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1183 lines
35 KiB
Text
1183 lines
35 KiB
Text
QuakeSpasm
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______________________________________________________________________
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Page last edited: May 2023.
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1. About
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QuakeSpasm is a modern cross-platform Quake engine based on FitzQuake.
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It includes support for 64 bit CPUs and custom music playback, a new
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sound driver, some graphical niceities, and numerous bug-fixes and
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other improvements.
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Quakespasm utilizes SDL-1.2 or SDL2 frameworks, choose one which works
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best for you. SDL2 has nicer features, smoother mouse input and better
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support for newer operating systems, but no CD-ROM support.
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2. Downloads
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- Project Downloads: http://quakespasm.sourceforge.net/download.htm
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- Latest code repository:
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https://sourceforge.net/p/quakespasm/quakespasm/ci/master/tree/
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- Github mirror:
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https://github.com/sezero/quakespasm
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3. Hints
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Visit the FitzQuake homepage <https://celephais.net/fitzquake/> for a
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full run-down of the engine's commands and variables.
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- To disable some changes, use "quakespasm -fitz"
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- Quakespasm's custom data is stored in "quakespasm.pak". Install
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this file alongside your id1 directory to enable the custom console
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background and other minor features.
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- For different sound backend drivers use :
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"SDL_AUDIODRIVER=DRIVER ./quakespasm"
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where DRIVER may be alsa, dsp, pulse, esd ...
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- Shift+Escape draws the Console.
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- From the console, use UP to browse the command line history and TAB
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to autocomplete command and map names.
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- There is currently no CD Music volume support and SDL2 doesn't
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support CD audio. cd_sdl.c needs replacing with cd_linux.c,
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cd_bsd.c etc..
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- In windows, alternative CD drives are accessible by
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"quakespasm -cddev F" (for example)
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- Quakespasm allows loading new games (mods) on the fly with
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"game GAMENAME {-quoth/hipnotic/rogue}"
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- Use "quakespasm -condebug" to save console log to "qconsole.log".
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SDL2 builds no longer generate stdout.txt/stderr.txt.
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Music Playback:
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Quakespasm can play various external music formats, including MP3, OGG
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and FLAC.
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- Tracks should be named like "track02.ogg", "track03.ogg" ... (there
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is no track01) and placed into "Quake/id1/music".
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- Unix users may need some extra libraries installed: "libmad" or
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"libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
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- Use the "-noextmusic" option to disable this feature.
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- As of 0.90.0, music is played back at 44100 Hz by default with no
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need to adjust "-sndspeed".
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- See Quakespasm-Music.txt for more details.
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Controller Support:
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The SDL2 variant of Quakespasm supports Xbox 360 style game
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controllers.
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The default configuration uses the left analog stick for movement and
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the right for looking.
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If your controller doesn't work you can try placing this file
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https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
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in your Quake directory, it is a community-maintained database that
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adds support for more controllers to SDL2.
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Controller Support - Cvars:
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- joy_deadzone_look - Fraction of look stick travel to be deadzone,
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between 0 and 1. Default is 0.175.
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- joy_deadzone_move - Same as above, but for the move stick. Default
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is 0.175.
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- joy_deadzone_trigger - Fraction of trigger range required to
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register a button press on the analog triggers, between 0 and 1.
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Default 0.2.
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- joy_outer_threshold_look - Outer deadzone for the look stick,
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between 0 and 1. Default 0.02.
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- joy_outer_threshold_move - Outer deadzone for the move stick,
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between 0 and 1. Default 0.02.
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- joy_sensitivity_yaw/pitch - Max angular speed in degrees/second
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when looking. Defaults are 240 for yaw (turning left/right) and 130
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for pitch (up/down).
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- joy_exponent - For the look stick, the stick displacement (between
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0 and 1) is raised to this power. Default is 2. A value of 1 would
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give a linear relationship between stick displacement and fraction
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of the maximum angular speed.
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- joy_exponent_move - Same as joy_exponent but for the move stick.
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Default is 2.
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- joy_invert - Set to 1 to invert the vertical axis of the look
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stick.
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- joy_swapmovelook - Set to 1 to swap the left and right analog stick
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functions. Default is 0, move on the left stick, look on the right
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stick.
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- joy_enable - Set to 0 to disable controller support. Default is 1.
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Controller Support - Buttons:
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Some of the controller buttons are hardcoded to allow navigating the
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menu:
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- Back - alias for TAB
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- Start - alias for ESC
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- DPad, analog sticks - mapped to arrow keys
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- A Button - alias for ENTER in menus
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- B Button - alias for ESC in menus
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These buttons can be bound normally:
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- LTRIGGER - Left trigger
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- RTRIGGER - Right trigger
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- LSHOULDER - Left shoulder button
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- RSHOULDER - Right shoulder button
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- LTHUMB - Clicking the left thumbstick
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- RTHUMB - Clicking the right thumbstick
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- ABUTTON
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- BBUTTON
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- XBUTTON
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- YBUTTON
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quakespasm.pak contains a default.cfg which has been updated to give
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some default bindings. L/R shoulder buttons are bound to weapon
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switching, and L/R triggers are jump and attack.
