quakespasm/Quake
Shpoike 02fdc9a97d Missed a header. oops. 2023-11-05 01:29:40 +00:00
..
Makefile Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. 2023-07-25 15:08:17 +01:00
Makefile.darwin Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. 2023-07-25 15:08:17 +01:00
Makefile.w32 Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. 2023-07-25 15:08:17 +01:00
Makefile.w64 Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. 2023-07-25 15:08:17 +01:00
Makefile.wat Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. 2023-07-25 15:08:17 +01:00
anorm_dots.h copyright years, general tidy-up, remove unused d_ifacea.h. 2014-09-22 08:55:46 +00:00
anorms.h copyright years, general tidy-up, remove unused d_ifacea.h. 2014-09-22 08:55:46 +00:00
arch_def.h add Haiku OS cross-compile support 2023-05-23 00:52:43 -05:00
bgmusic.c Updates for tracker music: 2021-02-04 23:28:00 +03:00
bgmusic.h some codec stuff syncing with uhexen2 2013-02-27 16:50:25 +00:00
bspfile.h Quicky hack at DECOUPLED_LM support. 2023-11-02 23:18:42 +00:00
build_cross_haiku32-sdl2.sh add Haiku OS cross-compile support 2023-05-23 00:52:43 -05:00
build_cross_haiku64-sdl2.sh add Haiku OS cross-compile support 2023-05-23 00:52:43 -05:00
build_cross_osx-sdl2.sh Makefile.darwin: target 10.5 when building for x86 against SDL2. 2014-09-17 11:00:28 +00:00
build_cross_osx.sh - Makefile.darwin: -mmacosx-version-min also needs to be among 2012-09-03 21:21:04 +00:00
build_cross_win32-sdl2.sh fix the cross-build scripts after r1180. 2015-03-02 22:01:12 +00:00
build_cross_win32.sh fix the cross-build scripts after r1180. 2015-03-02 22:01:12 +00:00
build_cross_win64-sdl2.sh fix the cross-build scripts after r1180. 2015-03-02 22:01:12 +00:00
build_cross_win64.sh fix the cross-build scripts after r1180. 2015-03-02 22:01:12 +00:00
cd_null.c copyright years, general tidy-up, remove unused d_ifacea.h. 2014-09-22 08:55:46 +00:00
cd_sdl.c cd_sdl.c: change SDL_CD error return checks from '== -1' back to '< 0' 2018-03-13 08:50:03 +00:00
cdaudio.h copyright years, general tidy-up, remove unused d_ifacea.h. 2014-09-22 08:55:46 +00:00
cfgfile.c copyright years, general tidy-up, remove unused d_ifacea.h. 2014-09-22 08:55:46 +00:00
cfgfile.h copyright years, general tidy-up, remove unused d_ifacea.h. 2014-09-22 08:55:46 +00:00
chase.c Fix chasecam to deal with the viewmodel change... Also attempt to push it away from walls in a not-so-much-of-a-wallhack kind of way. 2023-07-26 11:18:06 +01:00
cl_demo.c Fix up player colours a smidge. 2022-06-22 06:57:57 +01:00
cl_input.c Rework input accumulation to be a bit smoother. 2023-07-25 15:08:17 +01:00
cl_main.c Fix chasecam to deal with the viewmodel change... Also attempt to push it away from walls in a not-so-much-of-a-wallhack kind of way. 2023-07-26 11:18:06 +01:00
cl_parse.c Fix misc gcc warnings. 2023-07-25 15:08:17 +01:00
cl_tent.c Un-revert the model scale patch. 2022-09-05 23:56:20 +03:00
client.h Fix chasecam to deal with the viewmodel change... Also attempt to push it away from walls in a not-so-much-of-a-wallhack kind of way. 2023-07-26 11:18:06 +01:00
cmd.c Merge tag 'quakespasm-0.94.6' into qss 2022-07-15 14:56:57 +01:00
cmd.h Add rcon command, let csqc handle some relevant console commands. 2021-08-31 04:59:13 +01:00
common.c Fix stupid zip decompression error. 2023-07-07 12:10:53 +01:00
common.h Fix stupid zip decompression error. 2023-07-07 12:10:53 +01:00
console.c Merge tag 'quakespasm-0.94.5' into qss 2022-07-15 14:11:03 +01:00
console.h All changes present in QSS-R7, plus 2021-08-31 04:59:11 +01:00
crc.c Try to make use of win32/posix LFS for larger pk3s. Use a couple of other unsigned types for larger bsps too, now that we're supposedly able to exceed the 2gb limit on file sizes. 2021-08-31 04:59:13 +01:00
