Extra bloaty junk to modernise stuff a bit. https://fte.triptohell.info/moodles/qss/
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2014-09-08 04:31:26 +00:00
quakespasm R_CullSurfaces: small optimization. Avoid doing (s->visframe == r_visframecount) test on all world surfaces, instead, use the surfaces in the world texture chains, which already passed that test in R_MarkSurfaces. 2014-09-08 04:31:26 +00:00