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The controller support started as Jeremiah Sypult's implementation in
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Quakespasm-Rift, and also uses ideas/code from LordHavoc's DarkPlaces.
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4. Compiling and Installation
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See the Downloads section to get the sourcecode, then below for
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platform specific instructions. Quakespasm can also be built with the
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cross-platform Codeblocks.
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Quakespasm's (optional) custom data is now stored in the file
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quakespasm.pak. This file should be placed alongside your quakespasm
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binary and id1 directory.
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Compiling for Linux/Unix:
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After extracting the source tarball, "cd Quake" and edit the Makefile
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for music options.
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Streaming music playback requires "libmad" or "libmpg123" for MP3, and
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"libogg" and "libvorbis" for OGG files.
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Then type "make" to compile the program, and copy the "quakespasm"
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binary (and "quakespasm.pak") to your Quake game directory.
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Compile time options include
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- make DO_USERDIRS=1 to include user directories support
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- make DEBUG=1 for debugging
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- make SDL_CONFIG=/PATH/TO/sdl-config for unusual SDL installations
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- make USE_SDL2=1 to compile against SDL2 instead of SDL-1.2
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Compiling for Windows:
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QuakeSpasm developers cross-compile windows binaries using MinGW-w64
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<http://mingw-w64.sf.net> and MinGW <https://mingw.osdn.io>. The
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project can also be built using Microsoft Visual Studio 2005 and newer
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versions.
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Compiling for Mac OS X:
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A Quakespasm App (including program launcher and update framework) can
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be made using the Xcode template found in the MacOSX directory.
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Alternatively, have a look at Makefile.darwin for more instructions on
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building from a console.
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Quake '2021 re-release':
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QuakeSpasm 0.94 has support for playing the 2021 re-release content:
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Copy the quakespasm binary to your rerelease installation and run as
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you normally do.
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5. Changes
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Changes in 0.96.0:
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- Adjustments to joystick defaults, behaviour (patch by Chris Cowan).
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See the "Controller support / Cvars" section above.
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- Fix for a mouse grabbing issue on macOS.
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- Add missing support for -ip command line option on unix / macOS.
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- Bump the progs execution runaway loop limit to 16M.
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- Bump the MAXALIASFRAMES limit to 1024.
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- Increase chase cam target trace distance to allow for chasecam to
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function in large open maps (useful e.g. for the func_vehicle mod.)
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- Fix on-screen keyboard showing up suddenly on Steam Deck when
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starting a map.
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- Fix a memory leak when exiting game in SDL2 builds.
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- Fix console animation with scr_conspeed <= 0.
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- Minor code cleanups. Updated third party code, e.g. SDL, music
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codecs, etc.
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- Thanks to Andrei Drexler, Chris Cowan and Maciej Olędzki for their
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patches.
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Changes in 0.95.1:
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- Allow mixing lit and unlit textures in the same map.
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- Water texture mipmapping support - fixes glistening effect on
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distant water.
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- Fix screen flashes in some maps with AMD's new drivers.
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- Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp
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- Fix possible file pointer leak in game load code.
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- Minor code cleanups. Updated third party code, e.g. SDL, music
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codecs, etc.
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- Thanks to 'temx' for his patches.
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Changes in 0.95.0:
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- Add support for lit water (patch contributed by Josiah Jack, with
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fixes from Eric Wasylishen.)
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- Add model scale support -- requires protocol 999. (Original patch
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contributed by Josiah Jack with fixes from temx and Andrei Drexler.
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Thanks to Eric Wasylishen, MH and Spike for useful discussions.)
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- Add sv_cheats cvar for 2021 rerelease (patch from Andrei Drexler).
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- Clear the startdemo list on game change (patch by Andrei Drexler).
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- Try light trace from entity origin first (patch by Andrei Drexler).
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- Backport a few fixes to the bundled SDL2-2.0.22 version.
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Changes in 0.94.7:
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- Fix console history buffer wrapping.
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- Fix wrong external texture use after vid_restart.
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- Update lodepng from mainstream git.
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- Miscellaneous source code cleanups.
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Changes in 0.94.6:
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- Server protocol size check fixes for sounds and particles.
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- An invalid memory access fix in the jpg screenshot writer.
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- Basic dependency tracking in Makefiles.
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- Backported a few fixes to the bundled SDL2-2.0.22 version.
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- Minor build fix for C++ compilers.
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- Other small improvements elsewhere in the code.
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Changes in 0.94.5:
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- Compatibility with new SDL2 versioning scheme.
