Shpoike
6394ea27e8
Fix chasecam to deal with the viewmodel change... Also attempt to push it away from walls in a not-so-much-of-a-wallhack kind of way.
2023-07-26 11:18:06 +01:00
Shpoike
2d76417807
Rework how the viewmodel is added to the scene. No more phantom viewmodels with csqc, please.
2023-07-25 15:08:17 +01:00
Shpoike
2c38d5b3e3
Merge remote-tracking branch 'sf/master' into qss
2023-03-18 12:38:25 +00:00
Shpoike
2e01e89a49
Merge tag 'quakespasm-0.95.0' into qss
2023-03-18 11:14:40 +00:00
entryway
a449780bb8
don't draw bounding boxes for freed edicts
2022-11-20 17:51:00 +03:00
Andrei Drexler
9eaeb75fb2
Fix off-by-one error in R_ShowBoundingBoxes
2022-11-10 10:00:00 +03:00
temx
dd8439b767
Factor out scale support, add bmodels and sprites
2022-09-05 23:56:30 +03:00
Ozkan Sezer
947c782f64
Un-revert the model scale patch.
...
See https://github.com/sezero/quakespasm/pull/32 for the followup discussions,
and https://github.com/sezero/quakespasm/pull/36 for the followup patches.
2022-09-05 23:56:20 +03:00
Shpoike
e9822ae936
Fix support for scale with unextended protocol 999.
2022-08-11 20:39:35 +01:00
Ozkan Sezer
e4e914c8a6
reverted the model scale patch :
...
see https://github.com/sezero/quakespasm/pull/32 for the issues
associated with it.
2022-08-11 01:32:00 +03:00
Andrei Drexler
b7122a882d
Simplify scaling in R_AddEfrags and R_CullModelForEntity
2022-08-08 17:03:20 +03:00
Ozkan Sezer
5aa79332f0
minor clean-up after the model scaling patch.
2022-08-08 14:28:28 +03:00
JosiahJack
6ebf6f097a
Add support for model scale
2022-08-08 08:55:00 +03:00
JosiahJack
87835bc3e3
Add support for lit water
2022-08-07 05:31:18 -05:00
Shpoike
0f1c4fca19
Merge remote-tracking branch 'sf/master' into qss
2022-08-04 07:04:30 +01:00
Shpoike
54c646420e
Fix csqc's addentities ignoring scale+colormod, fix culling of scaled entities.
2022-08-02 01:39:04 +01:00
Shpoike
7a97911ff4
Merge tag 'quakespasm-0.94.5' into qss
2022-07-15 14:11:03 +01:00
Ozkan Sezer
2dd6a14ccf
removed r_cache_thrash, showram & co.
2022-07-05 08:50:02 +03:00
Ozkan Sezer
52a3873d44
removed several unused r_speeds globals.
2022-07-05 08:50:02 +03:00
Ozkan Sezer
02b953e993
use C11 _Generic macros for q_min, q_max and CLAMP, if available.
...
.. if not, then use GCC expression macros for them, if available.
2022-06-12 14:32:28 +03:00
Shpoike
26f0bc4682
Merge remote-tracking branch 'sf/master' into qss
...
(cl_startdemos stripped in favour of QSS's existing cl_demoreel cvar. osx project files ignored.)
2022-04-27 22:32:40 +01:00
Ozkan Sezer
c5a45e7e58
move DEG2RAD macro to mathlib.h.
...
From a patch by Andrei Drexler
2022-03-11 23:55:10 +03:00
Shpoike
4ec4cde5f4
Add support for lit water. Move 'newwater' to glsl instead.
2021-11-12 03:28:09 +00:00
Shpoike
154e848d32
Try to fix some connectivity issues.
2021-10-05 06:15:34 +01:00
Shpoike
bad54d50cf
Merge remote-tracking branch 'sf/master' into qss
2021-09-11 04:49:40 +01:00
Shpoike
fb0f83ca00
Add support for SOLID_BSPTRIGGER.