crc.h Add support for proquake's password stuff. 2023-07-25 15:08:17 +01:00
cvar.c Add 2+3 arg forms of the toggle command. 2023-07-25 15:08:17 +01:00
cvar.h Implement serverinfo and userinfo. Both can be read in ssqc via infokey, and via serverkey/getplayerkeyvalue in csqc. Can be changed/viewed via serverinfo/setinfo/user console commands 2021-08-31 04:59:12 +01:00
default_cfg.h workaround re-release default.cfg issue: 2021-08-29 14:55:24 +03:00
detect.sh Updated support for building the OSX versions using Makefile.darwin. Do 2012-08-16 04:51:41 +00:00
draw.h Rework colormap stuff so that quakerally/tf/etc work, fixing related csqc deficiency. Also support _shirt and _pants textures for people using 24bit textures. 2023-07-07 10:57:40 +01:00
filenames.h sync'ed arch_defs.h and filenames.h with uhexen2 tree (for sake of symmetry.) 2016-12-07 06:55:04 +00:00
fs_zip.c Fix stupid zip decompression error. 2023-07-07 12:10:53 +01:00
gl_draw.c Fix misc gcc warnings. 2023-07-25 15:08:17 +01:00
gl_fog.c Merge tag 'quakespasm-0.94.5' into qss 2022-07-15 14:11:03 +01:00
gl_mesh.c Fix misc gcc warnings. 2023-07-25 15:08:17 +01:00
gl_model.c Add support for LIGHTGRID_OCTREE (bspx). 2023-11-04 01:51:18 +00:00
gl_model.h Missed a header. oops. 2023-11-05 01:29:40 +00:00
gl_refrag.c Merge tag 'quakespasm-0.95.0' into qss 2023-03-18 11:14:40 +00:00
gl_rlight.c Whoops, last commit had a typo. 2023-11-05 00:35:26 +00:00
gl_rmain.c Fix chasecam to deal with the viewmodel change... Also attempt to push it away from walls in a not-so-much-of-a-wallhack kind of way. 2023-07-26 11:18:06 +01:00
gl_rmisc.c Fix chasecam to deal with the viewmodel change... Also attempt to push it away from walls in a not-so-much-of-a-wallhack kind of way. 2023-07-26 11:18:06 +01:00
gl_screen.c Merge remote-tracking branch 'sf/master' into qss 2023-03-18 12:38:25 +00:00
gl_sky.c Fix chasecam to deal with the viewmodel change... Also attempt to push it away from walls in a not-so-much-of-a-wallhack kind of way. 2023-07-26 11:18:06 +01:00
gl_texmgr.c Fix misc gcc warnings. 2023-07-25 15:08:17 +01:00
gl_texmgr.h Rework colormap stuff so that quakerally/tf/etc work, fixing related csqc deficiency. Also support _shirt and _pants textures for people using 24bit textures. 2023-07-07 10:57:40 +01:00
gl_vidsdl.c Merge remote-tracking branch 'sf/master' into qss 2023-06-29 17:00:32 +01:00
gl_warp.c Merge remote-tracking branch 'sf/master' into qss 2023-03-18 12:38:25 +00:00
gl_warp_sin.h copyright years, general tidy-up, remove unused d_ifacea.h. 2014-09-22 08:55:46 +00:00
glquake.h Fix chasecam to deal with the viewmodel change... Also attempt to push it away from walls in a not-so-much-of-a-wallhack kind of way. 2023-07-26 11:18:06 +01:00
host.c Add clientside prediction without needing csqc. 2023-07-25 15:08:17 +01:00
host_cmd.c Ask menuqc to close its menus on map changes instead of just stripping its focus and leaving it confused. 2023-07-10 03:07:37 +01:00
image.c Try to diagnose/avoid whatever filehandle leakage there is. 2022-09-11 14:24:48 +01:00
image.h Fix corrupted player skins. Fix player colours not always applying properly. Allow richer player colours. 2021-09-11 04:07:03 +01:00
in_sdl.c Rework input accumulation to be a bit smoother. 2023-07-25 15:08:17 +01:00
input.h Added support for simple csqc. 2021-08-31 04:59:11 +01:00
keys.c Merge remote-tracking branch 'sf/master' into qss 2023-03-18 12:38:25 +00:00
keys.h Merge remote-tracking branch 'sf/master' into qss 2023-03-18 12:38:25 +00:00
lodepng.c lodepng.c: applied patch from mainstream PR/170 2022-07-20 23:24:24 +03:00
