quakespasm/Quake/cl_tent.c

628 lines
18 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_tent.c -- client side temporary entities
#include "quakedef.h"
int num_temp_entities;
entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
beam_t cl_beams[MAX_BEAMS];
static sfx_t *cl_sfx_wizhit;
static sfx_t *cl_sfx_knighthit;
static sfx_t *cl_sfx_tink1;
static sfx_t *cl_sfx_ric1;
static sfx_t *cl_sfx_ric2;
static sfx_t *cl_sfx_ric3;
static sfx_t *cl_sfx_r_exp3;
/*
=================
CL_ParseTEnt
=================
*/
void CL_InitTEnts (void)
{
cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav");
cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav");
cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav");
cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav");
cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav");
cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav");
cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav");
}
/*
=================
CL_ParseBeam
=================
*/
void CL_UpdateBeam (qmodel_t *m, const char *trailname, const char *impactname, int ent, float *start, float *end)
{
beam_t *b;
int i;
#ifdef PSET_SCRIPT
{
vec3_t normal, extra, impact;
VectorSubtract(end, start, normal);
VectorNormalize(normal);
VectorMA(end, 4, normal, extra); //extend the end-point by four
if (CL_TraceLine(start, extra, impact, normal, NULL)<1)
PScript_RunParticleEffectTypeString(impact, normal, 1, impactname);
}
#endif
// override any beam with the same entity
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
if (b->entity == ent)
{
b->entity = ent;
b->model = m;
b->trailname = trailname;
b->endtime = cl.time + 0.2;
VectorCopy (start, b->start);
VectorCopy (end, b->end);
return;
}
// find a free beam
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
{
if (!b->model || b->endtime < cl.time)
{
b->entity = ent;
b->model = m;
b->trailname = trailname;
b->endtime = cl.time + 0.2;
VectorCopy (start, b->start);
VectorCopy (end, b->end);
return;
}
}
//johnfitz -- less spammy overflow message
if (!dev_overflows.beams || dev_overflows.beams + CONSOLE_RESPAM_TIME < realtime )
{
Con_Printf ("Beam list overflow!\n");
dev_overflows.beams = realtime;
}
//johnfitz
}
static void CL_ParseBeam (qmodel_t *m, const char *trailname, const char *impactname)
{
int ent;
vec3_t start, end;
ent = MSG_ReadEntity (cl.protocol_pext2);
start[0] = MSG_ReadCoord (cl.protocolflags);
start[1] = MSG_ReadCoord (cl.protocolflags);
start[2] = MSG_ReadCoord (cl.protocolflags);
end[0] = MSG_ReadCoord (cl.protocolflags);
end[1] = MSG_ReadCoord (cl.protocolflags);
end[2] = MSG_ReadCoord (cl.protocolflags);
CL_UpdateBeam (m, trailname, impactname, ent, start, end);
}
void CL_SpawnSpriteEffect(vec3_t org/*, vec3_t dir, vec3_t orientationup*/, qmodel_t *model, int startframe, int framecount, float framerate/*, float alpha, float scale, float randspin, float gravity, int traileffect, unsigned int renderflags, int skinnum*/)
{
if (startframe < 0)
startframe = framecount = 0;
if (!framecount)
framecount = model->numframes;
Con_DPrintf("CL_SpawnSpriteEffect: not implemented\n");
}
/*
=================
CL_ParseTEnt
=================
*/
void CL_ParseTEnt (void)
{
int type;
vec3_t pos;
dlight_t *dl;
int rnd;
int colorStart, colorLength;
if (cl.qcvm.extfuncs.CSQC_Parse_TempEntity && !cl.qcvm.nogameaccess)
{ //this is likely to be misused, but I'm implementing it anyway because DP doesn't allow anything better and consistency is generally easier than simplicity. You should generally be using CSQC_Parse_Event instead, for custom messages.
