Update Blue Shift.md
better formatting round 2?
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@ -10,48 +10,29 @@ If Pak files are restored, then pak0.pak and other select files (such as WADs) s
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The following files from the original Blue Shift install are redundant and are a match with HL:
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```
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media/DrvPage/default.htm
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media/DrvPage/lambda.gif
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media/launch_deny1.wav
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media/launch_deny2.wav
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media/launch_dnmenu1.wav
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media/launch_glow1.wav
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media/launch_select1.wav
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media/launch_select2.wav
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media/launch_upmenu1.wav
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media/sierra.avi
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default.cfg
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gfx.wad
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halflife.wad
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liquids.wad
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listenserver.cfg
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profile.lst
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rooms.lst
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server.cfg
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user.scr
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woncomm.lst
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xeno.wad
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```
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decals.wad could be stripped down as it contains a complete clone of all HL decals but introduces some new decals.
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@ -60,17 +41,13 @@ media/sierra.avi is also provided in the Steam release and it shouldn't be as Si
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## Blue Shift patch not fully provided with Steam HL
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The official Blue Shift patch provides a patch to the following files:
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```
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Blue-Shift\bshift\dlls\hl.dll
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Blue-Shift\bshift\maps\graphs\ba_yard5.nod
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Blue-Shift\bshift\maps\ba_yard5.bsp
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Blue-Shift\hw.dll
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Blue-Shift\sw.dll
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```
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The Steam version wouldn't need to worry about hl.dll, hw.dll, or sw.dll. The Steam version also provides the up to date ba_yard5.bsp, but not its matching node graph. This will result in the game rebuilding the node graph on that map in particular.
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