Commit graph

4 commits

Author SHA1 Message Date
Sander van Dijk
e4d99195bf quakespasm.pak: More z-fighting workarounds.
This fixes:

e1m4:
- The secret doors in the room with the five quake-logo buttons on the floor (when open).

e2m2:
- The platform in the water behind the gold key door (when down).
- The wallpiece that pushes the player into the gold key room (when "closed").


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1134 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-11-02 19:16:35 +00:00
Sander van Dijk
17c51df017 quakespasm.pak: add several .ent files to prevent z-fighting
fixed so far:
e1m1: quad secret elevator (when down)
e1m2: exit doors (when open)
e2m3: rockets secret doors (when open)
e2m7: bars in front of the exit doors (when raised)



git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@989 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-07 19:33:38 +00:00
Ozkan Sezer
342c135a12 set executable property on mkpak.sh
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@971 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-08-20 09:20:03 +00:00
Sander van Dijk
1cdf1f400d Add a Bourne Shell PAK file writer (remove qpakman dependency).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@964 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-08-11 19:59:52 +00:00