//FTE *REQUIRES* use of multicast for custom messages, otherwise its serverside protocol translation logic cannot guage sizes properly.
qboolean ret;
int start = msg_readcount;
PR_SwitchQCVM(&cl.qcvm);
PR_ExecuteProgram(cl.qcvm.extfuncs.CSQC_Parse_TempEntity);
ret = G_FLOAT(OFS_RETURN);
PR_SwitchQCVM(NULL);
if (ret)
return; //it handled it okay.
//rewind, so we can actually read the 'type' byte that the qc will no doubt have already read...
msg_readcount = start;
}
type = MSG_ReadByte ();
switch (type)
{
case TE_WIZSPIKE: // spike hitting wall
pos[0] = MSG_ReadCoord (cl.protocolflags);
pos[1] = MSG_ReadCoord (cl.protocolflags);
pos[2] = MSG_ReadCoord (cl.protocolflags);
if (PScript_RunParticleEffectTypeString(pos, NULL, 1, "TE_WIZSPIKE"))
R_RunParticleEffect (pos, vec3_origin, 20, 30);
S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
break;
case TE_KNIGHTSPIKE: // spike hitting wall
pos[0] = MSG_ReadCoord (cl.protocolflags);
pos[1] = MSG_ReadCoord (cl.protocolflags);
pos[2] = MSG_ReadCoord (cl.protocolflags);
if (PScript_RunParticleEffectTypeString(pos, NULL, 1, "TE_KNIGHTSPIKE"))
R_RunParticleEffect (pos, vec3_origin, 226, 20);
S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
break;
case TEDP_SPIKEQUAD:
case TE_SPIKE: // spike hitting wall
pos[0] = MSG_ReadCoord (cl.protocolflags);
pos[1] = MSG_ReadCoord (cl.protocolflags);
pos[2] = MSG_ReadCoord (cl.protocolflags);
if (PScript_RunParticleEffectTypeString(pos, NULL, 1, (type==TEDP_SPIKEQUAD)?"TE_SPIKEQUAD":"TE_SPIKE"))
R_RunParticleEffect (pos, vec3_origin, 0, 10);
if ( rand() % 5 )
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
else
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
}
break;
case TEDP_SUPERSPIKEQUAD:
case TE_SUPERSPIKE: // super spike hitting wall
pos[0] = MSG_ReadCoord (cl.protocolflags);
pos[1] = MSG_ReadCoord (cl.protocolflags);
pos[2] = MSG_ReadCoord (cl.protocolflags);
if (PScript_RunParticleEffectTypeString(pos, NULL, 1, (type==TEDP_SUPERSPIKEQUAD)?"TE_SUPERSPIKEQUAD":"TE_SUPERSPIKE"))
R_RunParticleEffect (pos, vec3_origin, 0, 20);
if ( rand() % 5 )
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
else
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
}
break;
case TEDP_GUNSHOTQUAD:
case TEFTE_GUNSHOT_COUNT: //for compat with qw mods
case TE_GUNSHOT: // bullet hitting wall
rnd = 20;
if (type == TEFTE_GUNSHOT_COUNT)
rnd *= MSG_ReadByte();
pos[0] = MSG_ReadCoord (cl.protocolflags);
pos[1] = MSG_ReadCoord (cl.protocolflags);
pos[2] = MSG_ReadCoord (cl.protocolflags);
if (PScript_RunParticleEffectTypeString(pos, NULL, rnd, (type==TEDP_GUNSHOTQUAD)?"TE_GUNSHOTQUAD":"TE_GUNSHOT"))
R_RunParticleEffect (pos, vec3_origin, 0, rnd);
break;
case TEFTE_EXPLOSION_SPRITE://for compat with qw mods
case TEDP_EXPLOSIONQUAD:
case TENEH_EXPLOSION3:
case TE_EXPLOSION: // rocket explosion
pos[0] = MSG_ReadCoord (cl.protocolflags);
pos[1] = MSG_ReadCoord (cl.protocolflags);
pos[2] = MSG_ReadCoord (cl.protocolflags);
if (PScript_RunParticleEffectTypeString(pos, NULL, 1, (type==TEDP_EXPLOSIONQUAD)?"TE_EXPLOSIONQUAD":"TE_EXPLOSION"))
R_ParticleExplosion (pos);
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 350;
dl->die = cl.time + 0.5;
dl->decay = 300;
if (type == TENEH_EXPLOSION3)
{ //the *2 is to match dp's expectations, for some reason.
