Commit Graph

7 Commits

Author SHA1 Message Date
Shpoike aa8dd16dad Display multiple local addresses on the create-game multiplayer menu.
Hopefully this wll be slightly more useful on multi-homed machines.
2021-08-31 04:59:11 +01:00
Spike d76ca606bf All changes present in QSS-R7, plus
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00
Ozkan Sezer b9032b7815 copyright years, general tidy-up, remove unused d_ifacea.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1059 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 08:55:46 +00:00
Ozkan Sezer 906df3f650 const correctness changes.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@300 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-08-29 02:22:55 +00:00
Ozkan Sezer 01d0107869 net_udp, net_wins, net_wipx network drivers update:
- do not try to set the quake hostname to the machine name if it isn't set.
- use the newly added unix/windows socket api compatibility macros from
net_sys.h: using just an int as the socketfd wasn't a problem without win64
support: the windows SOCKET type is not only unsigned but may actually be
wider (uintptr_t, which is 8 bytes on win64).


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@220 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-06-21 15:24:40 +00:00
Ozkan Sezer 9940a1ef02 Some more tidy-up and minor fixing in net stuff. Largely trivial. Also
added winquake.h.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@196 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-06-20 10:03:05 +00:00
Ozkan Sezer 9c8e8bfcfd * net_wipx.c, net_wipx.h: added from Fitzquake-0.85 source.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@192 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-06-19 20:07:04 +00:00