From 4dd90cbeef60557c6a23178e5560b514abf68fac Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Sat, 16 Sep 2023 09:29:00 -0700 Subject: [PATCH] Synched gist at Sat Sep 16 09:29:00 PDT 2023 --- Half-Life.md | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/Half-Life.md b/Half-Life.md index 8e5e7e0..5bffa26 100644 --- a/Half-Life.md +++ b/Half-Life.md @@ -12,13 +12,9 @@ These are categorized but not sorted by importance. These all can be discovered We need this really bad. Anyone with 4K screens is having a hard time reading anything. -## Quality of Life: HUD aspect - -Like with Half-Life 2, HUD aspect ratio would be well desired to have. Of course some screen effects need to keep taking up the whole screen. - ## Quality of Life: Different fov calculation modes -The standard fov mode which highly detests widescreen resolutions. People have made entire modelpacks to fix viewmodels to look right in widescreen. This is silly and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. [You'll find those in custom Quake engines like QuakeSpasm and FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode 4) +The standard fov mode which highly detests widescreen resolutions. [People have made](https://gamebanana.com/mods/227021) entire modelpacks to [fix viewmodels to look right in widescreen](https://gamebanana.com/mods/232432). **This is silly** and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. [You'll find those in custom Quake engines like QuakeSpasm and FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode 4) ## Quality of Life: VPK/PK3 archive support @@ -52,6 +48,10 @@ It is already used by mods, but right now forcefully registered through hacks. I [Document stufftext filtering for modders.](https://github.com/ValveSoftware/halflife/pull/3160) +## Quality of Life: HUD aspect + +Like with Half-Life 2, HUD aspect ratio would be well desired to have. Of course some screen effects need to keep taking up the whole screen. + # More issues we'd fix, in no particular order: ## Bug: You can `+use` through walls. @@ -145,8 +145,6 @@ Or maybe just make the console nicer to use in general. It's really not that great to use. - - ## Quality of Life: Workshop support With once major websites having been shut down over the years, there is a need for Valve to help in preserving maps and addons by making them discoverable through the addition of a Steam Workshop. @@ -180,6 +178,7 @@ FreeHL has it. Go copy that. ## Fluff: Gauss: Doesn't use the dedicated decals. They're in the decals.wad. + ## Fluff: Bring back the GLQuake shadows Some mods like to use them. [They also were used in advertising for the game](https://combineoverwiki.net/images/a/ac/Houndeye_video.png) so it would be appreciated to bring them back.