From 983615231da66f53ef916721d76771bec17ad32c Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Fri, 15 Sep 2023 16:51:39 -0700 Subject: [PATCH] Synched gist at Fri Sep 15 16:51:39 PDT 2023 --- Half-Life Source.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Half-Life Source.md b/Half-Life Source.md index b327eb5..d41f590 100644 --- a/Half-Life Source.md +++ b/Half-Life Source.md @@ -2,14 +2,14 @@ Here's a list of things that we'd fix in Half-Life: Source (and Deathmatch), given the opportunity. -## Entities double spawning in multiplayer +## Bug: Entities double spawning in multiplayer All entities double spawn in multiplayer. Supposedly a gamerule class method needs to be stubbed out because it's running spawn code twice? We don't have the source code to HL:S, so we have no idea. -## More cubemaps instead of spherical environment maps +## Fluff: More cubemaps instead of spherical environment maps One massively missed opportunity was to not use cubemaps for the majority of environment mapping in Half-Life: Source. -## The wrong sound, everywhere +## Fluff: The wrong sound, everywhere Sounds from Half-Life 2 clash with Half-Life. Doors during the train ride should not sound like a door handle is being pulled. The footsteps are all from Half-Life 2 as well and clash with the lower sampling rate sounds from Half-Life. \ No newline at end of file