From eea107800b4b3207a44759b48b0a8bba567d81cb Mon Sep 17 00:00:00 2001
From: Ozkan Sezer
Date: Wed, 3 Jun 2015 14:56:11 +0000
Subject: [PATCH] docs: minor typo fix, update edit date, some hand-editing to
txt version.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1225 af15c1b1-3010-417e-b628-4374ebc0bcbd
---
Linux/sgml/Quakespasm.sgml | 12 +++++-----
Quakespasm.html | 14 +++++------
Quakespasm.txt | 48 +++++++++++++++++---------------------
3 files changed, 35 insertions(+), 39 deletions(-)
diff --git a/Linux/sgml/Quakespasm.sgml b/Linux/sgml/Quakespasm.sgml
index 3a723d6b..a8a662b1 100644
--- a/Linux/sgml/Quakespasm.sgml
+++ b/Linux/sgml/Quakespasm.sgml
@@ -4,7 +4,7 @@
-Page last edited Mar. 17, 2015
+Page last edited June 3, 2015
About
@@ -13,7 +13,7 @@ is a Quake 1 engine based on the SDL port of
.
It includes support for 64 bit CPUs and custom music playback, and includes a new
-sound driver, some graphical niceities, and numerous bug-fixes and minor improvements.
+sound driver, some graphical niceities, and numerous bug-fixes and other improvements.
Downloads
@@ -25,7 +25,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve
Hints
- Visit the for a full run-down of the engine's commands and variables.
+Visit the for a full run-down of the engine's commands and variables.
- To disable some changes, use "quakespasm -fitz"
@@ -52,7 +52,7 @@ Quakespasm can play various external music formats, including MP3, OGG and FLAC.
- Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".
- Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
-
- As of 0.90.0, music is played back at 44100Hz by default with no need to adjust "-sndspeed".
+
- As of 0.90.0, music is played back at 44100 Hz by default with no need to adjust "-sndspeed".
- Use the "-noextmusic" option to disable this feature.
- See for more details.
@@ -141,7 +141,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
- Autocompletion for "game", "record", "playdemo".
- Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)
- Silence "exceeded standard limit" messages unless developer cvar is >= 1.
-
- Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
+
- Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
Code cleanup
@@ -170,7 +170,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
- Brush model drawing speedup.
- Support for BSP2 and 2PSB map formats.
- Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.
-
- Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
+
- Music and sfx now mixed at 44100 Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
- Better Hor+ field of view (FOV) scaling behavior.
- Better cross-map demo playback support.
- Fix screenshots when screen width isn't a multiple of 4.
diff --git a/Quakespasm.html b/Quakespasm.html
index d7c2ab20..da062d70 100644
--- a/Quakespasm.html
+++ b/Quakespasm.html
@@ -12,7 +12,7 @@
-Page last edited Mar. 17, 2015
+Page last edited June 3, 2015
@@ -75,7 +75,7 @@
is a Quake 1 engine based on the SDL port of
FitzQuake.
It includes support for 64 bit CPUs and custom music playback, and includes a new
-sound driver, some graphical niceities, and numerous bug-fixes and minor improvements.
+sound driver, some graphical niceities, and numerous bug-fixes and other improvements.
@@ -93,8 +93,8 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve
- Visit the
-FitzQuake Homepage for a full run-down of the engine's commands and variables.
+Visit the
+FitzQuake homepage for a full run-down of the engine's commands and variables.
- To disable some changes, use "quakespasm -fitz"
@@ -121,7 +121,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve
- Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".
- Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
-- As of 0.90.0, music is played back at 44100Hz by default with no need to adjust "-sndspeed".
+- As of 0.90.0, music is played back at 44100 Hz by default with no need to adjust "-sndspeed".
- Use the "-noextmusic" option to disable this feature.
- See
Quakespasm-Music.txt for more details.
@@ -234,7 +234,7 @@ these patched libSDL binaries may help.
- Autocompletion for "game", "record", "playdemo".
- Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)
- Silence "exceeded standard limit" messages unless developer cvar is >= 1.
-- Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
+- Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
@@ -268,7 +268,7 @@ these patched libSDL binaries may help.
Brush model drawing speedup.
Support for BSP2 and 2PSB map formats.
Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.
- Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
+ Music and sfx now mixed at 44100 Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
Better Hor+ field of view (FOV) scaling behavior.
Better cross-map demo playback support.
