docs: minor typo fix, update edit date, some hand-editing to txt version.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1225 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2015-06-03 14:56:11 +00:00
parent 84bd3944b2
commit eea107800b
3 changed files with 35 additions and 39 deletions

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<toc> <toc>
<verb></verb> <verb></verb>
<em>Page last edited Mar. 17, 2015</em> <em>Page last edited June 3, 2015</em>
<sect> About <p> <sect> About <p>
@ -13,7 +13,7 @@ is a Quake 1 engine based on the SDL port of
<url url="http://www.celephais.net/fitzquake" name="FitzQuake">. <url url="http://www.celephais.net/fitzquake" name="FitzQuake">.
</p><p> </p><p>
It includes support for 64 bit CPUs and custom music playback, and includes a new It includes support for 64 bit CPUs and custom music playback, and includes a new
sound driver, some graphical niceities, and numerous bug-fixes and minor improvements. sound driver, some graphical niceities, and numerous bug-fixes and other improvements.
<sect> Downloads <p> <sect> Downloads <p>
@ -25,7 +25,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve
<sect> Hints <p> <sect> Hints <p>
<em> Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage"> for a full run-down of the engine's commands and variables.</em> <em>Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake homepage"> for a full run-down of the engine's commands and variables.</em>
<itemize> <itemize>
<item>To disable some changes, use "<bf>quakespasm -fitz</bf>" <item>To disable some changes, use "<bf>quakespasm -fitz</bf>"
@ -141,7 +141,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<item> Autocompletion for "game", "record", "playdemo". <item> Autocompletion for "game", "record", "playdemo".
<item> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.) <item> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)
<item> Silence "exceeded standard limit" messages unless developer cvar is >= 1. <item> Silence "exceeded standard limit" messages unless developer cvar is >= 1.
<item> Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing" <item> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
</itemize> </itemize>
<sect2> Code cleanup <sect2> Code cleanup

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<PRE> <PRE>
</PRE> </PRE>
</P> </P>
<P><EM>Page last edited Mar. 17, 2015</EM></P> <P><EM>Page last edited June 3, 2015</EM></P>
<P> <P>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2> <H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
@ -75,7 +75,7 @@
is a Quake 1 engine based on the SDL port of is a Quake 1 engine based on the SDL port of
<A HREF="http://www.celephais.net/fitzquake">FitzQuake</A>.</P> <A HREF="http://www.celephais.net/fitzquake">FitzQuake</A>.</P>
<P>It includes support for 64 bit CPUs and custom music playback, and includes a new <P>It includes support for 64 bit CPUs and custom music playback, and includes a new
sound driver, some graphical niceities, and numerous bug-fixes and minor improvements.</P> sound driver, some graphical niceities, and numerous bug-fixes and other improvements.</P>
<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2> <H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2>
@ -94,7 +94,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve
<P><EM>Visit the <P><EM>Visit the
<A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A> for a full run-down of the engine's commands and variables.</EM></P> <A HREF="http://www.celephais.net/fitzquake">FitzQuake homepage</A> for a full run-down of the engine's commands and variables.</EM></P>
<P> <P>
<UL> <UL>
<LI>To disable some changes, use "<B>quakespasm -fitz</B>" <LI>To disable some changes, use "<B>quakespasm -fitz</B>"
@ -234,7 +234,7 @@ these patched libSDL binaries may help.
<LI> Autocompletion for "game", "record", "playdemo".</LI> <LI> Autocompletion for "game", "record", "playdemo".</LI>
<LI> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)</LI> <LI> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)</LI>
<LI> Silence "exceeded standard limit" messages unless developer cvar is >= 1.</LI> <LI> Silence "exceeded standard limit" messages unless developer cvar is >= 1.</LI>
<LI> Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"</LI> <LI> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"</LI>
</UL> </UL>
</P> </P>

