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Trivial doco updates
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@429 af15c1b1-3010-417e-b628-4374ebc0bcbd
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@ -13,7 +13,7 @@ USE_QS_CONBACK=1
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### Enable/Disable codecs for streaming music support
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#
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# OGG (vorbis) playback requires libvorbis and libogg
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# MP3 playback requires libmad
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# MP3 playback requires libmad or libmpg123
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USE_CODEC_WAVE=1
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USE_CODEC_MP3=1
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39
README.txt
39
README.txt
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Table of Contents
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1. About
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2. Downloads
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3. Hints
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3.1 Music Playback
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3.1 Music Playback
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4. Compiling
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5. Changes
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5.1 0.85.4
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5.2 0.85.3
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5.3 0.85.2
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5.4 0.85.1
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5.1 0.85.4
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5.2 0.85.3
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5.3 0.85.2
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5.4 0.85.1
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6. Todo
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7. Links
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______________________________________________________________________
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@ -27,6 +29,7 @@
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1. About
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QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
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includes 64bit CPU support, a new sound driver, several networking
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fixes and a few graphical niceities.
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@ -36,32 +39,32 @@
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2. Downloads
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Source
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4.tgz/download>
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Linux (x86)
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_linux.tgz/download>
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Windows (x86)
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_windows.zip/download>
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OSX universal binary
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_osx.zip/download>
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3. Hints
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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a full run-down of the engine's commands and variables.
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o To disable some changes, use "quakespasm -fitz"
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o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
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./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
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o Shift+Escape draws the Console.
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o From the console, use UP to browse the command line history and
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TAB to autocomplete command and map names.
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o From the console, use UP to browse the command line history and TAB
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to autocomplete command and map names.
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o There is currently no CD Music volume support. cd_sdl.c needs
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replacing with cd_linux.c, cd_bsd.c etc..
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After extracting the source tarball, browse the Makefile and edit the
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music streaming options, then
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______________________________________________________________________
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make
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cp quakespasm /usr/local/games/quake (for example)
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______________________________________________________________________
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Compile time options include
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o make DEBUG=1 for debugging
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HOME directory support can be enabled via Misc/homedir_0.patch
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The project can also be built with Codeblocks (project files included).
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The project can also be built with Codeblocks (project files
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included)..
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5. Changes
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5.1. 0.85.4
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o Implement music (OGG, MP3, WAV) playback
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o A better fix for the infamous SV_TouchLinks problem, no more hard
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o Other minor sound and cdaudio updates
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5.2. 0.85.3
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o Fix the "-dedicated" option (thanks Oz) and add platform specific
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networking code (default) rather than SDL_net
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@ -182,6 +188,7 @@
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5.3. 0.85.2
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o Replace the old "Screen size" slider with a "Scale" slider
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o Don't constantly open and close condebug log
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5.4. 0.85.1
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o 64 bit CPU support
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o Restructured SDL sound driver
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@ -247,6 +255,7 @@
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6. Todo
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o Add HoT's first person camera (and menu item)
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o Native CD audio support (if desired). cd_sdl.c doesn't have proper
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@ -267,6 +276,7 @@
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7. Links
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QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
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QuakeSpasm Project page <http://sourceforge.net/projects/quakespasm>
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FitzQuake Homepage <http://www.celephais.net/fitzquake>
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Stevenaaus email <mailto:yahoo - dot - com - username - stevenaaus>
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Kristian's email <mailto:gmail - dot - com - username - inveigle>
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