lodepng.h updated lodepng from mainstream git. 2022-07-18 10:15:00 +03:00
main_sdl.c Merge tag 'quakespasm-0.94.6' into qss 2022-07-15 14:56:57 +01:00
mathlib.c Fix csqc's addentities ignoring scale+colormod, fix culling of scaled entities. 2022-08-02 01:39:04 +01:00
mathlib.h Fix csqc's addentities ignoring scale+colormod, fix culling of scaled entities. 2022-08-02 01:39:04 +01:00
mdfour.c Add support for proquake's password stuff. 2023-07-25 15:08:17 +01:00
menu.c Update extras menu to provide prediction/player-physics options. 2023-07-25 15:08:17 +01:00
menu.h Add an 'extras' menu for QSS's extra options. 2021-09-06 10:20:58 +01:00
modelgen.h Try to make IQM animations sync to when the frame is changed (like FTE or DP) so that the animations can actually be used for non-static things. There are still no 4-way blends, however. 2021-08-31 04:59:12 +01:00
net.h Display multiple local addresses on the create-game multiplayer menu. 2021-08-31 04:59:11 +01:00
net_bsd.c Display multiple local addresses on the create-game multiplayer menu. 2021-08-31 04:59:11 +01:00
net_defs.h Menuqc support. Only tested against menusys so far. 2021-08-31 04:59:12 +01:00
net_dgrm.c Move heartbeats to a worker thread to avoid periodic stalls. 2023-07-28 13:09:19 +01:00
net_dgrm.h Display multiple local addresses on the create-game multiplayer menu. 2021-08-31 04:59:11 +01:00
net_loop.c All changes present in QSS-R7, plus 2021-08-31 04:59:11 +01:00
net_loop.h Display multiple local addresses on the create-game multiplayer menu. 2021-08-31 04:59:11 +01:00
net_main.c Implement serverinfo and userinfo. Both can be read in ssqc via infokey, and via serverkey/getplayerkeyvalue in csqc. Can be changed/viewed via serverinfo/setinfo/user console commands 2021-08-31 04:59:12 +01:00
net_sys.h Merge remote-tracking branch 'sf/master' into qss 2023-06-29 17:00:32 +01:00
net_udp.c Fix some compile errors from me being too lazy to test anything but linux. 2023-07-10 03:02:16 +01:00
net_udp.h Fix linux compile issue. 2021-08-31 04:59:11 +01:00
net_win.c Display multiple local addresses on the create-game multiplayer menu. 2021-08-31 04:59:11 +01:00
net_wins.c Merge remote-tracking branch 'sf/master' into qss 2022-04-27 22:32:40 +01:00
net_wins.h Display multiple local addresses on the create-game multiplayer menu. 2021-08-31 04:59:11 +01:00
net_wipx.c Merge remote-tracking branch 'sf/master' into qss 2023-03-18 12:38:25 +00:00
net_wipx.h Display multiple local addresses on the create-game multiplayer menu. 2021-08-31 04:59:11 +01:00
pl_linux.c use C11 _Generic macros for q_min, q_max and CLAMP, if available. 2022-06-12 14:32:28 +03:00
pl_osx.m use C11 _Generic macros for q_min, q_max and CLAMP, if available. 2022-06-12 14:32:28 +03:00
pl_win.c use C11 _Generic macros for q_min, q_max and CLAMP, if available. 2022-06-12 14:32:28 +03:00
platform.h copyright years, general tidy-up, remove unused d_ifacea.h. 2014-09-22 08:55:46 +00:00
pmove.c Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. 2023-07-25 15:08:17 +01:00
pmove.h Add clientside prediction without needing csqc. 2023-07-25 15:08:17 +01:00
pmovetst.c Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. 2023-07-25 15:08:17 +01:00
pr_cmds.c Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. 2023-07-25 15:08:17 +01:00
pr_comp.h Fix some compile errors from me being too lazy to test anything but linux. 2023-07-10 03:02:16 +01:00
pr_edict.c Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. 2023-07-25 15:08:17 +01:00
pr_exec.c Merge remote-tracking branch 'sf/master' into qss 2023-06-29 17:00:32 +01:00
pr_ext.c Quick hack at EF_ADDITIVE, for reliable overlapping transparencies (especially light sources/rayvolues). 2023-11-02 23:45:50 +00:00
