Initially I thought that we would never need to draw an alias model that hadn't been precached when R_NewMap runs, but this assumption turned out to be incorrect. This fixes the issue where progs/bolt.mdl wasn't rendering in the Scourge Done Slick demos.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1253 af15c1b1-3010-417e-b628-4374ebc0bcbd
"flush" command is used by modders to view modified mdl files. need to call GLMesh_LoadVertexBuffers to keep that use case working with GLSL renderer.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1233 af15c1b1-3010-417e-b628-4374ebc0bcbd
Removed dead Cache_Compact() function. Made mainzone static to zone.c.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@689 af15c1b1-3010-417e-b628-4374ebc0bcbd
of the memory before returning, which is Z_Malloc() behavior.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@470 af15c1b1-3010-417e-b628-4374ebc0bcbd
removed the inline versions which only handled integers. moved CLAMP
macro to common.h. Adjusted all places for the renamed macros.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@386 af15c1b1-3010-417e-b628-4374ebc0bcbd
(hunk_t): Increased name array length to 24. Fixed the strncpy() calls
into that field so that it will be null terminated.
(cache_system_t): Increased name array length to 32.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@156 af15c1b1-3010-417e-b628-4374ebc0bcbd
common.h, gl_vidsdl.c, mathlib.h, zone.c, zone.h. added Z_Realloc as a
new function (will be used later.) next step will be type correctness
work in opengl stuff.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@33 af15c1b1-3010-417e-b628-4374ebc0bcbd