directly, but define proper macros for each attribute we do or may use.
also support MSC along the way for example with the noreturn attribute.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1440 af15c1b1-3010-417e-b628-4374ebc0bcbd
Consider any subdirectories of the com_basedir as mods, except for
.app bundles on posix systems. Previous code was too strict
as it required progs.dat or pak files, so it excluded map packs, etc.
(useful mods could contain almost anything, e.g. just a music directory,
just a config...)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1416 af15c1b1-3010-417e-b628-4374ebc0bcbd
on Windows, a regression introduced in the Host_Loadgame_f rewrite r1398
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1405 af15c1b1-3010-417e-b628-4374ebc0bcbd
+ avoids "Loadgame buffer overflow" when loading saves from QS-Spike/DarkPlaces containing large comments
+ removes ugly } hack
+ should be a bit faster as we avoid calling fgetc for every byte
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1398 af15c1b1-3010-417e-b628-4374ebc0bcbd
because EDICT_NUM() does it already. also move ent->free=false
statement to partial zero-fill case.
Host_ClearMemory(): remove check before free(sv.edicts)
SV_Init(): initialize sv.edicts to NULL (just paranoia)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1319 af15c1b1-3010-417e-b628-4374ebc0bcbd
ED_Alloc(), therefore such ents will have uninitialized members.
This used to lead to bad crashes with e.g. Rubicon Rumble Pack maps
since svn r1286 when we began allocating sv.edicts using malloc and
only zero-filling when necessary. So, check against sv.num_edicts
and zero-fill the ent properly when necessary.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1318 af15c1b1-3010-417e-b628-4374ebc0bcbd
developer cheat to teleport to a given origin, optionally looking in a given direction.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1308 af15c1b1-3010-417e-b628-4374ebc0bcbd
The logic to prevent pausing the demo loop was preventing pausing in some valid cases, and there's no special reason not to allow pausing a demo loop.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1218 af15c1b1-3010-417e-b628-4374ebc0bcbd
Prior to r1153 it was 32 for maps and MAX_OSPATH for mods.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1158 af15c1b1-3010-417e-b628-4374ebc0bcbd
TODO: currently using a char[MAX_OSPATH] buffer to store map/mod names in the completion list which is probably unnecessairly large
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1153 af15c1b1-3010-417e-b628-4374ebc0bcbd
This is done by adding an extra 'demopaused' flag to client_static_t, separate from cl.paused because we don't want a svc_setpause inside the demo (caused by the player pausing during recording) to actually pause demo playback. The only potential failure case is, if the demo contains a svc_stufftext of the command "pause", the demo will pause itself when being played.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1147 af15c1b1-3010-417e-b628-4374ebc0bcbd
Fixes a bug where if you launched QS and immediately did "playdemo [something]", after the demo finished, demo1.dem would start to play instead of returning to the console.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1146 af15c1b1-3010-417e-b628-4374ebc0bcbd
With that alone, the console would come down and slide up when the map changes in a demo.
I added a SCR_BeginLoadingPlaque() call in CL_ParseServerInfo, only done during demo playback, which shows the loading plaque and prevents the console from appearing and sliding up.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@976 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Modlist_Init: cleanup: instead strstr(), compare the file extension pak.
no need extra checking for "." and ".." in the inner while loop. break out
of the inner while loop as soon as a pak file or progs.dat is found.
- ExtraMaps_Init, Modlist_Init, windows: instead of using dirent emulation,
use windows' native FindFirstFile/FindNextFile/FindClose directly. adapted
from fitzquake-0.85.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@946 af15c1b1-3010-417e-b628-4374ebc0bcbd
Modlist_Init: no need for -basedir check, just use com_basedir
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@941 af15c1b1-3010-417e-b628-4374ebc0bcbd
to unpredictable results. Use a new procedure COM_AddExtension()
which appends the given extension to the path if the one it has,
if any, doesn't match. In Host_Game_f(), reject "." as the path.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@902 af15c1b1-3010-417e-b628-4374ebc0bcbd
by locale-insensitive versions, new header q_ctype.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@868 af15c1b1-3010-417e-b628-4374ebc0bcbd
fails even with an existing map, issue a Host_Error().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@827 af15c1b1-3010-417e-b628-4374ebc0bcbd
file handles which would end up in a Sys_Error () due to consuming all
free handles if many maps reside not in pak files.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@825 af15c1b1-3010-417e-b628-4374ebc0bcbd
For menu serverlist handling, added new procedures NET_SlistSort,
NET_SlistPrintServer and NET_SlistPrintServerName. Added new
procedure NET_QSocketGetTime for status and spawn commands' print
functionality in host_cmd.c. Added new NET_QSocketGetAddressString
procedure for status and connect commands' print functionality in
host_cmd.c and sv_main.c. Patch ported over from uhexen2.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@657 af15c1b1-3010-417e-b628-4374ebc0bcbd