mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2025-02-13 07:21:31 +00:00
update README files to reflect further 0.85.10 changes so far.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@977 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
9eda6a4c7d
commit
63761bad8f
4 changed files with 78 additions and 31 deletions
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@ -3,4 +3,4 @@ default: README.sgml
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sgml2html -s 0 -T 2 README.sgml 2>/dev/null
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all: default text
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text txt: README.sgml
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sgml2rawtxt README
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./sgml2rawtxt README
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@ -4,7 +4,7 @@
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<toc>
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<verb></verb>
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<em>Page last edited July 30, 2014</em>
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<em>Page last edited Aug. 27, 2014</em>
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<sect> About <p>
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@ -17,7 +17,7 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
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<sect> Downloads <p>
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<itemize>
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<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Project Download Page">
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<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Project Downloads">
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<item><url url="http://quakespasm.ericwa.com/job/quakespasm/" name="Automatic Builds">
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</itemize>
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@ -106,10 +106,14 @@ OS X has a well known gamma issue where the screen turns dark, but we currently
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<sect1> Changes in 0.85.10<p>
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<itemize>
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<item> Support for opengl non-power-of-two-textures extension.
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<item> Dynamic light speedup.
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<item> Antialiasing (FSAA) support (command line: -fsaa x, where x can be 2, 4 or 8).
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<item> Fence texture support.
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<item> Dynamic light speedup. Speedup loading of tga and pcx external images.
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<item> Support for BSP2 and 2PSB map formats.
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<item> Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-time options).
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<item> Sfx low-pass filter support. The -sndspeed command-line option now control whether the low-pass filter is applied: if set to 11025 you get the lowpass filter, otherwise not used. New -mixspeed command-line option, defaulting to 44100, to control the sample rate. New snd_filterquality cvar, value can be 1-5, the 5 setting closely matches the Windows resampler and the 1 setting closely matches the OS X resampler.
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<item> Better Hor+ field of view (FOV) scaling behavior.
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<item> Better cross-map demo playback support.
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<item> Fix screenshots when screen width isn't a multiple of 4.
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<item> Fix a lighting glitch due to floating point precision.
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<item> Fix a looping sounds glitch.
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@ -118,7 +122,13 @@ OS X has a well known gamma issue where the screen turns dark, but we currently
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<item> Reset all models upon gamedir changes. (Fixes failures with mods using custom content.)
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<item> Fix broken behavior upon gamedir changes if -basedir is specified on the command line.
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<item> NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
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<item> MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
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<item> MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing/flickering bmodels in some situations.
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<item> Fix cvar cycle command not working sometimes.
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<item> Host_Error upon missing models. (Prevents segmentation faults.)
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<item> Change sv_aim default value to 1 (i.e. turn off autoaim)
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<item> Add 'prev' and 'next' keywords to the 'cd' command.
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<item> Work around a linux cdrom issue (playback might not start for a while after a stop).
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<item> Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file.
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<item> Other fixes and clean-ups.
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</itemize>
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@ -12,7 +12,7 @@
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<PRE>
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</PRE>
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</P>
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<P><EM>Page last edited July 30, 2014</EM></P>
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<P><EM>Page last edited Aug. 27, 2014</EM></P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2>
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@ -78,7 +78,7 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
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<P>
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<UL>
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<LI>
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<A HREF="http://quakespasm.sourceforge.net/download.htm">Project Download Page</A></LI>
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<A HREF="http://quakespasm.sourceforge.net/download.htm">Project Downloads</A></LI>
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<LI>
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<A HREF="http://quakespasm.ericwa.com/job/quakespasm/">Automatic Builds</A></LI>
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</UL>
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@ -181,10 +181,14 @@ these patched libSDL binaries may help.
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<P>
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<UL>
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<LI> Support for opengl non-power-of-two-textures extension.</LI>
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<LI> Dynamic light speedup.</LI>
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<LI> Antialiasing (FSAA) support (command line: -fsaa x, where x can be 2, 4 or 8).</LI>
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<LI> Fence texture support.</LI>
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<LI> Dynamic light speedup. Speedup loading of tga and pcx external images.</LI>
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<LI> Support for BSP2 and 2PSB map formats.</LI>
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<LI> Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-time options).</LI>
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<LI> Sfx low-pass filter support. The -sndspeed command-line option now control whether the low-pass filter is applied: if set to 11025 you get the lowpass filter, otherwise not used. New -mixspeed command-line option, defaulting to 44100, to control the sample rate. New snd_filterquality cvar, value can be 1-5, the 5 setting closely matches the Windows resampler and the 1 setting closely matches the OS X resampler.</LI>
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<LI> Better Hor+ field of view (FOV) scaling behavior.</LI>
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<LI> Better cross-map demo playback support.</LI>
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<LI> Fix screenshots when screen width isn't a multiple of 4.</LI>
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<LI> Fix a lighting glitch due to floating point precision.</LI>
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<LI> Fix a looping sounds glitch.</LI>
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@ -193,7 +197,13 @@ these patched libSDL binaries may help.
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<LI> Reset all models upon gamedir changes. (Fixes failures with mods using custom content.)</LI>
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<LI> Fix broken behavior upon gamedir changes if -basedir is specified on the command line.</LI>
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<LI> NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.</LI>
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<LI> MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.</LI>
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<LI> MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing/flickering bmodels in some situations.</LI>
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<LI> Fix cvar cycle command not working sometimes.</LI>
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<LI> Host_Error upon missing models. (Prevents segmentation faults.)</LI>
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<LI> Change sv_aim default value to 1 (i.e. turn off autoaim)</LI>
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<LI> Add 'prev' and 'next' keywords to the 'cd' command.</LI>
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<LI> Work around a linux cdrom issue (playback might not start for a while after a stop).</LI>
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<LI> Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file.</LI>
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<LI> Other fixes and clean-ups.</LI>
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</UL>
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@ -36,7 +36,8 @@
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______________________________________________________________________
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Page last edited July 30, 2014
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Page last edited Aug. 27, 2014
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1. About
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<http://quakespasm.sourceforge.net>
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2. Downloads
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o Project Download Page
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<http://quakespasm.sourceforge.net/download.htm>
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o Project Downloads <http://quakespasm.sourceforge.net/download.htm>
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o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/>
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3. Hints
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
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./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
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o Shift+Escape draws the Console.