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- Revised min/max/clamp macros' usage.
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- Fixed a potential undefined behavior in R_DrawAliasModel.
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- Fixed parsing of the time argument of svc_fog server message. (it
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has been broken for more than 20 years and has never seem to have
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been used.)
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- Other small improvements elsewhere in the code.
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- Backported a few fixes to the bundled SDL2-2.0.22 version.
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Changes in 0.94.4:
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- Fixed getting stuck with loading plaque upon attempting to load a
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bad save from the menu
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- Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain
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- Fixed intermission camera angles during demo playback
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- Don't reset onground flag on every new server message
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- Re-enabled title demos by default (turn off with cl_startdemos 0)
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- Don't autoplay next demo after a timedemo
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- Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon
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- Fixed serverinfo off-by-one nummodels/numsounds for protocol 15
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- Support for Quake 2021 update 3
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- Implemented quad/pentagram dlights for Quake 2021 rerelease
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- Implemented 2021 rerelease localsound builtin & svc_localsound (56)
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- Several other improvements to Quake 2021 rerelease support
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- Several other small fixes and improvements all over the code
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- Updated third party code (SDL, lodepng, miniz, some of the codecs,
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etc.)
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- Thanks to Andrei Drexler, 'atsb' and 'temx' for their several
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patches.
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Changes in 0.94.3:
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- Handle sky textures with non-standard sizes and warn about them
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(e.g. ad_tears)
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- Allow loading textures not aligned to 16 pixels and warn about them
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(eg. the horde2 map of Dimension of the Machine from 2021 rerelease
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update/2.)
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- Updated included SDL2 to latest version 2.0.18.
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Changes in 0.94.2:
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- 2021 rerelease: Support for playing the latest update.
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- 2021 rerelease: Fix pitch black models in lit areas in DOTM.
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- 2021 rerelease: Fix black candles in the DOTM start map.
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- 2021 rerelease: Look for QuakeEX.kpf under userdir, too.
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Changes in 0.94.1:
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- Fix lightmap issues after vkQuake surface mark/cull optimizations
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merge (sf.net bug/50)
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Changes in 0.94.0:
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- Initial support for playing the 'Quake 2021 re-release' content
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(thanks to Andrei Drexler for bulk of the work, Guillaume Plourde
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for Q64 bsp format support.)
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- Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
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- Fixed buffer overflow with large char skybox names (sf.net bug/38)
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- Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)
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- OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)
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- OpenGL: merged surface mark & cull optimizations from vkQuake.
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- Compensate viewmodel distortion at fov > 90 (based on code from
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Qrack, thanks to Andrei Drexler for the patch.)
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- Raised MAX_GLTEXTURES limit from 2048 to 4096 for now.
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- Changed 'model has a skin taller than 480' error into a warning
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- Reject lit files if they're the wrong size (eg hipnotic/start.bsp
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vs id1/start.lit or just a bsp that no longer has any coloured
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lits, etc)
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- External ent files are now versioned using 4 digit crc of the
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original map's ents, like e1m1@c49d.ent, which is much safer. The
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old method (e.g. e1m1.ent) still works but isn't recommended.
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- Support for external vis files.
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- Save: remove CR/LFs from level name to avoids broken saves, e.g.
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with autumn_sp map.
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- Music: improvements to mp3 tag detection / skipping.
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- Music: umx loader fix for malformed / crafted files.
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- New console command music_jump: Jump to given order in music, like
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Unreal's music change - only for module (tracker) music.
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- Updated third-party libraries (music codecs, SDL, etc.) Other minor
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fixes, tidy-ups and protability tweaks.
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- Source repository moved to git.
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Changes in 0.93.2:
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- Lightmaps are now dynamically allocated (from QSS), and
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BLOCK_WIDTH/HEIGHT raised from 128 to 256.
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- Fixed several uncheked limits that would crash the Slayer's
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Testaments mod (sf.net bug #33).
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- Raised MAXALIASTRIS from 2048 to 4096, so that the Slayer's
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Testaments mod works.
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- Fixed 'pants' and 'shirt' types so that those textures load
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correctly on platforms where char type is unsigned by default
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(sf.net bug #28).
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- Windows audio: WASAPI-enabled SDL2 dlls function properly now.
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- Update the third-party libraries. Other fixes/cleanups.
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Changes in 0.93.1:
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- Fixed a fog regression which was introduced in 0.93.0.
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- Fixed a crash (buffer overflow) with invalid vis data.
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- Fixed buttons crushing players in 64-bit builds.
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- Change controller movement to use cubic easing by default; added
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"joy_exponent_move" cvar.
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- config.cfg is no longer written in case of a Sys_Error.
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- Fixed Opus encoded cd tracks not being recognized as ripped tracks.
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- Update the third-party libraries. Other fixes/cleanups.
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Changes in 0.93.0:
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- Raise default "joy_deadzone_trigger" cvar to 0.2.
