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Synched gist at Sat Sep 16 09:29:00 PDT 2023

This commit is contained in:
Marco Cawthorne 2023-09-16 09:29:00 -07:00
parent b48d8dc435
commit 4dd90cbeef
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
1 changed files with 6 additions and 7 deletions

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@ -12,13 +12,9 @@ These are categorized but not sorted by importance. These all can be discovered
We need this really bad. Anyone with 4K screens is having a hard time reading anything.
## Quality of Life: HUD aspect
Like with Half-Life 2, HUD aspect ratio would be well desired to have. Of course some screen effects need to keep taking up the whole screen.
## Quality of Life: Different fov calculation modes
The standard fov mode which highly detests widescreen resolutions. People have made entire modelpacks to fix viewmodels to look right in widescreen. This is silly and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. [You'll find those in custom Quake engines like QuakeSpasm and FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode 4)
The standard fov mode which highly detests widescreen resolutions. [People have made](https://gamebanana.com/mods/227021) entire modelpacks to [fix viewmodels to look right in widescreen](https://gamebanana.com/mods/232432). **This is silly** and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. [You'll find those in custom Quake engines like QuakeSpasm and FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode 4)
## Quality of Life: VPK/PK3 archive support
@ -52,6 +48,10 @@ It is already used by mods, but right now forcefully registered through hacks. I
[Document stufftext filtering for modders.](https://github.com/ValveSoftware/halflife/pull/3160)
## Quality of Life: HUD aspect
Like with Half-Life 2, HUD aspect ratio would be well desired to have. Of course some screen effects need to keep taking up the whole screen.
# More issues we'd fix, in no particular order:
## Bug: You can `+use` through walls.
@ -145,8 +145,6 @@ Or maybe just make the console nicer to use in general.
It's really not that great to use.
## Quality of Life: Workshop support
With once major websites having been shut down over the years, there is a need for Valve to help in preserving maps and addons by making them discoverable through the addition of a Steam Workshop.
@ -180,6 +178,7 @@ FreeHL has it. Go copy that.
## Fluff: Gauss: Doesn't use the dedicated decals.
They're in the decals.wad.
## Fluff: Bring back the GLQuake shadows
Some mods like to use them. [They also were used in advertising for the game](https://combineoverwiki.net/images/a/ac/Houndeye_video.png) so it would be appreciated to bring them back.