_files_properties( ${SHADERS_BUILTIN_SSAO} PROPERTIES VS_TOOL_OVERRIDE "None" )
set_source_files_properties( ${SHADERS_BUILTIN_SSGI} PROPERTIES VS_TOOL_OVERRIDE "None" )
set_source_files_properties( ${SHADERS_BUILTIN_VIDEO} PROPERTIES VS_TOOL_OVERRIDE "None" )
set_source_files_properties( ${SHADERS_BUILTIN_VR} PROPERTIES VS_TOOL_OVERRIDE "None" )
list(APPEND RBDOOM3_SOURCES ${WIN32_RESOURCES})
add_executable(RBDoom3BFG WIN32 ${RBDOOM3_INCLUDES} ${RBDOOM3_SOURCES})
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add_dependencies(RBDoom3BFG idlib)
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if(USE_DX12)
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add_dependencies(RBDoom3BFG nvrhi_d3d12)
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endif()
if(USE_NVRHI_VULKAN)
add_dependencies(RBDoom3BFG nvrhi_vk)
endif()
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target_link_libraries(RBDoom3BFG
idlib
${DirectX_LIBRARIES}
dbghelp
#eaxguid
iphlpapi
winmm
wsock32.lib
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${Vulkan_LIBRARIES}
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${OpenGL_LIBRARIES}
${OpenAL_LIBRARIES}
${FFmpeg_LIBRARIES}
${ZLIB_LIBRARY}
${PNG_LIBRARY}
${JPEG_LIBRARY}
${GLEW_LIBRARY}
${CMAKE_DL_LIBS}
)
# set MSVC default debug directory on executable
if(CMAKE_MAJOR_VERSION EQUAL 3 AND CMAKE_MINOR_VERSION GREATER_EQUAL 8)
set_target_properties(RBDoom3BFG PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/..")
endif()
#CMAKE_BINARY_DIR
if(CMAKE_CL_64)
install(TARGETS RBDoom3BFG
RUNTIME DESTINATION .)
else()
install(TARGETS RBDoom3BFG
RUNTIME DESTINATION .)
endif()
else()
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list(APPEND RBDOOM3_SOURCES
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${SYS_INCLUDES} ${SYS_SOURCES})
if(UNIX)
if(FFMPEG)
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find_package(FFMPEG REQUIRED)
add_definitions(-DUSE_FFMPEG)
include_directories(${FFMPEG_INCLUDE_DIR})
link_directories(${FFMPEG_LIBRARIES_DIRS})
endif()
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if(SDL2)
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS})
set(SDLx_LIBRARY ${SDL2_LIBRARIES})
2012-12-14 18:03:30 +00:00
else()
find_package(SDL REQUIRED)
include_directories(${SDL_INCLUDE_DIR})
set(SDLx_LIBRARY ${SDL_LIBRARY})
endif()
if(APPLE)
list(REMOVE_ITEM POSIX_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/sys/posix/platform_linux.cpp)
else()
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list(REMOVE_ITEM POSIX_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/sys/posix/platform_osx.cpp)
endif()
list(APPEND RBDOOM3_SOURCES
${POSIX_INCLUDES} ${POSIX_SOURCES}
${SDL_INCLUDES} ${SDL_SOURCES})
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if(OPENAL)
find_package(OpenAL REQUIRED)
add_definitions(-DUSE_OPENAL)
# SRS - Added support for OpenAL Soft headers on OSX (vs default macOS SDK headers)
if(APPLE AND NOT OPENAL_INCLUDE_DIR MATCHES "SDKs/MacOSX.*\.sdk")
include_directories(${OPENAL_INCLUDE_DIR})
add_definitions(-DUSE_OPENAL_SOFT_INCLUDES)
endif()
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list(APPEND RBDOOM3_INCLUDES ${OPENAL_INCLUDES})
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list(APPEND RBDOOM3_SOURCES ${OPENAL_SOURCES})
if(DOOM_CLASSIC)
list(APPEND RBDOOM3_SOURCES ${DOOMCLASSIC_OPENAL_SOURCES})
endif()
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else()
list(APPEND RBDOOM3_INCLUDES ${STUBAUDIO_INCLUDES})
list(APPEND RBDOOM3_SOURCES ${STUBAUDIO_SOURCES})
if(DOOM_CLASSIC)
list(APPEND RBDOOM3_SOURCES ${DOOMCLASSIC_STUBAUDIO_SOURCES})
endif()
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endif()
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if(USE_VULKAN)
list(APPEND RBDOOM3_INCLUDES ${RENDERER_VULKAN_INCLUDES})
list(APPEND RBDOOM3_SOURCES ${RENDERER_VULKAN_SOURCES})
set(Vulkan_LIBRARIES
${Vulkan_LIBRARY})
# SRS - Added UNIX/OSX support for shaderc
if(SPIRV_SHADERC)
list(APPEND Vulkan_LIBRARIES shaderc_combined)
else()
list(APPEND Vulkan_LIBRARIES glslang SPIRV)
if(ENABLE_GLSLANG_BINARIES)
list(APPEND Vulkan_LIBRARIES glslang-default-resource-limits)
endif()
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endif()
elseif(USE_NVRHI)
list(APPEND RBDOOM3_INCLUDES ${RENDERER_NVRHI_INCLUDES})
list(APPEND RBDOOM3_SOURCES ${RENDERER_NVRHI_SOURCES})
set(OpenGL_LIBRARIES
opengl32
glu32)
2019-10-04 09:56:37 +00:00
else()
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find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIRS})
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list(APPEND RBDOOM3_INCLUDES ${RENDERER_OPENGL_INCLUDES})