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@ -41,7 +41,7 @@
______________________________________________________________________ ______________________________________________________________________
Page last edited Mar. 17, 2015 Page last edited June 3, 2015
1. About 1. About
@ -52,19 +52,19 @@
It includes support for 64 bit CPUs and custom music playback, and It includes support for 64 bit CPUs and custom music playback, and
includes a new sound driver, some graphical niceities, and numerous includes a new sound driver, some graphical niceities, and numerous
bug-fixes and minor improvements. bug-fixes and other improvements.
2. Downloads 2. Downloads
o Project Downloads <http://quakespasm.sourceforge.net/download.htm> o Project Downloads: http://quakespasm.sourceforge.net/download.htm
o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/> o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm/
3. Hints 3. Hints
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for Visit the FitzQuake homepage <http://www.celephais.net/fitzquake> for
a full run-down of the engine's commands and variables. a full run-down of the engine's commands and variables.
o To disable some changes, use "quakespasm -fitz" o To disable some changes, use "quakespasm -fitz"
@ -109,7 +109,7 @@
o Use the "-noextmusic" option to disable this feature. o Use the "-noextmusic" option to disable this feature.
o See <Quakespasm-Music.txt> for more details. o See Quakespasm-Music.txt for more details.
4. Compiling and Installation 4. Compiling and Installation
@ -175,10 +175,10 @@
help. help.
o Gamma patched libSDL (i686-linux) o Gamma patched libSDL (i686-linux)
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download> http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download
o Gamma patched libSDL (x86_64-linux) o Gamma patched libSDL (x86_64-linux)
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download> http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download
The "game" command doesn't execute quake.rc in the new game directory The "game" command doesn't execute quake.rc in the new game directory
being switched to. This means any custom key bindings in a mod's being switched to. This means any custom key bindings in a mod's
@ -193,7 +193,6 @@
6.1. Changes in 0.90.1 6.1. Changes in 0.90.1
6.1.1. Bugfixes 6.1.1. Bugfixes
o Fix dynamic light artifact where changing lightmap are rendered one o Fix dynamic light artifact where changing lightmap are rendered one
@ -202,7 +201,7 @@
o Fix texture memory leak when changing video modes with SDL2. o Fix texture memory leak when changing video modes with SDL2.
o Fix rare incorrect mdl lighting on 64-bit builds. (details here.) o Fix rare incorrect mdl lighting on 64-bit builds. (details here.)
<http://forums.inside3d.com/viewtopic.php?f=3&t=5620> http://forums.inside3d.com/viewtopic.php?f=3&t=5620
o Fix fullbrights turning black after "kill" command (bug introduced o Fix fullbrights turning black after "kill" command (bug introduced
in 0.90.0). in 0.90.0).
@ -225,7 +224,6 @@
6.1.3. Visual improvements 6.1.3. Visual improvements
o New gamma correction implementation using GLSL. Fixes all known o New gamma correction implementation using GLSL. Fixes all known
gamma issues (affecting the full display, persisting after gamma issues (affecting the full display, persisting after
quitting, or darkening the screen on OS X). Disable with quitting, or darkening the screen on OS X). Disable with
@ -240,7 +238,6 @@
6.1.4. Interface improvements 6.1.4. Interface improvements
o Support pausing demo playback with the "pause" command. o Support pausing demo playback with the "pause" command.
o Autocompletion for "game", "record", "playdemo". o Autocompletion for "game", "record", "playdemo".
@ -252,13 +249,12 @@
o Silence "exceeded standard limit" messages unless developer cvar is o Silence "exceeded standard limit" messages unless developer cvar is
>= 1. >= 1.
o Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", o Some spam moved from developer 1 to 2: "can't find tga/lit/ent",
"trying to load ent", "bad chunk length", "meshing", "trying to load ent", "bad chunk length", "meshing",
"PR_AlocStringSlots: realloc'ing" "PR_AlocStringSlots: realloc'ing"
6.1.5. Code cleanup 6.1.5. Code cleanup
o Clean up IDE project files to build on fresh systems. o Clean up IDE project files to build on fresh systems.
o Update 3rd-party libraries. o Update 3rd-party libraries.
@ -680,20 +676,20 @@
8. Copyright 8. Copyright
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html> LICENSE Version 2 http://www.gnu.org/licenses/gpl-2.0.html
o Quakespasm console background image by AAS, released under the o Quakespasm console background image by AAS, released under the
CREATIVE COMMONS PUBLIC LICENSE CREATIVE COMMONS PUBLIC LICENSE
<http://creativecommons.org/licenses/by/3.0/legalcode> http://creativecommons.org/licenses/by/3.0/legalcode
9. Contact 9. Contact
o QuakeSpasm Project page o QuakeSpasm Project page
<http://sourceforge.net/projects/quakespasm> http://sourceforge.net/projects/quakespasm
o Bug reports o Bug reports
<http://sourceforge.net/p/quakespasm/bugs/?source=navbar> http://sourceforge.net/p/quakespasm/bugs/?source=navbar
o Ozkan <mailto:gmail - dot - com - username - sezeroz> (project o Ozkan <mailto:gmail - dot - com - username - sezeroz> (project
leader), Eric <mailto:gmail - dot - com - username - ewasylishen>, leader), Eric <mailto:gmail - dot - com - username - ewasylishen>,
@ -703,14 +699,14 @@
10. Links 10. Links
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net> o QuakeSpasm Homepage: http://quakespasm.sourceforge.net
o Downloads <http://quakespasm.sourceforge.net/download.htm> o Downloads: http://quakespasm.sourceforge.net/download.htm
o FitzQuake Homepage <http://www.celephais.net/fitzquake> o FitzQuake Homepage: http://www.celephais.net/fitzquake
o Func Quakespasm forum o Func Quakespasm forum:
<http://www.celephais.net/board/view_thread.php?id=60452> http://www.celephais.net/board/view_thread.php?id=60452
o Inside 3D forums <http://forums.inside3d.com/viewforum.php?f=14> o Inside 3D forums: http://forums.inside3d.com/viewforum.php?f=14