diff --git a/Linux/sgml/Quakespasm.sgml b/Linux/sgml/Quakespasm.sgml index d880c64d..b1f258bc 100644 --- a/Linux/sgml/Quakespasm.sgml +++ b/Linux/sgml/Quakespasm.sgml @@ -139,7 +139,9 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu Changes in 0.95.0

Add support for lit water (patch contributed by Josiah Jack, with fixes from Eric Wasylishen.) + Add model scale support -- requires protocol 999. (Original patch contributed by Josiah Jack with fixes from temx and Andrei Drexler. Thanks to Eric Wasylishen, MH and Spike for useful discussions.) Add sv_cheats cvar for 2021 rerelease (patch from Andrei Drexler). + Clear the startdemo list on game change (patch by Andrei Drexler). Try light trace from entity origin first (patch by Andrei Drexler). Backport a few fixes to the bundled SDL2-2.0.22 version. diff --git a/Quakespasm.html b/Quakespasm.html index d5cd1cfe..094c184b 100644 --- a/Quakespasm.html +++ b/Quakespasm.html @@ -75,7 +75,6 @@


1. About

-

QuakeSpasm is a modern cross-platform Quake engine based on FitzQuake.

It includes support for 64 bit CPUs and custom music playback, a new sound driver, some graphical niceities, and numerous bug-fixes and other improvements.

@@ -218,7 +217,9 @@ Alternatively, have a look at Makefile.darwin for more instructions on bu

diff --git a/Quakespasm.txt b/Quakespasm.txt index 3a82fbb1..71d03f21 100644 --- a/Quakespasm.txt +++ b/Quakespasm.txt @@ -212,8 +212,14 @@ o Add support for lit water (patch contributed by Josiah Jack, with fixes from Eric Wasylishen.) + o Add model scale support -- requires protocol 999. (Original patch + contributed by Josiah Jack with fixes from temx and Andrei Drexler. + Thanks to Eric Wasylishen, MH and Spike for useful discussions.) + o Add sv_cheats cvar for 2021 rerelease (patch from Andrei Drexler). + o Clear the startdemo list on game change (patch by Andrei Drexler). + o Try light trace from entity origin first (patch by Andrei Drexler). o Backport a few fixes to the bundled SDL2-2.0.22 version.