updated docs for 0.95.0 changes, so far.

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Ozkan Sezer 2022-09-05 23:56:50 +03:00
parent 33c00bf0db
commit 82c3fb4ce1
3 changed files with 10 additions and 1 deletions

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@ -139,7 +139,9 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
<sect1> Changes in 0.95.0<p> <sect1> Changes in 0.95.0<p>
<itemize> <itemize>
<item> Add support for lit water (patch contributed by Josiah Jack, with fixes from Eric Wasylishen.) <item> Add support for lit water (patch contributed by Josiah Jack, with fixes from Eric Wasylishen.)
<item> Add model scale support -- requires protocol 999. (Original patch contributed by Josiah Jack with fixes from temx and Andrei Drexler. Thanks to Eric Wasylishen, MH and Spike for useful discussions.)
<item> Add sv_cheats cvar for 2021 rerelease (patch from Andrei Drexler). <item> Add sv_cheats cvar for 2021 rerelease (patch from Andrei Drexler).
<item> Clear the startdemo list on game change (patch by Andrei Drexler).
<item> Try light trace from entity origin first (patch by Andrei Drexler). <item> Try light trace from entity origin first (patch by Andrei Drexler).
<item> Backport a few fixes to the bundled SDL2-2.0.22 version. <item> Backport a few fixes to the bundled SDL2-2.0.22 version.
</itemize> </itemize>

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@ -75,7 +75,6 @@
<HR> <HR>
<H2><A NAME="s1">1.</A> <A HREF="#toc1">About </A></H2> <H2><A NAME="s1">1.</A> <A HREF="#toc1">About </A></H2>
<P>QuakeSpasm is a modern cross-platform Quake engine based on FitzQuake.</P> <P>QuakeSpasm is a modern cross-platform Quake engine based on FitzQuake.</P>
<P>It includes support for 64 bit CPUs and custom music playback, a new <P>It includes support for 64 bit CPUs and custom music playback, a new
sound driver, some graphical niceities, and numerous bug-fixes and other improvements.</P> sound driver, some graphical niceities, and numerous bug-fixes and other improvements.</P>
@ -218,7 +217,9 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
<P> <P>
<UL> <UL>
<LI> Add support for lit water (patch contributed by Josiah Jack, with fixes from Eric Wasylishen.)</LI> <LI> Add support for lit water (patch contributed by Josiah Jack, with fixes from Eric Wasylishen.)</LI>
<LI> Add model scale support -- requires protocol 999. (Original patch contributed by Josiah Jack with fixes from temx and Andrei Drexler. Thanks to Eric Wasylishen, MH and Spike for useful discussions.)</LI>
<LI> Add sv_cheats cvar for 2021 rerelease (patch from Andrei Drexler).</LI> <LI> Add sv_cheats cvar for 2021 rerelease (patch from Andrei Drexler).</LI>
<LI> Clear the startdemo list on game change (patch by Andrei Drexler).</LI>
<LI> Try light trace from entity origin first (patch by Andrei Drexler).</LI> <LI> Try light trace from entity origin first (patch by Andrei Drexler).</LI>
<LI> Backport a few fixes to the bundled SDL2-2.0.22 version.</LI> <LI> Backport a few fixes to the bundled SDL2-2.0.22 version.</LI>
</UL> </UL>

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@ -212,8 +212,14 @@
o Add support for lit water (patch contributed by Josiah Jack, with o Add support for lit water (patch contributed by Josiah Jack, with
fixes from Eric Wasylishen.) fixes from Eric Wasylishen.)
o Add model scale support -- requires protocol 999. (Original patch
contributed by Josiah Jack with fixes from temx and Andrei Drexler.
Thanks to Eric Wasylishen, MH and Spike for useful discussions.)
o Add sv_cheats cvar for 2021 rerelease (patch from Andrei Drexler). o Add sv_cheats cvar for 2021 rerelease (patch from Andrei Drexler).
o Clear the startdemo list on game change (patch by Andrei Drexler).
o Try light trace from entity origin first (patch by Andrei Drexler). o Try light trace from entity origin first (patch by Andrei Drexler).
o Backport a few fixes to the bundled SDL2-2.0.22 version. o Backport a few fixes to the bundled SDL2-2.0.22 version.