Extra bloaty junk to modernise stuff a bit. https://fte.triptohell.info/moodles/qss/
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2015-01-26 20:18:39 +00:00
quakespasm VID_Restart: delete all GL textures before calling VID_SetMode. SDL2 reuses the gl context when changing modes, so the TexMgr_ReloadImages call after the mode change was leaking textures. 2015-01-26 20:18:39 +00:00