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Extra bloaty junk to modernise stuff a bit.
https://fte.triptohell.info/moodles/qss/
do not set messagemode when not really connected. made chat_buffer[] and chat_bufferlen static to keys.c. console.c uses new Key_GetChatBuffer() and Key_GetChatMsgLen() accessor functions. renamed team_message global to chat_team as in qw/q2. added Key_EndChat() as a new helper. called Key_EndChat() from within CL_Disconnect() to not get stuck in chat mode. now that key_message is guaranteed to be set only in game mode, removed its cases from Key_ForceDest(). several other cleanups. git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@771 af15c1b1-3010-417e-b628-4374ebc0bcbd |
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