Commit graph

24 commits

Author SHA1 Message Date
Ozkan Sezer
b9032b7815 copyright years, general tidy-up, remove unused d_ifacea.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1059 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 08:55:46 +00:00
Ozkan Sezer
ad2905b5e4 bumped version to 0.90.0
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1033 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-16 09:05:36 +00:00
Eric Wasylishen
24f4a2dab4 SDL2 support, if USE_SDL2 defined.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@987 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-05 19:34:43 +00:00
Ozkan Sezer
3642bb5dd5 bump default heap size to 72mb and zone size to 512kb in 64 bit builds.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@853 af15c1b1-3010-417e-b628-4374ebc0bcbd
2013-07-09 05:50:04 +00:00
Ozkan Sezer
50e014d050 Updated support for building the OSX versions using Makefile.darwin. Do
not rely on sdl-config on OSX Framework builds, define new SDL_FRAMEWORK
and NO_SDL_CONFIG preprocessor macros to indicate that and include SDL.h
with the "SDL" subdirectory name included. Add new libmad and ogg/vorbis
headers and static and dynamic libraries for macosx. Xcode project files
need further updating.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@699 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-08-16 04:51:41 +00:00
Ozkan Sezer
88c0c09e88 main_sdl.c: added SDL version check at runtime requiring at least SDL-1.2.10
and rejecting SDL >= 1.3.x.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@533 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-22 21:20:19 +00:00
Ozkan Sezer
9d809a3687 SDL input driver: updated from the uHexen2 project adding native keymap
and dead key support to the console, thanks to Sander van Dijk.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@524 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-16 14:11:37 +00:00
Ozkan Sezer
2b919188d6 renamed Sys_FloatTime to Sys_DoubleTime (the thing always returned double
you know..) and adjusted all callers accordingly.  changed Sys_Sleep() to
take a milliseconds argument, added implementations for unix (usleep) and
windows (Sleep).

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@512 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-12-12 16:01:01 +00:00
Ozkan Sezer
a85d8dcd6a made global host_parms a pointer, set in main(). adjusted places where
host_parms is used. made COM_Init() and Host_Init() to take no arguments.
made Sys_Init() to set host_parms->userdir: at present, it is set to
host_parms->basedir, to be changed properly when user directories are
implemented.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@443 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-04-19 16:41:45 +00:00
Ozkan Sezer
c53dd74e4d cvar'ize the game loop throttling by adding the new sys_throttle with
a default value of 0.02.  changing its value to 0 disables throttling.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@427 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-02-27 07:05:18 +00:00
Ozkan Sezer
69bdb0855e support for mouse buttons 4 and 5:
* keys.h: add KMOUSE4 and K_MOUSE5 defines after K_MWHEELDOWN
* keys.c: add KMOUSE4 and K_MOUSE5 to the keynames table.
* main_sdl.c: handle SDL_BUTTON_X1 and SDL_BUTTON_X2 for mouse
button events.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@407 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-02-10 16:10:53 +00:00
Steven
7164ac8dc5 Author name change
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@382 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-01-06 20:19:37 +00:00
Ozkan Sezer
d286c4d48f applied a modified version of heritage & quit message by Sander van Dijk
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@381 af15c1b1-3010-417e-b628-4374ebc0bcbd
2011-01-06 20:05:49 +00:00
Ozkan Sezer
6829940b87 main_sdl.c: removed dedicated setup TODO notes. added a new TODO note about
setting up the dedicated server with less memory.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@294 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-08-24 09:11:57 +00:00
Kristian Duske
542da2a2aa git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@272 af15c1b1-3010-417e-b628-4374ebc0bcbd 2010-08-14 19:41:09 +00:00
Steven
7284633062 -bgvolume switch stays... Allows CD music/ambient music to play while minimized
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@242 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-07-26 08:47:11 +00:00
Ozkan Sezer
236d7a62ce Under windows, run the game (windowed), go into a saved game,
press Esc to get the menu, minimize using the mouse on the
window's minimize icon and then restore and you'll have sound
all the same.  HOWEVER: If you minimize by pressing the icon
on the start bar, sound will be lost upon restoring. Or, if
you use alt-tab to get away from the game window the same will
happen. Or, if you run the game fullscreen and use alt-tab to
go to the desktop (alt-tab is the only way I know) you will
lose the sound again.  Here, we are probably are hitting an
SDL_APPACTIVE or SDL_APPINPUTFOCUS event more than once and
since the block counter goes > 1 we are not restoring properly.
For now, making snd_blocked to act as a boolean and not as a
counter fixes the issue.  Hmmm...

