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menu.c (M_ToggleMenu_f): Set key_dest to key_game only if the client
is connected. Set it to key_console, otherwise. Patch from and thanks to Sander van Dijk. (M_Main_Key): Likewise. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@521 af15c1b1-3010-417e-b628-4374ebc0bcbd
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1 changed files with 2 additions and 2 deletions
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@ -222,7 +222,7 @@ void M_ToggleMenu_f (void)
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}
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}
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IN_Activate();
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IN_Activate();
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key_dest = key_game;
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key_dest = (cls.state == ca_connected) ? key_game : key_console;
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m_state = m_none;
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m_state = m_none;
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return;
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return;
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}
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}
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@ -280,7 +280,7 @@ void M_Main_Key (int key)
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{
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{
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case K_ESCAPE:
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case K_ESCAPE:
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IN_Activate();
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IN_Activate();
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key_dest = key_game;
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key_dest = (cls.state == ca_connected) ? key_game : key_console;
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m_state = m_none;
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m_state = m_none;
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cls.demonum = m_save_demonum;
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cls.demonum = m_save_demonum;
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if (!fitzmode) /* QuakeSpasm customization: */
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if (!fitzmode) /* QuakeSpasm customization: */
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