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- Raise console buffer size to 1MB.
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- Raise MAX_STATIC_ENTITIES from 512 to 4096.
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- Raise MAX_STACK_DEPTH from 32 to 64.
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- Raise command buffer size from 8K to 256K to support large configs.
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- Remove MAX_EFRAGS and MAX_MAP_LEAFS limits.
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- Remove "Loadgame buffer overflow" limit, which could happen when
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loading DP or QSS saves.
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- Adjust "exceeds standard limit of" debug warnings to include the
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actual QS limit.
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- Change "game" command to now exec quake.rc.
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- Change "games" / "mods" commands to list all subdirectories.
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- Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.
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- Alpha-masked model support. (MF_HOLEY: 0x4000).
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- Invalid skin index now draws skin 0 (WinQuake behaviour) instead of
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blue checkerboard.
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- Change default screenshot format to png. The 'screenshot' command
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now supports optional format (tga, png or jpg) and quality (1-100)
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arguments.
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- Revert "always run" changes from 0.85.9 and move the QuakeSpasm
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customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to
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scale forward/side/up speed by "cl_movespeedkey" (usually 2), and
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to make "speedkey" act as "slowkey".
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- Change the "always run" menu option to offer three choices:
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off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200)
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vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400)
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quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
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- New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2,
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1/3, or 1/4 resolution.
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- New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position
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(from MarkV).
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- New "find" / "apropos" command, searches for commands/cvar names
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for the given substring (from Spike).
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- New "randmap" command for loading a random map.
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- New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage",
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"gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for
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tuning the strength of specic view blends.
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|
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- GL2 renderer: use a GLSL shader for world faces. Fixes reports of
|
|
integrated+discrete GPU laptops having inconsistent fog rendering.
|
|
|
|
- Fix macOS startup delay (avoid calling gethostbyname() for ".local"
|
|
hostnames).
|
|
|
|
- Fix memory corruption in PF_lightstyle with out of bounds
|
|
lightstyles.
|
|
|
|
- Fix crash in BoundPoly with polygons extending beyond +/-9999.
|
|
|
|
- Fix QS window to stay on the current monitor when changing video
|
|
modes (SDL2 only).
|
|
|
|
- Fix possible freeze in SV_TouchLinks regardless of what QC does in
|
|
the touch function.
|
|
|
|
- Fix for maps with empty strings for vector keys (e.g. "origin");
|
|
don't read uninitialized memory.
|
|
|
|
- Support for Open Watcom compiler.
|
|
|
|
- Update the third-party libraries.
|
|
|
|
|
|
Changes in 0.92.1:
|
|
|
|
- Fixed large menu scale factors (was broken in 0.92.0).
|
|
|
|
- Fixed PAUSE key (was broken in 0.92.0).
|
|
|
|
- Updated some of the third-party libraries.
|
|
|
|
|
|
Changes in 0.92.0:
|
|
|
|
- SDL2 Game Controller support.
|
|
|
|
- Contrast support with new "contrast" cvar, behaving the same as
|
|
MarkV. It may be a useful alternative to the existing gamma control
|
|
for laptops in a bright environment, etc. Raising contrast gives
|
|
less of a gray/washed out look than raising gamma, but at a
|
|
disadvantage: colors near white get clipped to white.
|
|
|
|
- RMQ protocol (999) support, adapted from RMQEngine.
|
|
|
|
- New "-protocol x" command line option. Accepted values for 'x' are
|
|
15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ).
|
|
|
|
- New "setpos" console command.
|
|
|
|
- New "vid_borderless" cvar for getting a borderless window.
|
|
|
|
- Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from
|
|
256 to 512 in order to handle the oms3 map pack.
|
|
|
|
- Server edicts are now allocated using malloc instead of allocating
|
|
on the hunk.
|
|
|
|
- gl_clear now defaults to 1.
|
|
|
|
- Fix items falling out of the world on oms3.bsp on SSE builds.
|
|
|
|
- Worked around an OSX 10.6 driver bug when using FSAA, which was
|
|
leading to an unplayable HOM effect on the rest of the screen.
|
|
|
|
- Fix wrong trace endpoint from the tracepos console command.
|
|
|
|
- Updated some of the third-party libraries. Other fixes/clean-ups.
|
|
|
|
|
|
Changes in 0.91.0:
|
|
|
|
Bugfixes:
|
|
|
|
- Fix unwanted fog mode change upon video restart.
|
|
|
|
- Work around Intel 855 bug in status bar drawing with "r_oldwater 0"
|
|
and "scr_sbaralpha 0".
|
|
|
|
- Fix an obscure GLSL bug where changing gamma would result in the
|
|
screen turning to noise.
|
|
|
|
- Fix GLSL gamma causing the tiled screen border to turn white when
|
|
"sizedown" is used.
