diff --git a/README.html b/README.html index 8349aa1a..fbbff8dd 100644 --- a/README.html +++ b/README.html @@ -11,7 +11,7 @@
 

-

Page last edited 12 March 2012

+

Page last edited 24 March 2012

1. About

@@ -115,7 +115,6 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and

-

4. Compiling

diff --git a/README.sgml b/README.sgml index db1f994c..5e972b3b 100644 --- a/README.sgml +++ b/README.sgml @@ -4,7 +4,7 @@ -Page last edited 12 March 2012 +Page last edited 24 March 2012 About

@@ -52,7 +52,6 @@ Since version 0.85.4, Quakespasm can play back external MP3, OGG and Wave music - Compiling

To check-out the latest version of QuakeSpasm, use : diff --git a/README.txt b/README.txt index 25f3c98f..c4dfb464 100644 --- a/README.txt +++ b/README.txt @@ -33,12 +33,11 @@ ______________________________________________________________________ - Page last edited 12 March 2012 + Page last edited 24 March 2012 1. About - QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It includes 64bit CPU support, a new sound driver, several networking fixes and a few graphical niceities. @@ -48,16 +47,15 @@ 2. Downloads - o 3. Hints - - Visit the FitzQuake Homepage for + Visit the FitzQuake Homepage for a full run-down of the engine's commands and variables. + o To disable some changes, use "quakespasm -fitz" o For different sound drivers use "SDL_AUDIODRIVER=DRIVER @@ -77,6 +75,7 @@ o Quakespasm allows loading new games (mods) on the fly with "game GAMENAME" + 3.1. Music Playback Since version 0.85.4, Quakespasm can play back external MP3, OGG and @@ -98,7 +97,6 @@ 4. Compiling - To check-out the latest version of QuakeSpasm, use : svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm/trunk @@ -112,7 +110,6 @@ cp quakespasm /usr/local/games/quake (for example) ______________________________________________________________________ - Compile time options include o make DEBUG=1 for debugging @@ -142,6 +139,7 @@ Alternatively, have a look at Makefile.darwin for more instructions on building from a console. + 5. Known Bugs Some versions of Xorg and SDL have brightness issues. If you have Xorg @@ -154,12 +152,11 @@ + 6. Changes - 6.1. Changes in 0.85.7 - o Added support for cross-level demo playback o gl_texturemode is reimplemented as a cvar with a callback and the @@ -183,8 +180,8 @@ o Several other small changes mostly invisible to the end-user - 6.2. Changes in 0.85.6 + 6.2. Changes in 0.85.6 o More work for string buffer safety @@ -196,8 +193,8 @@ o Minor SDL video fixes. - 6.3. Changes in 0.85.5 + 6.3. Changes in 0.85.5 o SDL input driver updated adding native keymap and dead key support to the console @@ -227,8 +224,8 @@ o Several code updates from uHexen2 project, several code cleanups. - 6.4. Changes in 0.85.4 + 6.4. Changes in 0.85.4 o Implement music (OGG, MP3, WAV) playback @@ -251,13 +248,12 @@ directory as the map itself or from a searchpath with a higher priority - o Fixed rest of the compiler warnings o Other minor sound and cdaudio updates - 6.5. Changes in 0.85.3 + 6.5. Changes in 0.85.3 o Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net @@ -296,7 +292,6 @@ 6.6. Changes in 0.85.2 - o Replace the old "Screen size" slider with a "Scale" slider o Don't constantly open and close condebug log @@ -325,7 +320,6 @@ 6.7. Changes in 0.85.1 - o 64 bit CPU support o Restructured SDL sound driver @@ -364,7 +358,6 @@ 7. Todo - o Add uHexen2's first person camera (and menu item) o Native CD audio support (if desired). cd_sdl.c doesn't have proper @@ -378,11 +371,9 @@ 8. Copyright - o Quake and Quakespasm are released under the GNU GENERAL PUBLIC LICENSE Version 2 - o Quakespasm console background image by AAS, released under the CREATIVE COMMONS PUBLIC LICENSE @@ -390,7 +381,6 @@ 9. Links - o QuakeSpasm Homepage o QuakeSpasm Project page