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Update Blue Shift.md

better formatting round 2?
This commit is contained in:
Maxwell Bunch 2023-10-17 22:58:20 +00:00
parent 97b84bc03a
commit 89b825288f

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@ -10,48 +10,29 @@ If Pak files are restored, then pak0.pak and other select files (such as WADs) s
The following files from the original Blue Shift install are redundant and are a match with HL:
```
media/DrvPage/default.htm
media/DrvPage/lambda.gif
media/launch_deny1.wav
media/launch_deny2.wav
media/launch_dnmenu1.wav
media/launch_glow1.wav
media/launch_select1.wav
media/launch_select2.wav
media/launch_upmenu1.wav
media/sierra.avi
default.cfg
gfx.wad
halflife.wad
liquids.wad
listenserver.cfg
profile.lst
rooms.lst
server.cfg
user.scr
woncomm.lst
xeno.wad
```
decals.wad could be stripped down as it contains a complete clone of all HL decals but introduces some new decals.
@ -60,17 +41,13 @@ media/sierra.avi is also provided in the Steam release and it shouldn't be as Si
## Blue Shift patch not fully provided with Steam HL
The official Blue Shift patch provides a patch to the following files:
```
Blue-Shift\bshift\dlls\hl.dll
Blue-Shift\bshift\maps\graphs\ba_yard5.nod
Blue-Shift\bshift\maps\ba_yard5.bsp
Blue-Shift\hw.dll
Blue-Shift\sw.dll
```
The Steam version wouldn't need to worry about hl.dll, hw.dll, or sw.dll. The Steam version also provides the up to date ba_yard5.bsp, but not its matching node graph. This will result in the game rebuilding the node graph on that map in particular.