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fixed last changed date in the README files. hand-edited the generated
txt version for it to be a bit more readable. git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@652 af15c1b1-3010-417e-b628-4374ebc0bcbd
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<PRE>
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</PRE>
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</P>
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<P><EM>Page last edited 12 March 2012</EM></P>
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<P><EM>Page last edited 24 March 2012</EM></P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2>
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</P>
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<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling </A></H2>
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<toc>
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<verb></verb>
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<em>Page last edited 12 March 2012</em>
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<em>Page last edited 24 March 2012</em>
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<sect> About <p>
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</itemize>
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<sect> Compiling <p>
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<p>To check-out the latest version of QuakeSpasm, use :
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<newline>
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30
README.txt
30
README.txt
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______________________________________________________________________
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Page last edited 12 March 2012
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Page last edited 24 March 2012
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1. About
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QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
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includes 64bit CPU support, a new sound driver, several networking
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fixes and a few graphical niceities.
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2. Downloads
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o <http://quakespasm.sourceforge.net/download.htm>
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3. Hints
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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a full run-down of the engine's commands and variables.
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o To disable some changes, use "quakespasm -fitz"
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o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
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o Quakespasm allows loading new games (mods) on the fly with "game
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GAMENAME"
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3.1. Music Playback
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Since version 0.85.4, Quakespasm can play back external MP3, OGG and
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4. Compiling
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To check-out the latest version of QuakeSpasm, use :
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svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm/trunk
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cp quakespasm /usr/local/games/quake (for example)
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______________________________________________________________________
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Compile time options include
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o make DEBUG=1 for debugging
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Alternatively, have a look at Makefile.darwin for more instructions on
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building from a console.
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5. Known Bugs
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Some versions of Xorg and SDL have brightness issues. If you have Xorg
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-
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AMD64.tgz/download>
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6. Changes
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6.1. Changes in 0.85.7
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o Added support for cross-level demo playback
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o gl_texturemode is reimplemented as a cvar with a callback and the
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o Several other small changes mostly invisible to the end-user
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6.2. Changes in 0.85.6
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6.2. Changes in 0.85.6
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o More work for string buffer safety
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o Minor SDL video fixes.
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6.3. Changes in 0.85.5
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6.3. Changes in 0.85.5
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o SDL input driver updated adding native keymap and dead key support
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to the console
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o Several code updates from uHexen2 project, several code cleanups.
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6.4. Changes in 0.85.4
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6.4. Changes in 0.85.4
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o Implement music (OGG, MP3, WAV) playback
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directory as the map itself or from a searchpath with a higher
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priority
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o Fixed rest of the compiler warnings
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o Other minor sound and cdaudio updates
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6.5. Changes in 0.85.3
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6.5. Changes in 0.85.3
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o Fix the "-dedicated" option (thanks Oz) and add platform specific
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networking code (default) rather than SDL_net
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6.6. Changes in 0.85.2
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o Replace the old "Screen size" slider with a "Scale" slider
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o Don't constantly open and close condebug log
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6.7. Changes in 0.85.1
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o 64 bit CPU support
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o Restructured SDL sound driver
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7. Todo
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o Add uHexen2's first person camera (and menu item)
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o Native CD audio support (if desired). cd_sdl.c doesn't have proper
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8. Copyright
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o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
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LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
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o Quakespasm console background image by AAS, released under the
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CREATIVE COMMONS PUBLIC LICENSE
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<http://creativecommons.org/licenses/by/3.0/legalcode>
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9. Links
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o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
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o QuakeSpasm Project page
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