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Synched gist at Fri Sep 15 16:51:39 PDT 2023

This commit is contained in:
Marco Cawthorne 2023-09-15 16:51:39 -07:00
parent dd28787abc
commit 983615231d
Signed by: eukara
GPG key ID: CE2032F0A2882A22

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@ -2,14 +2,14 @@
Here's a list of things that we'd fix in Half-Life: Source (and Deathmatch), given the opportunity. Here's a list of things that we'd fix in Half-Life: Source (and Deathmatch), given the opportunity.
## Entities double spawning in multiplayer ## Bug: Entities double spawning in multiplayer
All entities double spawn in multiplayer. Supposedly a gamerule class method needs to be stubbed out because it's running spawn code twice? We don't have the source code to HL:S, so we have no idea. All entities double spawn in multiplayer. Supposedly a gamerule class method needs to be stubbed out because it's running spawn code twice? We don't have the source code to HL:S, so we have no idea.
## More cubemaps instead of spherical environment maps ## Fluff: More cubemaps instead of spherical environment maps
One massively missed opportunity was to not use cubemaps for the majority of environment mapping in Half-Life: Source. One massively missed opportunity was to not use cubemaps for the majority of environment mapping in Half-Life: Source.
## The wrong sound, everywhere ## Fluff: The wrong sound, everywhere
Sounds from Half-Life 2 clash with Half-Life. Doors during the train ride should not sound like a door handle is being pulled. The footsteps are all from Half-Life 2 as well and clash with the lower sampling rate sounds from Half-Life. Sounds from Half-Life 2 clash with Half-Life. Doors during the train ride should not sound like a door handle is being pulled. The footsteps are all from Half-Life 2 as well and clash with the lower sampling rate sounds from Half-Life.