dl->color[0] = MSG_ReadCoord(cl.protocolflags)*2.0;
dl->color[1] = MSG_ReadCoord(cl.protocolflags)*2.0;
dl->color[2] = MSG_ReadCoord(cl.protocolflags)*2.0;
}
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
if (type==TEFTE_EXPLOSION_SPRITE)
{
qmodel_t *mod = Mod_ForName ("progs/s_explod.spr", false);
CL_SpawnSpriteEffect(pos/*, NULL, NULL*/, mod, 0, 0, 10/*, mod->type==mod_sprite?-1:1, 1, 0, 0, P_INVALID, 0, 0*/);
}
break;
case TE_TAREXPLOSION: // tarbaby explosion
pos[0] = MSG_ReadCoord (cl.protocolflags);
pos[1] = MSG_ReadCoord (cl.protocolflags);
pos[2] = MSG_ReadCoord (cl.protocolflags);
if (PScript_RunParticleEffectTypeString(pos, NULL, 1, "TE_TAREXPLOSION"))
R_BlobExplosion (pos);
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
case TE_LIGHTNING1: // lightning bolts
CL_ParseBeam (Mod_ForName("progs/bolt.mdl", true), "TE_LIGHTNING1", "TE_LIGHTNING1_END");
break;
case TE_LIGHTNING2: // lightning bolts
CL_ParseBeam (Mod_ForName("progs/bolt2.mdl", true), "TE_LIGHTNING2", "TE_LIGHTNING2_END");
break;
case TE_LIGHTNING3: // lightning bolts
CL_ParseBeam (Mod_ForName("progs/bolt3.mdl", true), "TE_LIGHTNING3", "TE_LIGHTNING3_END");
break;
// PGM 01/21/97
case TE_BEAM: // grappling hook beam
CL_ParseBeam (Mod_ForName("progs/beam.mdl", true), "TE_BEAM", "TE_BEAM_END");
break;
// PGM 01/21/97
case TE_LAVASPLASH:
pos[0] = MSG_ReadCoord (cl.protocolflags);
pos[1] = MSG_ReadCoord (cl.protocolflags);
pos[2] = MSG_ReadCoord (cl.protocolflags);
if (PScript_RunParticleEffectTypeString(pos, NULL, 1, "TE_LAVASPLASH"))
R_LavaSplash (pos);
break;
case TE_TELEPORT:
pos[0] = MSG_ReadCoord (cl.protocolflags);
pos[1] = MSG_ReadCoord (cl.protocolflags);
pos[2] = MSG_ReadCoord (cl.protocolflags);
if (PScript_RunParticleEffectTypeString(pos, NULL, 1, "TE_TELEPORT"))
R_TeleportSplash (pos);
break;
case TE_EXPLOSION2: // color mapped explosion
pos[0] = MSG_ReadCoord (cl.protocolflags);
pos[1] = MSG_ReadCoord (cl.protocolflags);
pos[2] = MSG_ReadCoord (cl.protocolflags);
colorStart = MSG_ReadByte ();
colorLength = MSG_ReadByte ();
if (PScript_RunParticleEffectTypeString(pos, NULL, 1, va("TE_EXPLOSION2_%i_%i", colorStart, colorLength)))
R_ParticleExplosion2 (pos, colorStart, colorLength);
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 350;
dl->die = cl.time + 0.5;
dl->decay = 300;
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
case TENEH_LIGHTNING4:
{
const char *beamname = MSG_ReadString();
