md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
in quakespasm, and remove all others.
- image.c: disable decoder, ancillary chunks and error text support
by defining the relevant LODEPNG_NO_??? macros.
(Image_WritePNG): make use of upsidedown parameter for symmetry
with Image_WriteJPG(). print an error message in case of encoding
failure if error text support is enabled.
(Image_WriteSTB): rename to Image_WriteJPG, adjust for jpg writing
only. remove the old Image_WriteJPG wrapper.
(enum imageformat_t): remove.
(CopyFlipped): constify the data parameter.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1468 af15c1b1-3010-417e-b628-4374ebc0bcbd
Add optional format and quality args to "screenshot" command,
can specify tga, png, jpg
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1465 af15c1b1-3010-417e-b628-4374ebc0bcbd