2021-09-08 02:48:30 +01:00
Shpoike
1c8562a021
Add an 'extras' menu for QSS's extra options.
2021-09-06 10:20:58 +01:00
Ozkan Sezer
94db75126c
Fix lightmap issues after vkQuake surface mark/cull optimizations merge
...
Fixes https://sourceforge.net/p/quakespasm/bugs/50/
Extracted from vkquake commits cae39a8fb0, c781043c4f, and e2d6c49b23.
2021-09-04 20:28:24 +03:00
Shpoike
bc9f1482a6
Fix some menuqc scene issues.
2021-09-03 08:52:57 +01:00
Shpoike
7ba6c4474b
Merge Quakespasm's post-fork changes into QSS (rebased to make them compatible)
2021-08-31 06:43:13 +01:00
Shpoike
f675ce9b95
Mask off sky depth after drawing skyrooms, to avoid nasty surprises. Also don't get confused by the viewmodel's depthhack.
2021-08-31 04:59:13 +01:00
Shpoike
bfb0f04708
Fix r_scale with csqc active.
2021-08-31 04:59:13 +01:00
Shpoike
b6df94c807
irrelevant comment updates.
2021-08-31 04:59:13 +01:00
Shpoike
ec2123f042
Add project+unproject csqc builtins, for converting between 2d and 3d space (eg cursor interactions).
2021-08-31 04:59:13 +01:00
Shpoike
0ca6d9ad77
Fix host_errors with csqc+r_showbboxes.
2021-08-31 04:59:13 +01:00
Shpoike
367b799998
r_fastsky should skip skyroom drawing too, for people with really slow computers.
2021-08-31 04:59:12 +01:00
Shpoike
3016b0201f
Fix menuqc-related crash with r_shadows enabled.
2021-08-31 04:59:12 +01:00
Shpoike
54538a054a
Menuqc support. Only tested against menusys so far.
2021-08-31 04:59:12 +01:00
Shpoike
1f521aadb2
Fix bug from resizing the window with glsl gamma in use.
2021-08-31 04:59:12 +01:00
Shpoike
9d15653e46
Add proper collision support for angles on SOLID_BSP entities.
2021-08-31 04:59:12 +01:00
Shpoike
e259d0db52
Add skybox console command for dynamic use (blame sock). Additional args for skyroom speed and axis of rotation.
2021-08-31 04:59:12 +01:00
Shpoike
9a03e77742
Added FTE_ENT_SKIN_CONTENTS support.
2021-08-31 04:59:12 +01:00
Shpoike
81b7ba9e4b
Added FTE_ENT_SKIN_CONTENTS support.
2021-08-31 04:59:12 +01:00
Shpoike
9b023749da
Quick attempt at skyrooms. Seems to work for me. Note that the server's pvs is not opened, nor have I tried to depthmask sky surfaces to avoid leakage. _skyroom "x y z" in worldspawn to use.
2021-08-31 04:59:12 +01:00
Shpoike
ee2ab9a593
Added support for LMSTYLES16 bspx lump, allowing up to 16 lightstyles per face and a lot more switchable light styles.
2021-08-31 04:59:12 +01:00
Shpoike
4d5fd6c688
Implement exteriormodeltoclient
2021-08-31 04:59:11 +01:00
Shpoike
8a7609f3fe
Fix r_showbboxes bug (reported by c0burn)
2021-08-31 04:59:11 +01:00
Spike
f6d31e9db9
Bugfix - make dlights move correctly with respect to moving bsp entities, instead of the light being in the wrong place.
...
Obviously this doesn't affect baked lights, but at least mappers have more control over those.
2021-08-31 04:59:11 +01:00
Spike
fe4b224c7d
Added support for simple csqc.
...
This is a subset of csqc, with alternative entry points that can be invoked by compat wrappers.
Also added sv_gameplayfix_setmodelrealbox cvar. Default value of 1 matches QuakeSpasm, whereas a value of 0 matches vanilla quake's behaviour.
2021-08-31 04:59:11 +01:00
Spike
d76ca606bf
All changes present in QSS-R7, plus
...
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00