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Update Blue Shift.md

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Maxwell Bunch 2023-10-17 22:56:00 +00:00
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@ -9,28 +9,50 @@ If Pak files aren't restored, then the HL content needs to be stripped out of th
If Pak files are restored, then pak0.pak and other select files (such as WADs) should be withheld.
The following files from the original Blue Shift install are redundant and are a match with HL:
media/DrvPage/default.htm
media/DrvPage/lambda.gif
media/launch_deny1.wav
media/launch_deny2.wav
media/launch_dnmenu1.wav
media/launch_glow1.wav
media/launch_select1.wav
media/launch_select2.wav
media/launch_upmenu1.wav
media/sierra.avi
default.cfg
gfx.wad
halflife.wad
liquids.wad
listenserver.cfg
profile.lst
rooms.lst
server.cfg
user.scr
woncomm.lst
xeno.wad
decals.wad could be stripped down as it contains a complete clone of all HL decals but introduces some new decals.
media/sierra.avi is also provided in the Steam release and it shouldn't be as Sierra and its logo are property of Activision.
@ -38,12 +60,18 @@ media/sierra.avi is also provided in the Steam release and it shouldn't be as Si
## Blue Shift patch not fully provided with Steam HL
The official Blue Shift patch provides a patch to the following files:
Blue-Shift\bshift\dlls\hl.dll
Blue-Shift\bshift\maps\graphs\ba_yard5.nod
Blue-Shift\bshift\maps\ba_yard5.bsp
Blue-Shift\hw.dll
Blue-Shift\sw.dll
The Steam version wouldn't need to worry about hl.dll, hw.dll, or sw.dll. The Steam version also provides the up to date ba_yard5.bsp, but not its matching node graph. This will result in the game rebuilding the node graph on that map in particular.
If the Pak files are restored, these 2 files would also have to be provided.