* main_sdl.c: Revert revision 238 change, no longer necessary.
* snd_dma.c: Make snd_blocked act as a boolean and not as a
counter.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@241 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-07-25 12:20:17 +00:00
Steven
70dc6cb641 (Some?) Win32/64 does not re-enable sound after app is minimized and restored, so (temporarily?) add a -bgsound switch to disable sound being muted
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@238 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-07-23 20:58:04 +00:00
Ozkan Sezer
d098087606 Reorganize files for platform-specific code:
* sys_sdl_win.c: Copied from sys_sdl.c. Windows-only. Remove unix code.
(Sys_Init): New procedure. Call AllocConsole() and get input and output
handles for dedicated servers.
(Sys_ConsoleInput): Add a windows version.
(Sys_Error): Adjust for the allocated console and use windows api.
Adjust message output. Remove the console timeout, doesn't work somehow.
Just display the console for 3 seconds and then exit. Rely on SDL that
it redirects/logs the stdout/stderr to files.
* sys_sdl_unix.c: Rename from sys_sdl.c. Unix-only. Remove windows code.
(Sys_Init): New procedure.
(Sys_Error): Remove Windows-oriented dedicated server specific code.
Adjust message output.
* sys_sdl.c: Delete.
* sys.h (Sys_Init): Add prototype.
* main_sdl.c (main): Call Sys_Init().
* pl_linux.c (PL_ErrorDialog): Remove terminal printing which Sys_Error
already does.
* pl_osx.m (PL_ErrorDialog): Update from uhexen2.
* pl_win.c: Make icon handle static. whitespace and formatting tidy-up.
* Makefile, Makefile.darwin, Makefile.w32, Makefile.w64: Adjust for the
sys_sdl.c name change to sys_sdl_unix.c and sys_sdl_win.c.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@223 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-06-22 11:01:24 +00:00
Ozkan Sezer
2740f44b92 * gl_vidsdl.c, in_sdl.c, main_sdl.c, net_sdlnet.c, pl_linux.c, pl_osx.m,
pl_win.c, sys_sdl.c: Explicitly include SDL.h in the SDL source files. At
present, quakedef.h already includes SDL.h you may never know what would
happen in the future.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@195 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-06-19 22:50:48 +00:00
Ozkan Sezer
48f7e6ba51 * main_sdl.c: better dedicated server loop.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@186 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-06-19 14:50:48 +00:00
Ozkan Sezer
d29e2927e6 * main_sdl.c: Skip the SDL_Event stuff in dedicated servers.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@184 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-06-19 14:10:19 +00:00
Ozkan Sezer
65a7f903e5 main_sdl.c (main): Remove leading linefeed from the init message.
common.c (COM_InitArgv): Move the leading linefeed to the end of message.

Index: main_sdl.c
===================================================================
--- main_sdl.c	(revision 157)
+++ main_sdl.c	(working copy)
@@ -58,7 +58,7 @@
 	if (!parms.membase)
 		Sys_Error ("Not enough memory free; check disk space\n");
 
-	Con_Printf("\nFitzQuake %1.2f (c) John Fitzgibbons\n", FITZQUAKE_VERSION);
+	Con_Printf("FitzQuake %1.2f (c) John Fitzgibbons\n", FITZQUAKE_VERSION);
 	Con_Printf("SDL port (c) Sleepwalkr, Baker\n");
 	Con_Printf("QuakeSpasm %1.2f.%d (c) Ozkan Sezer, Stevenaaus\n", FITZQUAKE_VERSION, QUAKESPASM_VER_PATCH);
 
Index: common.c
===================================================================
--- common.c	(revision 157)
+++ common.c	(working copy)
@@ -1150,7 +1150,7 @@
 	if (n > 0 && com_cmdline[n-1] == ' ')
 		com_cmdline[n-1] = 0; //johnfitz -- kill the trailing space
 
-	Con_Printf("\nCommand line: %s",com_cmdline);
+	Con_Printf("Command line: %s\n", com_cmdline);
 
 	safe = false;
 


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@158 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-04-27 07:15:19 +00:00
Ozkan Sezer
eafcf39b85 renamed main.c to main_sdl.c.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@142 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-04-24 15:21:59 +00:00
Renamed from Quake/main.c (Browse further)