return its own copy, which I feel safer with. Adjusted its callers.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@105 af15c1b1-3010-417e-b628-4374ebc0bcbd
name and assining the new port number to net_hostport. based on ProQuake
code. This makes a command line like "+connect ip:port" work.
(Test_f): Call Strip_Port().
(Test2_f): Likewise.
(Datagram_Connect): Likewise.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@103 af15c1b1-3010-417e-b628-4374ebc0bcbd
so that a command line like "+connect ip:port2 works.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@102 af15c1b1-3010-417e-b628-4374ebc0bcbd
This has been referred to by Baker as the NAT fix of ProQuake. Applied upon
Steven's suggestion and it made me able to connect to bigfoot.quake1.net:26001
too.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@98 af15c1b1-3010-417e-b628-4374ebc0bcbd
any purpose for quite some time. added userdir as a new member, user's
directory on UNIX platforms. if user directories are enabled, basedir
and userdir will point to different memory locations, otherwise to the same.
this member will be enabled/used later.
common.c: removed all references to cachedir and com_cachedir which don't
serve any purpose for quite some time.
main (main): removed assingment to cachedir member.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@96 af15c1b1-3010-417e-b628-4374ebc0bcbd
(COM_InitFilesystem): used global com_basedir instead of the automatic
basedir variable.
common.h (com_basedir): added extern.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@95 af15c1b1-3010-417e-b628-4374ebc0bcbd
can call it one after another. will be needed later.
(get_va_buffer): new helper for va().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@92 af15c1b1-3010-417e-b628-4374ebc0bcbd
alias to the existing "mods" command. (this was unintentionally applied in
revision 87, sigh...)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@88 af15c1b1-3010-417e-b628-4374ebc0bcbd
mk_header.c : added tiny C source to generate conback.h header from the lmp.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@79 af15c1b1-3010-417e-b628-4374ebc0bcbd
gl_draw.c (Draw_CheckConback): new proc.
(Draw_Init): moved mod-provided gfx/conback.lmp check form here to
Draw_CheckConback().
draw.h (Draw_CheckConback): added prototype.
gl_texmgr.c (TexMgr_NewGame): call Draw_CheckConback().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@78 af15c1b1-3010-417e-b628-4374ebc0bcbd
and cache the result, instead of doing it everytime.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@77 af15c1b1-3010-417e-b628-4374ebc0bcbd
* .. when running in fitz-compatibility mode (-fitz command line switch)
* .. or when the mods themselves did not provide their own conback image
themselves, ie. the "Q" conback image of id1 is just not wanted. So, just
modify/corrupt the gfx/conback.lmp filename in the id1/pak0.pak file list,
achieving the intention that way.
common.c (kill_id1_conback): new QuakeSpasm customization helper.
(COM_InitFilesystem): call kill_id1_conback() just after adding the id1
directory to the search path when not running in fitzmode.
gl_draw.c (Draw_ConbackPic): when not running in fitzmode, do search for
the gfx/conback.lmp file before loading the embedded custom image to see
whether the mod provided its own conback image.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@76 af15c1b1-3010-417e-b628-4374ebc0bcbd
been happening with the argument completion for the changelevel command after
the completion changes. from Steven.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@75 af15c1b1-3010-417e-b628-4374ebc0bcbd
listed with startdemos: run the game, go into a savegame or start a new
game, type F3 and press Esc enough times to go back to normal view, bring
down the console and enter "timedemo demo1". when the demo ends, the only
thing I was able to *see* was the loading label, no other activity at all,
although I can still do F10 (quit) and blindly press Y to exit the game,
so the engine didn't crash. problem was that CL_NextDemo() didn't check
if an actual nextdemo exists before calling SCR_BeginLoadingPlaque() which
set scr_drawloading to true, so scr_drawloading still remained as true..
fixed thusly.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@71 af15c1b1-3010-417e-b628-4374ebc0bcbd
gcc-4.1 and -O1 and higher From Kevin Shanahan (Tyrann). although the bug is
fixed in gcc, it is safer to have this workaround here.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@70 af15c1b1-3010-417e-b628-4374ebc0bcbd
it into a byte pointer, extracted the mod type from the header by bit shifts.
also removed the unnecessary void pointer variable.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@69 af15c1b1-3010-417e-b628-4374ebc0bcbd
to render, ie. when connected to a server. besides, the refdef must be restored when
it is completed.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@68 af15c1b1-3010-417e-b628-4374ebc0bcbd
replaced memcpy calls for overlapping areas with memmove().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@66 af15c1b1-3010-417e-b628-4374ebc0bcbd
commands. this is not a true argument completion, only a tiny hack for the
two aforementioned commands.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@65 af15c1b1-3010-417e-b628-4374ebc0bcbd
more like bash, showing the maximum matching partial at the first time instead
of auto-completing to the first match.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@64 af15c1b1-3010-417e-b628-4374ebc0bcbd
a VID_Restart will be attempted (hoping ~that~ will succeed..)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@62 af15c1b1-3010-417e-b628-4374ebc0bcbd
host_cmd.c (Host_Startdemos_f): reverted rev.50 change. when not fitzmode,
made it to directly go to the menu instead CL_NetxDemo().
menu.c (M_Main_Key): when not fitzmode, do not CL_NextDemo() for K_ESCAPE
case.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@61 af15c1b1-3010-417e-b628-4374ebc0bcbd
because the SDL port seems to have removed the "use mouse" entry in the
options menu.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@58 af15c1b1-3010-417e-b628-4374ebc0bcbd