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Half-Life.md
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Half-Life.md
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Here's a list of things that we'd fix in Half-Life, given the opportunity.
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## You can `+use` through walls.
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## Bug: You can `+use` through walls.
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No game assumes that this behaviour is accurate. In fact, in certain mods (such as The Specialists, where the role-play map fiskcity comes to mind) it can be used to escape the bank vault when you're trapped within. This is not by design.
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## The viewmodel bob is incorrect
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Half-Life had added a slight roll to the viewmodel from the bob calculation. When Half-Life SDK 2.0 came out this broke as a result changes that were intended for Team Fortress Classic, since the client shared code between the two games at one point.
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The logic that needs to be restored is along the lines of:
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```
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viewmodel.angles[ROLL] += bob
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```
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Noting that the model tilts to the left, which means you may have to reverse the direction of the applied bob depending on how the engine interprets angles.
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## Linux: Mouse input breaks when loading a map from the command-line
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In your Steam launch options, do the following for Half-Life:
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@ -64,3 +51,16 @@ While you can join games, it's not easy to see who is playing actively on a mult
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Valve has created some high quality artwork for Half-Life's Steam Community thing. Like wallpapers, emotes and stuff. It should probably be used.
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## Fluff: The viewmodel bob is incorrect
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Half-Life had added a slight roll to the viewmodel from the bob calculation. When Half-Life SDK 2.0 came out this broke as a result changes that were intended for Team Fortress Classic, since the client shared code between the two games at one point.
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The logic that needs to be restored is along the lines of:
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```
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viewmodel.angles[ROLL] += bob
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```
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Noting that the model tilts to the left, which means you may have to reverse the direction of the applied bob depending on how the engine interprets angles.
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