Fix screenshots when screen width isn't a multiple of 4.
diff --git a/Quakespasm.txt b/Quakespasm.txt
index b3cdd754..8cd0016f 100644
--- a/Quakespasm.txt
+++ b/Quakespasm.txt
@@ -41,7 +41,7 @@
______________________________________________________________________
- Page last edited Mar. 17, 2015
+ Page last edited June 3, 2015
1. About
@@ -52,19 +52,19 @@
It includes support for 64 bit CPUs and custom music playback, and
includes a new sound driver, some graphical niceities, and numerous
- bug-fixes and minor improvements.
+ bug-fixes and other improvements.
2. Downloads
- o Project Downloads
+ o Project Downloads: http://quakespasm.sourceforge.net/download.htm
- o Automatic Builds
+ o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm/
3. Hints
- Visit the FitzQuake Homepage for
+ Visit the FitzQuake homepage for
a full run-down of the engine's commands and variables.
o To disable some changes, use "quakespasm -fitz"
@@ -104,12 +104,12 @@
o Unix users may need some extra libraries installed: "libmad" or
"libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
- o As of 0.90.0, music is played back at 44100Hz by default with no
+ o As of 0.90.0, music is played back at 44100 Hz by default with no
need to adjust "-sndspeed".
o Use the "-noextmusic" option to disable this feature.
- o See for more details.
+ o See Quakespasm-Music.txt for more details.
4. Compiling and Installation
@@ -175,10 +175,10 @@
help.
o Gamma patched libSDL (i686-linux)
-
+ http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download
o Gamma patched libSDL (x86_64-linux)
-
+ http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download
The "game" command doesn't execute quake.rc in the new game directory
being switched to. This means any custom key bindings in a mod's
@@ -193,7 +193,6 @@
6.1. Changes in 0.90.1
-
6.1.1. Bugfixes
o Fix dynamic light artifact where changing lightmap are rendered one
@@ -202,7 +201,7 @@
o Fix texture memory leak when changing video modes with SDL2.
o Fix rare incorrect mdl lighting on 64-bit builds. (details here.)
-
+ http://forums.inside3d.com/viewtopic.php?f=3&t=5620
o Fix fullbrights turning black after "kill" command (bug introduced
in 0.90.0).
@@ -225,7 +224,6 @@
6.1.3. Visual improvements
-
o New gamma correction implementation using GLSL. Fixes all known
gamma issues (affecting the full display, persisting after
quitting, or darkening the screen on OS X). Disable with
@@ -240,7 +238,6 @@
6.1.4. Interface improvements
-
o Support pausing demo playback with the "pause" command.
o Autocompletion for "game", "record", "playdemo".
@@ -252,13 +249,12 @@
o Silence "exceeded standard limit" messages unless developer cvar is
>= 1.
- o Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent",
+ o Some spam moved from developer 1 to 2: "can't find tga/lit/ent",
"trying to load ent", "bad chunk length", "meshing",
"PR_AlocStringSlots: realloc'ing"
6.1.5. Code cleanup
-
o Clean up IDE project files to build on fresh systems.
o Update 3rd-party libraries.
@@ -313,7 +309,7 @@
o Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as
compile-time options.
- o Music and sfx now mixed at 44100Hz to avoid downsampling music.
+ o Music and sfx now mixed at 44100 Hz to avoid downsampling music.
Low-pass filter applied to the sfx if -sndspeed is 11025 (the
default), to preserve the same sound quality as 0.85.9. New
-mixspeed option sets the rate for mixing sfx and music, and output
@@ -680,20 +676,20 @@
8. Copyright
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
- LICENSE Version 2
+ LICENSE Version 2 http://www.gnu.org/licenses/gpl-2.0.html
o Quakespasm console background image by AAS, released under the
CREATIVE COMMONS PUBLIC LICENSE
-
+ http://creativecommons.org/licenses/by/3.0/legalcode
9. Contact
o QuakeSpasm Project page
-
+ http://sourceforge.net/projects/quakespasm
o Bug reports
-
+ http://sourceforge.net/p/quakespasm/bugs/?source=navbar
o Ozkan (project
leader), Eric ,
@@ -703,14 +699,14 @@
10. Links
- o QuakeSpasm Homepage
+ o QuakeSpasm Homepage: http://quakespasm.sourceforge.net
- o Downloads
+ o Downloads: http://quakespasm.sourceforge.net/download.htm
- o FitzQuake Homepage
+ o FitzQuake Homepage: http://www.celephais.net/fitzquake
- o Func Quakespasm forum
-
+ o Func Quakespasm forum:
+ http://www.celephais.net/board/view_thread.php?id=60452
- o Inside 3D forums
+ o Inside 3D forums: http://forums.inside3d.com/viewforum.php?f=14