|
|
|
|
- Fix an alias model VBO renderer bug where a model not precached
|
|
during map start wouldn't be drawn.
|
|
|
|
- Fix the order of OpenGL context creation and window creation in
|
|
SDL2 video.
|
|
|
|
- Fix a calling convention issue in windows DPI awareness function
|
|
pointers.
|
|
|
|
- Fix a random texture recoloring after video mode change.
|
|
|
|
- Fix a liquid turning to garbage after several video mode changes
|
|
and "r_oldwater 0".
|
|
|
|
- Fix a wrong alpha-sorting bug introduced in 0.90.1.
|
|
|
|
- Fix "flush" command not reloading mdl's from disk (bug introduced
|
|
in 0.90.1).
|
|
|
|
- Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
|
|
|
|
- Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
|
|
|
|
Visual improvements:
|
|
|
|
- New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
|
|
specific liquid opacities (from DirectQ/RMQEngine, non-archived,
|
|
default to 0), and new worldspawn keys _wateralpha, _lavaalpha,
|
|
_slimealpha, _telealpha, _skyfog (unique to Quakespasm, similar to
|
|
the behaviour of the "fog" worldspawn key).
|
|
|
|
- GLSL gamma is now supported on older hardware without NPOT
|
|
extension.
|
|
|
|
Interface improvements:
|
|
|
|
- New r_pos command to show player position.
|
|
|
|
- NaN detection in traceline with "developer 1" set now warns instead
|
|
of errors.
|
|
|
|
Code cleanup / Other:
|
|
|
|
- Update third-party libraries.
|
|
|
|
Raised limits:
|
|
|
|
- Default max_edicts 8192 (was 2048) and no longer saved to
|
|
config.cfg.
|
|
|
|
- Default heapsize 256 MB (was 64 MB).
|
|
|
|
- Default zone 4 MB (was 384 KB).
|
|
|
|
- Raised MAX_SFX to 1024 (was 512).
|
|
|
|
|
|
Changes in 0.90.1:
|
|
|
|
Bugfixes:
|
|
|
|
- Fix dynamic light artifact where changing lightmap are rendered one
|
|
frame late (bug introduced in 0.90.0).
|
|
|
|
- Fix texture memory leak when changing video modes with SDL2.
|
|
|
|
- Fix a rare incorrect mdl lighting on 64-bit builds. (details here:
|
|
https://forums.insideqc.com/viewtopic.php?f=3&t=5620)
|
|
|
|
- Fix fullbrights turning black after "kill" command (bug introduced
|
|
in 0.90.0).
|
|
|
|
- Clear all fog values on map change to prevent colored fog carrying
|
|
over to jam3_tronyn.bsp.
|
|
|
|
- Allow loading saves with } character in quoted strings, fixes issue
|
|
with retrojam1_skacky.bsp.
|
|
|
|
- Fix viewmodel not lerping on extended-limit maps.
|
|
|
|
- Fix crash on out-of-bounds skin number.
|
|
|
|
Performance:
|
|
|
|
- Use multithreaded OpenGL on OS X for better performance.
|
|
|
|
- New, faster mdl renderer using GLSL. Disable with "-noglslalias".
|
|
|
|
Visual improvements:
|
|
|
|
- New gamma correction implementation using GLSL. Fixes all known
|
|
gamma issues (affecting the full display, persisting after
|
|
quitting, or darkening the screen on OS X). Disable with
|
|
"-noglslgamma".
|
|
|
|
- Use high-quality water by default (r_oldwater 0).
|
|
|
|
- Shadows use stencil buffer to avoid overlapping artifacts (from
|
|
MarkV.)
|
|
|
|
- r_noshadow_list cvar added (from MarkV.)
|
|
|
|
Interface improvements:
|
|
|
|
- Support pausing demo playback with the "pause" command.
|
|
|
|
- Autocompletion for "game", "record", "playdemo".
|
|
|
|
- Experimental windowed fullscreen mode available with
|
|
vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon
|
|
entering fullscreen mode the next time.)
|
|
|
|
- Silence "exceeded standard limit" messages unless developer cvar is
|
|
>= 1.
|
|
|
|
- Some spam moved from developer 1 to 2: "can't find tga/lit/ent",
|
|
"trying to load ent", "bad chunk length", "meshing",
|
|
"PR_AlocStringSlots: realloc'ing"
|
|
|
|
Code cleanup:
|
|
|
|
- Clean up IDE project files to build on fresh systems.
|
|
|
|
- Update 3rd-party libraries.
|
|
|
|
|
|
Changes in 0.90.0:
|
|
|
|
- Fix issues on Windows systems with DPI scaling.
|
|
|
|
- Unix/Mac user directories support. Disabled by default,
|
|
'make DO_USERDIRS=1' to enable it.
|
|
|
|
- SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
|
|
|
|
- Revised keyboard input code.
