fixed last changed date in the README files. hand-edited the generated

txt version for it to be a bit more readable.

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@652 af15c1b1-3010-417e-b628-4374ebc0bcbd
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sezero 2012-03-24 10:50:29 +00:00
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<PRE>
</PRE>
</P>
<P><EM>Page last edited 12 March 2012</EM></P>
<P><EM>Page last edited 24 March 2012</EM></P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2>
@ -115,7 +115,6 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
</P>
<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling </A></H2>

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<toc>
<verb></verb>
<em>Page last edited 12 March 2012</em>
<em>Page last edited 24 March 2012</em>
<sect> About <p>
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</itemize>
<sect> Compiling <p>
<p>To check-out the latest version of QuakeSpasm, use :
<newline>

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______________________________________________________________________
Page last edited 12 March 2012
Page last edited 24 March 2012
1. About
QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
includes 64bit CPU support, a new sound driver, several networking
fixes and a few graphical niceities.
@ -48,16 +47,15 @@
2. Downloads
o <http://quakespasm.sourceforge.net/download.htm>
3. Hints
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
a full run-down of the engine's commands and variables.
o To disable some changes, use "quakespasm -fitz"
o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
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o Quakespasm allows loading new games (mods) on the fly with "game
GAMENAME"
3.1. Music Playback
Since version 0.85.4, Quakespasm can play back external MP3, OGG and
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4. Compiling
To check-out the latest version of QuakeSpasm, use :
svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm/trunk
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cp quakespasm /usr/local/games/quake (for example)
______________________________________________________________________
Compile time options include
o make DEBUG=1 for debugging
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Alternatively, have a look at Makefile.darwin for more instructions on
building from a console.
5. Known Bugs
Some versions of Xorg and SDL have brightness issues. If you have Xorg
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-
AMD64.tgz/download>
6. Changes
6.1. Changes in 0.85.7
o Added support for cross-level demo playback
o gl_texturemode is reimplemented as a cvar with a callback and the
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o Several other small changes mostly invisible to the end-user
6.2. Changes in 0.85.6
6.2. Changes in 0.85.6
o More work for string buffer safety
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o Minor SDL video fixes.
6.3. Changes in 0.85.5
6.3. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support
to the console
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o Several code updates from uHexen2 project, several code cleanups.
6.4. Changes in 0.85.4
6.4. Changes in 0.85.4
o Implement music (OGG, MP3, WAV) playback
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directory as the map itself or from a searchpath with a higher
priority
o Fixed rest of the compiler warnings
o Other minor sound and cdaudio updates
6.5. Changes in 0.85.3
6.5. Changes in 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
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6.6. Changes in 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider
o Don't constantly open and close condebug log
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6.7. Changes in 0.85.1
o 64 bit CPU support
o Restructured SDL sound driver
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7. Todo
o Add uHexen2's first person camera (and menu item)
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
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8. Copyright
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
o Quakespasm console background image by AAS, released under the
CREATIVE COMMONS PUBLIC LICENSE
<http://creativecommons.org/licenses/by/3.0/legalcode>
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9. Links
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
o QuakeSpasm Project page