CL_ParseBeam (Mod_ForName(beamname, true), "TE_LIGHTNING4", "TE_LIGHTNING4_END");
}
break;
case TEDP_CUSTOMFLASH:
dl = CL_AllocDlight (0);
dl->origin[0] = MSG_ReadCoord(cl.protocolflags);
dl->origin[1] = MSG_ReadCoord(cl.protocolflags);
dl->origin[2] = MSG_ReadCoord(cl.protocolflags);
dl->radius = 8*MSG_ReadByte();
dl->die = (MSG_ReadByte()+1)*(1/256.0);
dl->decay = dl->radius / dl->die;
dl->die += cl.time;
dl->color[0] = MSG_ReadByte()*(1/127.0);
dl->color[1] = MSG_ReadByte()*(1/127.0);
dl->color[2] = MSG_ReadByte()*(1/127.0);
break;
case TEDP_PARTICLERAIN:
case TEDP_PARTICLESNOW:
{
vec3_t dir, pos2;
int cnt, colour;
//min
pos[0] = MSG_ReadCoord(cl.protocolflags);
pos[1] = MSG_ReadCoord(cl.protocolflags);
pos[2] = MSG_ReadCoord(cl.protocolflags);
//max
pos2[0] = MSG_ReadCoord(cl.protocolflags);
pos2[1] = MSG_ReadCoord(cl.protocolflags);
pos2[2] = MSG_ReadCoord(cl.protocolflags);
//dir
dir[0] = MSG_ReadCoord(cl.protocolflags);
dir[1] = MSG_ReadCoord(cl.protocolflags);
dir[2] = MSG_ReadCoord(cl.protocolflags);
cnt = (unsigned short)MSG_ReadShort(); //count
colour = MSG_ReadByte (); //colour
PScript_RunParticleWeather(pos, pos2, dir, cnt, colour, ((type==TEDP_PARTICLESNOW)?"snow":"rain"));
}
break;
case TEDP_BLOOD:
{
vec3_t dir;
int cnt;
pos[0] = MSG_ReadCoord(cl.protocolflags);
pos[1] = MSG_ReadCoord(cl.protocolflags);
pos[2] = MSG_ReadCoord(cl.protocolflags);
dir[0] = MSG_ReadChar();
dir[1] = MSG_ReadChar();
dir[2] = MSG_ReadChar();
cnt = MSG_ReadByte();
if (PScript_RunParticleEffectTypeString(pos, dir, cnt, "TE_BLOOD"))
Con_Printf ("CL_ParseTEnt: TEDP_BLOOD unavailable\n");
}
break;
case TEDP_SPARK:
{
vec3_t dir;
int cnt;
pos[0] = MSG_ReadCoord(cl.protocolflags);
pos[1] = MSG_ReadCoord(cl.protocolflags);
pos[2] = MSG_ReadCoord(cl.protocolflags);
dir[0] = MSG_ReadChar();
dir[1] = MSG_ReadChar();
dir[2] = MSG_ReadChar();
cnt = MSG_ReadByte();
if (PScript_RunParticleEffectTypeString(pos, dir, cnt, "TE_SPARK"))
Con_Printf ("CL_ParseTEnt: TEDP_SPARK unavailable\n");
}
break;
case TEDP_SMALLFLASH: // [vector] origin
pos[0] = MSG_ReadCoord(cl.protocolflags);
pos[1] = MSG_ReadCoord(cl.protocolflags);
pos[2] = MSG_ReadCoord(cl.protocolflags);
if (PScript_RunParticleEffectTypeString(pos, NULL, 1, "TE_SMALLFLASH"))
Con_Printf ("CL_ParseTEnt: TEDP_SMALLFLASH unavailable\n");
break;
//spike: these are all kinda useless once the ssqc has access to pointparticles...
