Extra bloaty junk to modernise stuff a bit. https://fte.triptohell.info/moodles/qss/
Find a file
ewasylishen 1f88344fe4 world shader: avoid matrix multiplication in the fragment shader
alias shader: sync fog implementation with world shader

Thanks to Axel for the suggestion.

Add a FIXME where our shader differs from vkQuake in treatment of
alpha transparent faces + fog.

see:
https://sourceforge.net/p/quakespasm/bugs/24/
https://github.com/Novum/vkQuake/blob/master/Shaders/world.vert
https://github.com/Novum/vkQuake/blob/master/Shaders/world.frag

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1546 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-12-24 18:59:44 +00:00
quakespasm world shader: avoid matrix multiplication in the fragment shader 2017-12-24 18:59:44 +00:00