Commit graph

1977 commits

Author SHA1 Message Date
Shpoike
598038b7f2 Remove some fixed-function logic from the worldsurf glsl. 2021-08-31 04:59:12 +01:00
Shpoike
e259d0db52 Add skybox console command for dynamic use (blame sock). Additional args for skyroom speed and axis of rotation. 2021-08-31 04:59:12 +01:00
Shpoike
e38664c222 Hacked in support for IQMs. 2021-08-31 04:59:12 +01:00
Shpoike
34414e41e1 Lets just use 999 by default. 2021-08-31 04:59:12 +01:00
Eric Wasylishen
dd0d414b17 VS project: Fix failure to find "winsock2.h" (#8)
and undefined reference to __imp__freeaddrinfo@4 (link Ws2_32.lib)
2021-08-31 04:59:12 +01:00
Shpoike
666825037a Remove MAX_HANDLES limit. 2021-08-31 04:59:12 +01:00
Shpoike
425f0fb831 Fix stupid coop parms bug. 2021-08-31 04:59:12 +01:00
Shpoike
9a03e77742 Added FTE_ENT_SKIN_CONTENTS support. 2021-08-31 04:59:12 +01:00
Shpoike
81b7ba9e4b Added FTE_ENT_SKIN_CONTENTS support. 2021-08-31 04:59:12 +01:00
Shpoike
ef5d841e80 Fix revision string escapes. 2021-08-31 04:59:12 +01:00
Shpoike
9b023749da Quick attempt at skyrooms. Seems to work for me. Note that the server's pvs is not opened, nor have I tried to depthmask sky surfaces to avoid leakage. _skyroom "x y z" in worldspawn to use. 2021-08-31 04:59:12 +01:00
Shpoike
ee2ab9a593 Added support for LMSTYLES16 bspx lump, allowing up to 16 lightstyles per face and a lot more switchable light styles. 2021-08-31 04:59:12 +01:00
Shpoike
ebd361db63 qss is starting to be its own thing. be sure to provide more correct version info. 2021-08-31 04:59:12 +01:00
Shpoike
21709fd54c Support up to parm64 instead of just parms1-16. 2021-08-31 04:59:12 +01:00
Shpoike
9ecc4a30be Make sure world.message is set in csqc. 2021-08-31 04:59:12 +01:00
Shpoike
2819ed0adf More readable prints when port numbers get screwed for whatever reason 2021-08-31 04:59:12 +01:00
nnnn20430
b8442e47ad Mod_LoadMD3Model: don't load textures on server
This fixes a segfault when -dedicated flag is used
2021-08-31 04:59:12 +01:00
Shpoike
2567b18924 Fix my stoopid bug 2021-08-31 04:59:12 +01:00
Shpoike
68f404a3df Fix a couple of stupid bugs (reported by c0burn). 2021-08-31 04:59:12 +01:00
Shpoike
8f3d6d12ac Load external textures for mdls (and make sure alpha blends work too). 2021-08-31 04:59:12 +01:00
Shpoike
144048e92e Forgot newlines. 2021-08-31 04:59:11 +01:00
Shpoike
1e4a3db083 Use float coords instead of int32 coords. They just make more sense. 2021-08-31 04:59:11 +01:00
Shpoike
9058a4fadb Accept type 1 tgas (paletted) 2021-08-31 04:59:11 +01:00
Shpoike
85821b6fab Better effectinfo compat 2021-08-31 04:59:11 +01:00
Shpoike
daac6039a5 attempt to support quakeforge 16bit mdl variant. untested. 2021-08-31 04:59:11 +01:00
Shpoike
3a7caf60c3 less spammy from pr_checkextension 0 2021-08-31 04:59:11 +01:00
Shpoike
c0d0cb81a0 a few mods use SOLID_BSP with non-bsp models for hitmesh support. We don't support that, but lets not crash out because of it. 2021-08-31 04:59:11 +01:00
Shpoike
4d5fd6c688 Implement exteriormodeltoclient 2021-08-31 04:59:11 +01:00
Shpoike
8a7609f3fe Fix r_showbboxes bug (reported by c0burn) 2021-08-31 04:59:11 +01:00
Shpoike
7cf404e366 builtin number was wrong, oops. 2021-08-31 04:59:11 +01:00
Shpoike
730df19cdd Fix demo playback crash. 2021-08-31 04:59:11 +01:00
Shpoike
ac290489c5 Fix linux compile issue. 2021-08-31 04:59:11 +01:00
Shpoike
f96964315e Fixed some warnings 2021-08-31 04:59:11 +01:00
Shpoike
aa8dd16dad Display multiple local addresses on the create-game multiplayer menu.
Hopefully this wll be slightly more useful on multi-homed machines.
2021-08-31 04:59:11 +01:00
Shpoike
68ae3bfee7 Accept LIGHTING_E5BGR9 bspx lumps in case there's no rgb8 lump.
Converts to rgb8 for now, so still only uses ldr lighting.
2021-08-31 04:59:11 +01:00
Shpoike
4d0d324479 Fix demo playback. Play some ftenq demos too. 2021-08-31 04:59:11 +01:00
Shpoike
d595a3d9cd The voice chat feature requires audio capture. Audio capture requires sdl2. So lets force that. 2021-08-31 04:59:11 +01:00
Spike
d336eeb96f Misaligned bsp lumps should have been a developer thing.
If anyone didn't fix their maps yet, they probably never will.
2021-08-31 04:59:11 +01:00
Spike
fef685af82 Don't try doing mouse grabs in dedicated servers... 2021-08-31 04:59:11 +01:00
Spike
2fbea9a1ea Fix p999 issue (was checking for only 666 on makestatic). 2021-08-31 04:59:11 +01:00
Spike
b2198414fe Fix slowmo issue caused by framerates lower than 72 with network independance. 2021-08-31 04:59:11 +01:00
Spike
b1c679f772 Fix possible networked out-of-bounds access. 2021-08-31 04:59:11 +01:00
Spike
f117e246b4 Reinstate the DoublePrecisionDotProducts.
They are still needed for ericw's testcase (oms3).
2021-08-31 04:59:11 +01:00
Spike
706dc546a3 Replaced SV_RecursiveHullCheck with a more numerically stable and faster alternative. 2021-08-31 04:59:11 +01:00
Spike
8d84bf8d2f Fix some csqc bugs+omissions. 2021-08-31 04:59:11 +01:00
Spike
f166000a04 Avoid csqc crashes from setorigin etc.
Also avoid issues from csqc errors while scissor is enabled.
2021-08-31 04:59:11 +01:00
Spike
b215f29226 Decode oggs for in-game sounds. 2021-08-31 04:59:11 +01:00
Spike
48aed52090 Fixed issue with Z_Realloc not guarenteeing 0-filled memory (due to alignment). 2021-08-31 04:59:11 +01:00
Spike
1e6a12b923 Some compile fixes. 2021-08-31 04:59:11 +01:00
Spike
f6d31e9db9 Bugfix - make dlights move correctly with respect to moving bsp entities, instead of the light being in the wrong place.
Obviously this doesn't affect baked lights, but at least mappers have more control over those.
2021-08-31 04:59:11 +01:00