quakespasm/Quake/bgmnull.c

72 lines
1.6 KiB
C

/*
* Background music handling for Hexen II: Hammer of Thyrion (uHexen2)
* Handle cases when we are configured for no sound and no midi driver,
* nada...
*
* Copyright (C) 1999-2005 Id Software, Inc.
* Copyright (C) 2010 O.Sezer <sezero@users.sourceforge.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include "quakedef.h"
#include "bgmusic.h"
qboolean bgmloop = true;
static float old_volume = -1.0f;
qboolean BGM_Init (void)
{
return false;
}
void BGM_Play (const char *filename)
{
}
void BGM_PlayCDtrack (byte track, qboolean looping)
{
bgmloop = looping;
CDAudio_Play(track, looping);
}
void BGM_Stop (void)
{
}
void BGM_Pause (void)
{
}
void BGM_Resume (void)
{
}
void BGM_Update (void)
{
if (old_volume != bgmvolume.value)
{
if (bgmvolume.value < 0)
Cvar_Set ("bgmvolume", "0");
else if (bgmvolume.value > 1)
Cvar_Set ("bgmvolume", "1");
old_volume = bgmvolume.value;
}
}