|
|
|
|
- Revised/improved the 'game' command, i.e. on-the-fly mod changing.
|
|
It now accepts an optional second argument for mission packs or
|
|
quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for
|
|
WarpSpasm: "game warp -quoth"
|
|
|
|
- Command line: "-game {quoth/hipnotic/rogue}" is now treated the
|
|
same as -quoth, -hipnotic, or -rogue.
|
|
|
|
- Console speed now resolution-independent.
|
|
|
|
- Disabled gl_zfix, which caused glitches and is undesirable for new
|
|
maps. Replacement .ent files to fix z-fighting for several id1 maps
|
|
added to quakespasm.pak.
|
|
|
|
- PF_VarString buffer bumped to 1024, avoids truncated centerprints
|
|
from the 'In The Shadows' mod.
|
|
|
|
- Support for opengl non-power-of-two-textures extension (disable
|
|
with command line: "-notexturenpot".)
|
|
|
|
- Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer)
|
|
for world and brush models (disable with command line: "-novbo".)
|
|
|
|
- Antialiasing (FSAA) support (command line: -fsaa x, where x can be
|
|
0, 2, 4, 8).
|
|
|
|
- Fence textures support.
|
|
|
|
- Dynamic light speedup. Speedup loading of tga and pcx external
|
|
images.
|
|
|
|
- Brush model drawing speedup.
|
|
|
|
- Support for BSP2 and 2PSB map formats.
|
|
|
|
- Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as
|
|
compile-time options.
|
|
|
|
- Music and sfx now mixed at 44100 Hz to avoid downsampling music.
|
|
Low-pass filter applied to the sfx if -sndspeed is 11025 (the
|
|
default), to preserve the same sound quality as 0.85.9. New
|
|
-mixspeed option sets the rate for mixing sfx and music, and output
|
|
to the OS (default 44100), setting it to 11025 reverts to 0.85.9
|
|
behaviour. New snd_filterquality cvar, value can be between 1
|
|
(emulate OS X resampler) and 5 (emulate Windows resampler),
|
|
controls the sound of the low-pass filter.
|
|
|
|
- Better Hor+ field of view (FOV) scaling behavior.
|
|
|
|
- Better cross-map demo playback support.
|
|
|
|
- Fix screenshots when screen width isn't a multiple of 4.
|
|
|
|
- Fix a lighting glitch due to floating point precision.
|
|
|
|
- Fix a looping sounds glitch.
|
|
|
|
- Fix a vulnerability in file extension handling. Tighten path
|
|
handling safety.
|
|
|
|
- Initialize opengl with 24-bit depth buffer at 32 bpp.
|
|
|
|
- Reset all models upon gamedir changes. (Fixes failures with mods
|
|
using custom content.)
|
|
|
|
- Fix broken behavior upon gamedir changes if -basedir is specified
|
|
on the command line.
|
|
|
|
- NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
|
|
|
|
- MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
|
|
|
|
- MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or
|
|
flickering brush models in some situations. Also, if an entity is
|
|
visible from MAX_ENT_LEAFS or more leafs, we now always send it to
|
|
the client.
|
|
|
|
- Fix cvar cycle command not working sometimes.
|
|
|
|
- Host_Error upon missing models. (Prevents segmentation faults.)
|
|
|
|
- Change sv_aim default value to 1 (i.e. turn off autoaim)
|
|
|
|
- Add 'prev' and 'next' keywords to the 'cd' command.
|
|
|
|
- Work around a linux cdrom issue (playback might not start for a
|
|
while after a stop).
|
|
|
|
- Quakespasm content customization moved from engine-embedded into a
|
|
new optional quakespasm.pak file.
|
|
|
|
- Version bumped to 0.90.0 (because Quakespasm has a decent life of
|
|
it's own)
|
|
|
|
- Other fixes and clean-ups.
|
|
|
|
|
|
Changes in 0.85.9:
|
|
|
|
- Fixes for several undefined behaviors in C code (gcc-4.8 support.)
|
|
|
|
- Implemented Hor+ style field of view (FOV) scaling, useful for
|
|
widescreen resolutions. Configured by new cvar fov_adapt: set it to
|
|
1 and your fov will be scaled automatically according to the
|
|
resolution. Enabled by default.
|
|
|
|
- Adjusted string buffers for PR_ValueString and friends to fix
|
|
crashes with excessively long global strings seen in some rude
|
|
mods.
|
|
|
|
- Toned down warning messages from PF_VarString() a bit.
|
|
|
|
- Fixed Fitzquake's map existence check in changelevel (used to leak
|
|
file handles which would end up in a Sys_Error() due to consuming
|
|
all free handles if many maps reside not in pak files.)
|
|
|
|
- Fixes/cleanups in chat mode handling. Client no longer gets stuck
|
|
in chat mode upon disconnect.
|
|
|
|
- Mouse grab/key_dest fixes and key cleanups.