list(APPEND RBDOOM3_SOURCES ${RENDERER_OPENGL_SOURCES})
endif()
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endif()
list(REMOVE_DUPLICATES RBDOOM3_SOURCES)
if(USE_PRECOMPILED_HEADERS)
set(RBDOOM3_PRECOMPILED_SOURCES ${RBDOOM3_SOURCES})
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list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${TIMIDITY_SOURCES} ${JPEG_SOURCES} ${PNG_SOURCES} ${ZLIB_SOURCES} ${GLEW_SOURCES} ${BINKDEC_SOURCES} ${IMGUI_SOURCES} ${MIKKTSPACE_SOURCES})
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/libs/zlib/minizip/ioapi.c)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTDecoder.cpp)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder.cpp)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder_SSE2.cpp)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume.cpp)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/prelightshadowvolume/PreLightShadowVolume.cpp)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/staticshadowvolume/StaticShadowVolume.cpp)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/ShadowShared.cpp)
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/RenderLog.cpp)
foreach( src_file ${RBDOOM3_PRECOMPILED_SOURCES} )
#message(STATUS "-include precompiled.h for ${src_file}")
set_source_files_properties(
${src_file}
PROPERTIES
COMPILE_FLAGS "-include ${CMAKE_CURRENT_SOURCE_DIR}/idlib/precompiled.h"
)
endforeach()
# precompiled magic for GCC/clang, adapted from https://gist.github.com/573926
STRING(TOUPPER "CMAKE_CXX_FLAGS_${CMAKE_BUILD_TYPE}" _flags_var_name)
SET(_compiler_FLAGS "${${_flags_var_name}} -std=c++${CMAKE_CXX_STANDARD}")
GET_DIRECTORY_PROPERTY(_directory_flags INCLUDE_DIRECTORIES)
FOREACH(item ${_directory_flags})
LIST(APPEND _compiler_FLAGS " -I${item}")
ENDFOREACH(item)
endif()
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GET_DIRECTORY_PROPERTY(_directory_flags DEFINITIONS)
LIST(APPEND _compiler_FLAGS ${_directory_flags})
SEPARATE_ARGUMENTS(_compiler_FLAGS)
if(USE_PRECOMPILED_HEADERS)
# we need to recreate the precompiled header for RBDoom3BFG
# (i.e. can't use the one created for idlib before)
# because some definitions (e.g. -D__IDLIB__ -D__DOOM_DLL__) differ
add_custom_target(precomp_header_rbdoom3bfg ALL
COMMAND ${CMAKE_CXX_COMPILER} ${_compiler_FLAGS} -x c++-header idlib/precompiled.h -o idlib/precompiled.h.gch
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Creating idlib/precompiled.h.gch for RBDoom3BFG"
)
endif()
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if(WIN32)
set(remove_command "del")
else()
set(remove_command "rm")
endif()
if (USE_PRECOMPILED_HEADERS)
# it's ugly enough that the precompiled header binary needs to be in the
# source directory (instead of the build directory), so let's at least
# delete it after build.
add_custom_target(rm_precomp_header ALL
COMMAND ${remove_command} "idlib/precompiled.h.gch"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "remove idlib/precompiled.h.gch"
)
# make sure this is run after creating idlib
add_dependencies(precomp_header_rbdoom3bfg idlib)
endif()
add_executable(RBDoom3BFG WIN32 ${RBDOOM3_SOURCES})
if(USE_NVRHI_VULKAN)
add_dependencies(RBDoom3BFG nvrhi_vk)
endif()
if (USE_PRECOMPILED_HEADERS)
# make sure precompiled header is created before executable is compiled
add_dependencies(RBDoom3BFG precomp_header_rbdoom3bfg)
# make sure precompiled header is deleted after executable is compiled
add_dependencies(rm_precomp_header RBDoom3BFG)
endif()
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if(NOT WIN32)
if(NOT APPLE)
set(RT_LIBRARY rt)
endif()
2014-05-18 22:14:28 +00:00
2013-01-14 18:22:48 +00:00
target_link_libraries(RBDoom3BFG
idlib
${Vulkan_LIBRARIES}
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${OPENGL_LIBRARIES}
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pthread
2014-05-18 22:14:28 +00:00
${RT_LIBRARY}
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${SDLx_LIBRARY}
${OPENAL_LIBRARY}
${FFMPEG_LIBRARIES}
${ZLIB_LIBRARY}
${PNG_LIBRARY}
${JPEG_LIBRARY}
${GLEW_LIBRARY}
${CMAKE_DL_LIBS}
2013-01-14 18:22:48 +00:00
)
endif()
2012-11-27 22:23:32 +00:00
endif()
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if(USE_DX12)
target_compile_definitions(RBDoom3BFG PUBLIC USE_DX12=1)
target_link_libraries(RBDoom3BFG nvrhi_d3d12)
endif()
if(USE_DXIL_ON_DX12)
target_compile_definitions(RBDoom3BFG PRIVATE USE_DXIL_ON_DX12=1)
endif()
if(USE_NVRHI_VULKAN)
target_compile_definitions(RBDoom3BFG PUBLIC USE_VK=1)
target_link_libraries(RBDoom3BFG nvrhi_vk)
endif()
target_link_libraries(RBDoom3BFG nvrhi)
add_subdirectory(shaders)
add_dependencies(RBDoom3BFG Shaders)