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o From the console, use UP to browse the command line history and TAB
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@ -97,6 +97,7 @@
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o See <README.music> for more details.
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4. Compiling
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To check-out the latest version of QuakeSpasm, use :
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The project can also be built with Codeblocks (project files
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included).
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4.2. Windows
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The QuakeSpasm developers cross-compile windows binaries using MinGW
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<http://www.mingw.org> and Mingw-w64 <http://mingw-w64.sf.net>.
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The project can also be built using Visual Studio 2005 (or newer).
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4.3. Mac OS X
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Alternatively, have a look at Makefile.darwin for more instructions on
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building from a console.
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5. Known Bugs
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Some versions of Xorg and SDL have brightness issues.
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OS X has a well known gamma issue where the screen turns dark, but we
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currently have no fix.
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6. Changes
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6.1. Changes in 0.85.10
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o Support for opengl non-power-of-two-textures extension.
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o Dynamic light speedup.
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o Antialiasing (FSAA) support (command line: -fsaa x, where x can be
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2, 4 or 8).
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o Fence texture support.
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o Dynamic light speedup. Speedup loading of tga and pcx external
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images.
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o Support for BSP2 and 2PSB map formats.
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o Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-
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time options).
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o Sfx low-pass filter support. The -sndspeed command-line option now
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control whether the low-pass filter is applied: if set to 11025 you
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get the lowpass filter, otherwise not used. New -mixspeed command-
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line option, defaulting to 44100, to control the sample rate. New
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snd_filterquality cvar, value can be 1-5, the 5 setting closely
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matches the Windows resampler and the 1 setting closely matches the
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OS X resampler.
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o Better Hor+ field of view (FOV) scaling behavior.
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o Better cross-map demo playback support.
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o Fix screenshots when screen width isn't a multiple of 4.
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o Fix a lighting glitch due to floating point precision.
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@ -191,18 +209,31 @@
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o Fix broken behavior upon gamedir changes if -basedir is specified
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on the command line.
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o NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
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o MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
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o MAX_ENT_LEAFS bumped from 16 to 32 to work around
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disappearing/flickering bmodels in some situations.
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o Fix cvar cycle command not working sometimes.
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o Host_Error upon missing models. (Prevents segmentation faults.)
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o Change sv_aim default value to 1 (i.e. turn off autoaim)
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o Add 'prev' and 'next' keywords to the 'cd' command.
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o Work around a linux cdrom issue (playback might not start for a
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while after a stop).
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o Quakespasm content customization moved from engine-embedded into a
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new optional quakespasm.pak file.
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o Other fixes and clean-ups.
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6.2. Changes in 0.85.9
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6.2. Changes in 0.85.9
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o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
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o Support for demo recording after connection to server. (thanks to
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Baker for a patch)
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o Corner case fixes in COM_Parse() for quoted strings and support for
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C-style /*..*/ comments.
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o Several other minor fixes/cleanups.
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6.3. Changes in 0.85.8
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6.3. Changes in 0.85.8
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o Made Quake shareware 1.00 and 1.01 versions to be recognized
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properly.
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o Fixed control-character handling in unicode mode. Keyboard input
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tweaks.
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o Made the keypad keys to send separate key events in game mode.
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o Text pasting support from OS clipboard to console. (windows and
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o Miscellaneous source code cleanups.
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6.4. Changes in 0.85.7
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6.4. Changes in 0.85.7
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o Added support for cross-level demo playback
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6.5. Changes in 0.85.6
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o More work for string buffer safety
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o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
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o Minor SDL video fixes.
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6.6. Changes in 0.85.5
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6.6. Changes in 0.85.5
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o SDL input driver updated adding native keymap and dead key support
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to the console
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o Several code updates from uHexen2 project, several code cleanups.
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6.7. Changes in 0.85.4
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6.7. Changes in 0.85.4
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o Implement music (OGG, MP3, WAV) playback
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o Other minor sound and cdaudio updates
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6.8. Changes in 0.85.3
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6.8. Changes in 0.85.3
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o Fix the "-dedicated" option (thanks Oz) and add platform specific
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networking code (default) rather than SDL_net
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o Add a "-cd" option to let the CD Player work in dedicated mode, and
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some other CD tweaks.
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6.9. Changes in 0.85.2
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6.9. Changes in 0.85.2
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o Replace the old "Screen size" slider with a "Scale" slider
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o Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an
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old fitzquake-0.85 bug which used to cause segfaults depending on
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the compiler.
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o Accept commandline options like "+connect ip:port"
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o Add OSX Makefile (tested?)
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6.10. Changes in 0.85.1
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6.10. Changes in 0.85.1
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o 64 bit CPU support
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o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
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r_wateralpha, r_dynamic, r_novis
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7. Todo
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7. Todo
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o Add uHexen2's first person camera (and menu item)
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o Complete the unix user directories support
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8. Copyright
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8. Copyright
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o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
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LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
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9. Links
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o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
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o QuakeSpasm Project page
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o Sander's email <mailto:gmail - dot - com - username - a.h.vandijk>
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Loading…
Reference in a new issue