//I'm too lazy to bother implementing them properly.
case TEDP_BLOODSHOWER:
/*mins[0] =*/ MSG_ReadCoord(cl.protocolflags);
/*mins[1] =*/ MSG_ReadCoord(cl.protocolflags);
/*mins[2] =*/ MSG_ReadCoord(cl.protocolflags);
/*maxs[0] =*/ MSG_ReadCoord(cl.protocolflags);
/*maxs[1] =*/ MSG_ReadCoord(cl.protocolflags);
/*maxs[2] =*/ MSG_ReadCoord(cl.protocolflags);
/*velspeed =*/ MSG_ReadCoord(cl.protocolflags);
/*count =*/ MSG_ReadShort();
Con_Printf ("CL_ParseTEnt: TEDP_BLOODSHOWER unsupported\n");
break;
case TEDP_EXPLOSIONRGB:
/*pos[0] =*/ MSG_ReadCoord(cl.protocolflags);
/*pos[1] =*/ MSG_ReadCoord(cl.protocolflags);
/*pos[2] =*/ MSG_ReadCoord(cl.protocolflags);
/*col[0] =*/ MSG_ReadByte();
/*col[1] =*/ MSG_ReadByte();
/*col[2] =*/ MSG_ReadByte();
Con_Printf ("CL_ParseTEnt: TEDP_EXPLOSIONRGB unsupported\n");
break;
case TEDP_PARTICLECUBE:
/*mins[0] =*/ MSG_ReadCoord(cl.protocolflags);
/*mins[1] =*/ MSG_ReadCoord(cl.protocolflags);
/*mins[2] =*/ MSG_ReadCoord(cl.protocolflags);
/*maxs[0] =*/ MSG_ReadCoord(cl.protocolflags);
/*maxs[1] =*/ MSG_ReadCoord(cl.protocolflags);
/*maxs[2] =*/ MSG_ReadCoord(cl.protocolflags);
/*dir[0] =*/ MSG_ReadCoord(cl.protocolflags);
/*dir[1] =*/ MSG_ReadCoord(cl.protocolflags);
/*dir[2] =*/ MSG_ReadCoord(cl.protocolflags);
/*count =*/ MSG_ReadShort();
/*pal_start =*/ MSG_ReadByte();
/*pal_rand =*/ MSG_ReadByte();
/*velspeed =*/ MSG_ReadCoord(cl.protocolflags);
Con_Printf ("CL_ParseTEnt: TEDP_PARTICLECUBE unsupported\n");
break;
case TEDP_FLAMEJET:
{
vec3_t dir;
int cnt;
pos[0] = MSG_ReadCoord(cl.protocolflags);
pos[1] = MSG_ReadCoord(cl.protocolflags);
pos[2] = MSG_ReadCoord(cl.protocolflags);
dir[0] = MSG_ReadCoord(cl.protocolflags);
dir[1] = MSG_ReadCoord(cl.protocolflags);
dir[2] = MSG_ReadCoord(cl.protocolflags);
cnt = MSG_ReadByte();
if (PScript_RunParticleEffectTypeString(pos, dir, cnt, "TE_FLAMEJET"))
Con_Printf ("CL_ParseTEnt: TEDP_FLAMEJET unavailable\n");
}
break;
case TEDP_PLASMABURN:
pos[0] = MSG_ReadCoord(cl.protocolflags);
pos[1] = MSG_ReadCoord(cl.protocolflags);
pos[2] = MSG_ReadCoord(cl.protocolflags);
if (PScript_RunParticleEffectTypeString(pos, NULL, 1, "TE_PLASMABURN"))
Con_Printf ("CL_ParseTEnt: TEDP_PLASMABURN unavailable\n");
break;
case TEDP_TEI_G3:
Host_Error ("CL_ParseTEnt: TEDP_TEI_G3 unsupported");
case TEDP_SMOKE:
Host_Error ("CL_ParseTEnt: TEDP_SMOKE unsupported");
case TEDP_TEI_BIGEXPLOSION:
Host_Error ("CL_ParseTEnt: TEDP_TEI_BIGEXPLOSION unsupported");
case TEDP_TEI_PLASMAHIT:
Host_Error ("CL_ParseTEnt: TEDP_TEI_PLASMAHIT unsupported");
default:
Host_Error ("CL_ParseTEnt: unsupported tempentity type %i", type);
}
}
void CL_ParseEffect (qboolean big)