|
|
|
|
- The "speedkey" now acts as "slowkey" when "always run" is on.
|
|
|
|
- Support for demo recording after connection to server. (thanks to
|
|
Baker for a patch)
|
|
|
|
- Corner case fixes in COM_Parse() for quoted strings and support for
|
|
C-style /*..*/ comments.
|
|
|
|
- Changed lightmaps to GL_RGBA instead of GL_RGB.
|
|
|
|
- Better parse for opengl extensions list (from quakeforge.)
|
|
|
|
- Vsync saving/loading fixes.
|
|
|
|
- Fixed pointfile loading.
|
|
|
|
- Multiple cleanups in gl_vidsdl.c.
|
|
|
|
- Opus music decoding support (as an optional patch only.)
|
|
|
|
- Several other minor fixes/cleanups.
|
|
|
|
|
|
Changes in 0.85.8:
|
|
|
|
- Made Quake shareware 1.00 and 1.01 versions to be recognized
|
|
properly.
|
|
|
|
- Fixed control-character handling in unicode mode. Keyboard input
|
|
tweaks.
|
|
|
|
- Made the keypad keys to send separate key events in game mode.
|
|
|
|
- Text pasting support from OS clipboard to console. (windows and
|
|
macosx.)
|
|
|
|
- Support for the Apple (Command) key on macosx.
|
|
|
|
- Fixed increased (more than 32) dynamic lights.
|
|
|
|
- Music playback: Made sure that the file's channels count is
|
|
supported.
|
|
|
|
- Support for Solaris.
|
|
|
|
- Switched to using libmad instead of libmpg123 for MP3 playback on
|
|
Mac OS X.
|
|
|
|
- Better support for building the Mac OS X version using a makefile,
|
|
support for cross-compiling on Linux.
|
|
|
|
- Fixed a minor intermissions glitch.
|
|
|
|
- Increased string buffer size from 256 to 384 for PF_VarString to
|
|
work around broken mods such as UQC.
|
|
|
|
- Restored original behavior for Quake registered version detection.
|
|
|
|
- Minor demo recording/playback tweaks.
|
|
|
|
- Minor tweaks to the scale menu option.
|
|
|
|
- unbindall before loading stored bindings (configurable by new cvar
|
|
cfg_unbindall, enabled by default.)
|
|
|
|
- New icon.
|
|
|
|
- Miscellaneous source code cleanups.
|
|
|
|
|
|
Changes in 0.85.7:
|
|
|
|
- Added support for cross-level demo playback
|
|
|
|
- gl_texturemode is reimplemented as a cvar with a callback and the
|
|
setting is automatically saved to the config
|
|
|
|
- Fixed execution of external files without a newline at the end
|
|
|
|
- Reduced memory usage during reloading of textures
|
|
|
|
- Fixed compilation on GNU/kFreeBSD (Debian bug #657793)
|
|
|
|
- Fixed backspace key on Mac OS X
|
|
|
|
- Disable mouse acceleration in Mac OS X
|
|
|
|
- Worked around recursive calling of the anisotropic filter callback
|
|
|
|
- Console word wrap and long input line fixes
|
|
|
|
- Verified correct compilation by clang (using v3.0)
|
|
|
|
- Several other small changes mostly invisible to the end-user
|
|
|
|
|
|
Changes in 0.85.6:
|
|
|
|
- More work for string buffer safety
|
|
|
|
- Reverted v0.85.5 change of not allowing deathmatch and coop cvars
|
|
to be set at the same time (was reported for possibility of causing
|
|
compatibility issues with mods)
|
|
|
|
- Several cleanups/changes in the cvar layer
|
|
|
|
- Minor SDL video fixes.
|
|
|
|
|
|
Changes in 0.85.5:
|
|
|
|
- SDL input driver updated adding native keymap and dead key support
|
|
to the console
|
|
|
|
- Fixed a crash in net play in maps with extended limits
|
|
|
|
- Verified successful compilation using gcc-4.6.x
|
|
|
|
- Added workaround against GL texture flicker (z fighting),
|
|
controlled by new cvar 'gl_zfix'
|
|
|
|
- Read video variables early so that a vid_restart isn't necessary
|
|
after init
|
|
|
|
- mlook and lookspring fixes
|
|
|
|
- Added support for loading external entity files, controlled by new
|
|
cvar 'external_ents'
|
|
|
|
- Made mp3 playback to allocate system memory instead of zone
|
|
|
|
- Some updates to the progs interpreter code
|
|
|
|
- Fixed r_nolerp_list parsing code of fitzquake
|
|
|
|
- Made sure that deathmatch and coop are not set at the same time
|
|
|
|
- Several code updates from uHexen2 project, several code cleanups.
