From 7504e175e9f9e99db4118c4d3560fdd8f0f117c8 Mon Sep 17 00:00:00 2001 From: Ozkan Sezer Date: Thu, 15 Dec 2011 16:21:36 +0000 Subject: [PATCH] menu.c (M_ToggleMenu_f): Set key_dest to key_game only if the client is connected. Set it to key_console, otherwise. Patch from and thanks to Sander van Dijk. (M_Main_Key): Likewise. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@521 af15c1b1-3010-417e-b628-4374ebc0bcbd --- Quake/menu.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Quake/menu.c b/Quake/menu.c index b79a1588..73cd2f74 100644 --- a/Quake/menu.c +++ b/Quake/menu.c @@ -222,7 +222,7 @@ void M_ToggleMenu_f (void) } IN_Activate(); - key_dest = key_game; + key_dest = (cls.state == ca_connected) ? key_game : key_console; m_state = m_none; return; } @@ -280,7 +280,7 @@ void M_Main_Key (int key) { case K_ESCAPE: IN_Activate(); - key_dest = key_game; + key_dest = (cls.state == ca_connected) ? key_game : key_console; m_state = m_none; cls.demonum = m_save_demonum; if (!fitzmode) /* QuakeSpasm customization: */