About
@@ -52,7 +52,6 @@ Since version 0.85.4, Quakespasm can play back external MP3, OGG and Wave music
-
Compiling
To check-out the latest version of QuakeSpasm, use :
diff --git a/README.txt b/README.txt
index 25f3c98f..c4dfb464 100644
--- a/README.txt
+++ b/README.txt
@@ -33,12 +33,11 @@
______________________________________________________________________
- Page last edited 12 March 2012
+ Page last edited 24 March 2012
1. About
-
QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
includes 64bit CPU support, a new sound driver, several networking
fixes and a few graphical niceities.
@@ -48,16 +47,15 @@
2. Downloads
-
o
3. Hints
-
- Visit the FitzQuake Homepage for
+ Visit the FitzQuake Homepage for
a full run-down of the engine's commands and variables.
+
o To disable some changes, use "quakespasm -fitz"
o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
@@ -77,6 +75,7 @@
o Quakespasm allows loading new games (mods) on the fly with "game
GAMENAME"
+
3.1. Music Playback
Since version 0.85.4, Quakespasm can play back external MP3, OGG and
@@ -98,7 +97,6 @@
4. Compiling
-
To check-out the latest version of QuakeSpasm, use :
svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm/trunk
@@ -112,7 +110,6 @@
cp quakespasm /usr/local/games/quake (for example)
______________________________________________________________________
-
Compile time options include
o make DEBUG=1 for debugging
@@ -142,6 +139,7 @@
Alternatively, have a look at Makefile.darwin for more instructions on
building from a console.
+
5. Known Bugs
Some versions of Xorg and SDL have brightness issues. If you have Xorg
@@ -154,12 +152,11 @@
+
6. Changes
-
6.1. Changes in 0.85.7
-
o Added support for cross-level demo playback
o gl_texturemode is reimplemented as a cvar with a callback and the
@@ -183,8 +180,8 @@
o Several other small changes mostly invisible to the end-user
- 6.2. Changes in 0.85.6
+ 6.2. Changes in 0.85.6
o More work for string buffer safety
@@ -196,8 +193,8 @@
o Minor SDL video fixes.
- 6.3. Changes in 0.85.5
+ 6.3. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support
to the console
@@ -227,8 +224,8 @@
o Several code updates from uHexen2 project, several code cleanups.
- 6.4. Changes in 0.85.4
+ 6.4. Changes in 0.85.4
o Implement music (OGG, MP3, WAV) playback
@@ -251,13 +248,12 @@
directory as the map itself or from a searchpath with a higher
priority
-
o Fixed rest of the compiler warnings
o Other minor sound and cdaudio updates
- 6.5. Changes in 0.85.3
+ 6.5. Changes in 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
@@ -296,7 +292,6 @@
6.6. Changes in 0.85.2
-
o Replace the old "Screen size" slider with a "Scale" slider
o Don't constantly open and close condebug log
@@ -325,7 +320,6 @@
6.7. Changes in 0.85.1
-
o 64 bit CPU support
o Restructured SDL sound driver
@@ -364,7 +358,6 @@
7. Todo
-
o Add uHexen2's first person camera (and menu item)
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
@@ -378,11 +371,9 @@
8. Copyright
-
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2
-
o Quakespasm console background image by AAS, released under the
CREATIVE COMMONS PUBLIC LICENSE
@@ -390,7 +381,6 @@
9. Links
-
o QuakeSpasm Homepage
o QuakeSpasm Project page