diff --git a/Blue Shift.md b/Blue Shift.md index 31b7ed4..fcbf121 100644 --- a/Blue Shift.md +++ b/Blue Shift.md @@ -10,48 +10,29 @@ If Pak files are restored, then pak0.pak and other select files (such as WADs) s The following files from the original Blue Shift install are redundant and are a match with HL: +``` media/DrvPage/default.htm - media/DrvPage/lambda.gif - media/launch_deny1.wav - media/launch_deny2.wav - media/launch_dnmenu1.wav - media/launch_glow1.wav - media/launch_select1.wav - media/launch_select2.wav - media/launch_upmenu1.wav - media/sierra.avi - default.cfg - gfx.wad - halflife.wad - liquids.wad - listenserver.cfg - profile.lst - rooms.lst - server.cfg - user.scr - woncomm.lst - xeno.wad - +``` decals.wad could be stripped down as it contains a complete clone of all HL decals but introduces some new decals. @@ -60,17 +41,13 @@ media/sierra.avi is also provided in the Steam release and it shouldn't be as Si ## Blue Shift patch not fully provided with Steam HL The official Blue Shift patch provides a patch to the following files: - +``` Blue-Shift\bshift\dlls\hl.dll - Blue-Shift\bshift\maps\graphs\ba_yard5.nod - Blue-Shift\bshift\maps\ba_yard5.bsp - Blue-Shift\hw.dll - Blue-Shift\sw.dll - +``` The Steam version wouldn't need to worry about hl.dll, hw.dll, or sw.dll. The Steam version also provides the up to date ba_yard5.bsp, but not its matching node graph. This will result in the game rebuilding the node graph on that map in particular.