progdefs.h bspfile.h, cdaudio.h, client.h, cmd.h, common.h, console.h, crc.h, cvar.h, 2010-02-21 00:01:08 +00:00
progdefs.q1 initial import of SDL port of Fitzquake-0.85 / 20090510 sources. 2010-02-15 23:26:55 +00:00
progs.h Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. 2023-07-25 15:08:17 +01:00
protocol.h Quick hack at EF_ADDITIVE, for reliable overlapping transparencies (especially light sources/rayvolues). 2023-11-02 23:45:50 +00:00
q_ctype.h minor updates to some files from uhexen2 (for sake of symmetry between the two trees.) 2016-08-23 11:24:24 +00:00
q_sound.h All changes present in QSS-R7, plus 2021-08-31 04:59:11 +01:00
q_stdinc.h Merge remote-tracking branch 'sf/master' into qss 2022-04-27 22:32:40 +01:00
qs_bmp.h Simplify the linux icon transparency setting. 2012-09-25 03:07:33 +00:00
quakedef.h Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. 2023-07-25 15:08:17 +01:00
quakespasm.pak Versioned map entity patches 2021-08-29 14:55:10 +03:00
r_alias.c Quick hack at EF_ADDITIVE, for reliable overlapping transparencies (especially light sources/rayvolues). 2023-11-02 23:45:50 +00:00
r_brush.c Quicky hack at DECOUPLED_LM support. 2023-11-02 23:18:42 +00:00
r_part.c Merge remote-tracking branch 'sf/master' into qss 2022-08-04 07:04:30 +01:00
r_part_fte.c Merge remote-tracking branch 'sf/master' into qss 2022-08-04 07:04:30 +01:00
r_sprite.c Merge tag 'quakespasm-0.95.0' into qss 2023-03-18 11:14:40 +00:00
r_world.c Quick hack at EF_ADDITIVE, for reliable overlapping transparencies (especially light sources/rayvolues). 2023-11-02 23:45:50 +00:00
render.h Un-revert the model scale patch. 2022-09-05 23:56:20 +03:00
resource.h bspfile.h, cdaudio.h, client.h, cmd.h, common.h, console.h, crc.h, cvar.h, 2010-02-21 00:01:08 +00:00
sbar.c Handle quakeworld spectators more gracefully. 2023-07-07 10:01:30 +01:00
sbar.h Handle quakeworld spectators more gracefully. 2023-07-07 10:01:30 +01:00
screen.h Add support for lit water. Move 'newwater' to glsl instead. 2021-11-12 03:28:09 +00:00
server.h Add sv_nqplayerphysics cvar for mods that don't want to include SV_RunClientCommand for whatever reason. Set to 0 to force predictable player physics. 2023-07-25 15:08:17 +01:00
snd_codec.c Merge remote-tracking branch 'sf/master' into qss 2022-04-27 22:32:40 +01:00
snd_codec.h Updates for tracker music: 2021-02-04 23:28:00 +03:00
snd_codeci.h Updates for tracker music: 2021-02-04 23:28:00 +03:00
snd_dma.c Merge remote-tracking branch 'sf/master' into qss 2022-04-27 22:32:40 +01:00
snd_flac.c Updates for tracker music: 2021-02-04 23:28:00 +03:00
snd_flac.h added flac music support. 2013-07-21 14:02:06 +00:00
snd_mem.c Merge Quakespasm's post-fork changes into QSS (rebased to make them compatible) 2021-08-31 06:43:13 +01:00
snd_mikmod.c Updates for tracker music: 2021-02-04 23:28:00 +03:00
snd_mikmod.h Merge several FS_* and snd_codec* layer updates from uhexen2 tree: 2013-09-25 11:01:12 +00:00
snd_mix.c All changes present in QSS-R7, plus 2021-08-31 04:59:11 +01:00
snd_modplug.c add back snd_modplug (disabled, for future ref.), update project files. 2022-03-29 17:04:02 +03:00
snd_modplug.h add back snd_modplug (disabled, for future ref.), update project files. 2022-03-29 17:04:02 +03:00
snd_mp3.c Updates for tracker music: 2021-02-04 23:28:00 +03:00
snd_mp3.h snd_mp3.c: moved mp3 tag stuff into a separate module snd_mp3tag.c 2019-12-12 11:37:32 +00:00
snd_mp3tag.c snd_mp3tag.c: check for false positives if id3v1 is not at file's end. 2019-12-29 16:50:06 +00:00
snd_mpg123.c Updates for tracker music: 2021-02-04 23:28:00 +03:00
snd_opus.c Updates for tracker music: 2021-02-04 23:28:00 +03:00