|
|
|
|
|
|
Changes in 0.85.4:
|
|
|
|
- Implement music (OGG, MP3, WAV) playback
|
|
|
|
- A better fix for the infamous SV_TouchLinks problem, no more hard
|
|
lockups with maps such as "whiteroom"
|
|
|
|
- Add support for mouse buttons 4 and 5
|
|
|
|
- Fix the "unalias" console command
|
|
|
|
- Restore the "screen size" menu item
|
|
|
|
- Fixed an erroneous protocol check in the server code
|
|
|
|
- Raised the default zone memory size to 384 kb
|
|
|
|
- Raised the default max_edicts from 1024 to 2048
|
|
|
|
- Revised lit file loading, the lit file must be from the same game
|
|
directory as the map itself or from a searchpath with a higher
|
|
priority
|
|
|
|
- Fixed rest of the compiler warnings
|
|
|
|
- Other minor sound and cdaudio updates
|
|
|
|
|
|
Changes in 0.85.3:
|
|
|
|
- Fix the "-dedicated" option (thanks Oz) and add platform specific
|
|
networking code (default) rather than SDL_net
|
|
|
|
- Much needed OSX framework stuff from Kristian
|
|
|
|
- Add a persistent history feature (thanks Baker)
|
|
|
|
- Add a slider for scr_sbaralpha, which now defaults to 0.95
|
|
(slightly transparent, allowing for a nicer status bar)
|
|
|
|
- Allow player messages longer than 32 characters
|
|
|
|
- Sockaddr fix for FreeBSD/OSX/etc networking
|
|
|
|
- Connect status bar size to the scale slider
|
|
|
|
- Include an ISNAN (is not-a-number) fix to catch the occassional
|
|
quake C bug giving traceline problems
|
|
|
|
- Enumerate options menus
|
|
|
|
- Add a "prev weapon" menu item (from Sander)
|
|
|
|
- Small fix to Sound Block/Unblock on win32
|
|
|
|
- Lots of code fixes (some from uhexen2)
|
|
|
|
- Sys_Error calls Host_Shutdown
|
|
|
|
- Added MS Visual Studio support
|
|
|
|
- Add a "-cd" option to let the CD Player work in dedicated mode, and
|
|
some other CD tweaks.
|
|
|
|
|
|
Changes in 0.85.2:
|
|
|
|
- Replace the old "Screen size" slider with a "Scale" slider
|
|
|
|
- Don't constantly open and close condebug log
|
|
|
|
- Heap of C clean-ups
|
|
|
|
- Fix mapname sorting
|
|
|
|
- Alias the "mods" command to "games"
|
|
|
|
- Block/Unblock sound upon focus loss/gain
|
|
|
|
- NAT (networking protocol) fix
|
|
|
|
- SDLNet_ResolveHost bug-fix allowing connection to ports other than
|
|
26000
|
|
|
|
- Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an
|
|
old fitzquake-0.85 bug which used to cause segfaults depending on
|
|
the compiler.
|
|
|
|
- Accept commandline options like "+connect ip:port"
|
|
|
|
|
|
Changes in 0.85.1:
|
|
|
|
- 64 bit CPU support
|
|
|
|
- Restructured SDL sound driver
|
|
|
|
- Custom conback
|
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- Tweaked the command line completion and added a map/changelevel
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autocompletion function
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- Alt+Enter toggles fullscreen
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- Disable Draw_BeginDisc which causes core dumps when called
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excessively
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- Show helpful info on start-up
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- Include real map name (sv.name) and skill in the status bar
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- Remove confirm quit dialog
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- Don't spam the console with PackFile seek requests
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- Default to window mode
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- Withdraw console when playing demos
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- Don't play demos on program init
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- Default heapsize is 64 MB.
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- Changes to default console alpha, speed
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- Changes to cvar persistence gl_flashblend (default 0), r_shadow,
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r_wateralpha, r_dynamic, r_novis.
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6. Copyright
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|
|
- Quake and Quakespasm are released under the GNU GENERAL PUBLIC
|
|
LICENSE Version 2: http://www.gnu.org/licenses/gpl-2.0.html
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|
- Quakespasm console background image by AAS, released under the
|
|
CREATIVE COMMONS PUBLIC LICENSE:
|
|
http://creativecommons.org/licenses/by/3.0/legalcode
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7. Contact
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|
|
- QuakeSpasm Project page:
|
|
https://sourceforge.net/projects/quakespasm/
|
|
- Bug reports:
|
|
https://sourceforge.net/p/quakespasm/bugs/
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8. Links
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|
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- QuakeSpasm Homepage: http://quakespasm.sourceforge.net
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- Downloads: http://quakespasm.sourceforge.net/download.htm
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|
- FitzQuake Homepage: https://celephais.net/fitzquake/
|
|
- Func Quakespasm forum:
|
|
https://celephais.net/board/view_thread.php?id=60452
|
|
- Inside3D forums: https://forums.insideqc.com
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