sys_sdl_unix.c, sys_sdl_win.c (Sys_Sleep): rely on SDL_Delay() instead

of platform specific usleep() or Sleep() calls.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@532 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2011-12-21 10:40:18 +00:00
parent 6c4ad9c240
commit bb5a1d6e38
2 changed files with 4 additions and 2 deletions

View file

@ -252,7 +252,8 @@ const char *Sys_ConsoleInput (void)
void Sys_Sleep (unsigned long msecs) void Sys_Sleep (unsigned long msecs)
{ {
usleep (msecs * 1000); /* usleep (msecs * 1000);*/
SDL_Delay (msecs);
} }
void Sys_SendKeyEvents (void) void Sys_SendKeyEvents (void)

View file

@ -345,7 +345,8 @@ const char *Sys_ConsoleInput (void)
void Sys_Sleep (unsigned long msecs) void Sys_Sleep (unsigned long msecs)
{ {
Sleep (msecs); /* Sleep (msecs);*/
SDL_Delay (msecs);
} }
void Sys_SendKeyEvents (void) void Sys_SendKeyEvents (void)