snd_opus.h merged the opus codec support patch 2013-07-18 07:03:11 +00:00
snd_sdl.c snd_sdl.c: pass NULL as the 'obtained' spec to SDL_OpenAudio(): 2019-09-20 18:40:00 +00:00
snd_umx.c snd_umx.c (get_objtype): make sure that 'sig' array is initialized. 2022-03-21 20:21:24 +03:00
snd_umx.h Merge several FS_* and snd_codec* layer updates from uhexen2 tree: 2013-09-25 11:01:12 +00:00
snd_voip.c Merge remote-tracking branch 'sf/master' into qss 2023-06-29 17:00:32 +01:00
snd_voip.h Windows... Messed up access modes. 2021-08-31 04:59:11 +01:00
snd_vorbis.c Updates for tracker music: 2021-02-04 23:28:00 +03:00
snd_vorbis.h some codec stuff syncing with uhexen2 2013-02-27 16:50:25 +00:00
snd_wave.c Updates for tracker music: 2021-02-04 23:28:00 +03:00
snd_wave.h Backported external music files support using decoder libraries and the 2011-01-05 19:50:43 +00:00
snd_xmp.c snd_xmp: adjust windows static linkage for latest libxmp headers 2023-05-20 06:05:40 +03:00
snd_xmp.h added tracker music support using libxmp >= v4.2.0 (off by default.) 2016-12-07 09:24:49 +00:00
spritegn.h bspfile.h, cdaudio.h, client.h, cmd.h, common.h, console.h, crc.h, cvar.h, 2010-02-21 00:01:08 +00:00
stb_image.h Windows... Messed up access modes. 2021-08-31 04:59:11 +01:00
stb_image_write.h stb_image_write.h: applied mainstream PR/1337 patch 2022-06-27 14:04:20 +03:00
strl_fn.h added strlcat.c and strlcpy.c: will use them later. 2011-12-27 11:03:39 +00:00
strlcat.c added strlcat.c and strlcpy.c: will use them later. 2011-12-27 11:03:39 +00:00
strlcpy.c added strlcat.c and strlcpy.c: will use them later. 2011-12-27 11:03:39 +00:00
sv_main.c Add sv_nqplayerphysics cvar for mods that don't want to include SV_RunClientCommand for whatever reason. Set to 0 to force predictable player physics. 2023-07-25 15:08:17 +01:00
sv_move.c Merge remote-tracking branch 'sf/master' into qss 2022-04-27 22:32:40 +01:00
sv_phys.c Add sv_nqplayerphysics cvar for mods that don't want to include SV_RunClientCommand for whatever reason. Set to 0 to force predictable player physics. 2023-07-25 15:08:17 +01:00
sv_user.c Add sv_nqplayerphysics cvar for mods that don't want to include SV_RunClientCommand for whatever reason. Set to 0 to force predictable player physics. 2023-07-25 15:08:17 +01:00
sys.h Merge remote-tracking branch 'sf/master' into qss 2023-03-18 12:38:25 +00:00
sys_sdl_unix.c Merge remote-tracking branch 'sf/master' into qss 2023-06-29 17:00:32 +01:00
sys_sdl_win.c Merge remote-tracking branch 'sf/master' into qss 2023-03-18 12:38:25 +00:00
vid.h Custom hardware cursors, fix missing cursor when running fullscreen. 2021-08-31 04:59:12 +01:00
view.c Rework how the viewmodel is added to the scene. No more phantom viewmodels with csqc, please. 2023-07-25 15:08:17 +01:00
view.h Fix intermission camera angles during demo playback 2022-03-01 11:20:10 +03:00
wad.c Try to make use of win32/posix LFS for larger pk3s. Use a couple of other unsigned types for larger bsps too, now that we're supposedly able to exceed the 2gb limit on file sizes. 2021-08-31 04:59:13 +01:00
wad.h Try to make use of win32/posix LFS for larger pk3s. Use a couple of other unsigned types for larger bsps too, now that we're supposedly able to exceed the 2gb limit on file sizes. 2021-08-31 04:59:13 +01:00
world.c Add clientside prediction without needing csqc. 2023-07-25 15:08:17 +01:00
world.h Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. 2023-07-25 15:08:17 +01:00
wsaerror.h * arch_def.h, net_sys.h, wsaerror.h: New headers, adapted from uhexen2. 2010-06-21 10:55:21 +00:00
zone.c Merge remote-tracking branch 'sf/master' into qss 2022-04-27 22:32:40 +01:00
zone.h Add clientside prediction without needing csqc. 2023-07-25 15:08:17 +01:00