{
vec3_t org;
int modelindex;
int startframe;
int framecount;
int framerate;
qmodel_t *mod;
org[0] = MSG_ReadCoord(cl.protocolflags);
org[1] = MSG_ReadCoord(cl.protocolflags);
org[2] = MSG_ReadCoord(cl.protocolflags);
if (big)
modelindex = MSG_ReadShort();
else
modelindex = MSG_ReadByte();
if (big)
startframe = MSG_ReadShort();
else
startframe = MSG_ReadByte();
framecount = MSG_ReadByte();
framerate = MSG_ReadByte();
mod = cl.model_precache[modelindex];
CL_SpawnSpriteEffect(org/*, NULL, NULL*/, mod, startframe, framecount, framerate/*, mod->type==mod_sprite?-1:1, 1, 0, 0, P_INVALID, 0, 0*/);
}
/*
=================
CL_NewTempEntity
=================
*/
entity_t *CL_NewTempEntity (void)
{
entity_t *ent;
if (cl_numvisedicts == cl_maxvisedicts)
return NULL;
if (num_temp_entities == MAX_TEMP_ENTITIES)
return NULL;
ent = &cl_temp_entities[num_temp_entities];
memset (ent, 0, sizeof(*ent));
num_temp_entities++;
cl_visedicts[cl_numvisedicts] = ent;
cl_numvisedicts++;
ent->netstate = nullentitystate;
return ent;
}
/*
=================
CL_UpdateTEnts
=================
*/
void CL_UpdateTEnts (void)
{
int i, j; //johnfitz -- use j instead of using i twice, so we don't corrupt memory
beam_t *b;
vec3_t dist, org;
float d;
entity_t *ent;
float yaw, pitch;
float forward;
num_temp_entities = 0;
if (cl.paused)
srand ((int) (cl.time * 1000)); //johnfitz -- freeze beams when paused
// update lightning
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
{
if (!b->model || b->endtime < cl.time)
continue;
// if coming from the player, update the start position
if (b->entity == cl.viewentity && cl.entities)
{
VectorCopy (cl.entities[cl.viewentity].origin, b->start);
}
if (!PScript_ParticleTrail(b->start, b->end, PScript_FindParticleType(b->trailname), host_frametime, b->entity, NULL, &b->trailstate))
continue;
// calculate pitch and yaw
VectorSubtract (b->end, b->start, dist);
if (dist[1] == 0 && dist[0] == 0)
{
yaw = 0;
if (dist[2] > 0)
pitch = 90;
else
pitch = 270;
}
else
{
yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI);
if (yaw < 0)
yaw += 360;
forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]);
pitch = (int) (atan2(dist[2], forward) * 180 / M_PI);
if (pitch < 0)
pitch += 360;
}
// add new entities for the lightning
VectorCopy (b->start, org);
d = VectorNormalize(dist);
while (d > 0)
{
ent = CL_NewTempEntity ();
if (!ent)
return;
VectorCopy (org, ent->origin);
ent->model = b->model;
ent->angles[0] = pitch;
ent->angles[1] = yaw;
ent->angles[2] = rand()%360;
//johnfitz -- use j instead of using i twice, so we don't corrupt memory
for (j=0 ; j<3 ; j++)
org[j] += dist[j]*30;
d -= 30;
}
}
}