update README files to reflect further 0.85.10 changes so far.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@977 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2014-08-27 09:15:58 +00:00
parent 9eda6a4c7d
commit 63761bad8f
4 changed files with 78 additions and 31 deletions

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@ -3,4 +3,4 @@ default: README.sgml
sgml2html -s 0 -T 2 README.sgml 2>/dev/null
all: default text
text txt: README.sgml
sgml2rawtxt README
./sgml2rawtxt README

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@ -4,7 +4,7 @@
<toc>
<verb></verb>
<em>Page last edited July 30, 2014</em>
<em>Page last edited Aug. 27, 2014</em>
<sect> About <p>
@ -17,7 +17,7 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
<sect> Downloads <p>
<itemize>
<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Project Download Page">
<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Project Downloads">
<item><url url="http://quakespasm.ericwa.com/job/quakespasm/" name="Automatic Builds">
</itemize>
@ -106,10 +106,14 @@ OS X has a well known gamma issue where the screen turns dark, but we currently
<sect1> Changes in 0.85.10<p>
<itemize>
<item> Support for opengl non-power-of-two-textures extension.
<item> Dynamic light speedup.
<item> Antialiasing (FSAA) support (command line: -fsaa x, where x can be 2, 4 or 8).
<item> Fence texture support.
<item> Dynamic light speedup. Speedup loading of tga and pcx external images.
<item> Support for BSP2 and 2PSB map formats.
<item> Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-time options).
<item> Sfx low-pass filter support. The -sndspeed command-line option now control whether the low-pass filter is applied: if set to 11025 you get the lowpass filter, otherwise not used. New -mixspeed command-line option, defaulting to 44100, to control the sample rate. New snd_filterquality cvar, value can be 1-5, the 5 setting closely matches the Windows resampler and the 1 setting closely matches the OS X resampler.
<item> Better Hor+ field of view (FOV) scaling behavior.
<item> Better cross-map demo playback support.
<item> Fix screenshots when screen width isn't a multiple of 4.
<item> Fix a lighting glitch due to floating point precision.
<item> Fix a looping sounds glitch.
@ -118,7 +122,13 @@ OS X has a well known gamma issue where the screen turns dark, but we currently
<item> Reset all models upon gamedir changes. (Fixes failures with mods using custom content.)
<item> Fix broken behavior upon gamedir changes if -basedir is specified on the command line.
<item> NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
<item> MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
<item> MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing/flickering bmodels in some situations.
<item> Fix cvar cycle command not working sometimes.
<item> Host_Error upon missing models. (Prevents segmentation faults.)
<item> Change sv_aim default value to 1 (i.e. turn off autoaim)
<item> Add 'prev' and 'next' keywords to the 'cd' command.
<item> Work around a linux cdrom issue (playback might not start for a while after a stop).
<item> Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file.
<item> Other fixes and clean-ups.
</itemize>

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@ -12,7 +12,7 @@
<PRE>
</PRE>
</P>
<P><EM>Page last edited July 30, 2014</EM></P>
<P><EM>Page last edited Aug. 27, 2014</EM></P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2>
@ -78,7 +78,7 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
<P>
<UL>
<LI>
<A HREF="http://quakespasm.sourceforge.net/download.htm">Project Download Page</A></LI>
<A HREF="http://quakespasm.sourceforge.net/download.htm">Project Downloads</A></LI>
<LI>
<A HREF="http://quakespasm.ericwa.com/job/quakespasm/">Automatic Builds</A></LI>
</UL>
@ -181,10 +181,14 @@ these patched libSDL binaries may help.
<P>
<UL>
<LI> Support for opengl non-power-of-two-textures extension.</LI>
<LI> Dynamic light speedup.</LI>
<LI> Antialiasing (FSAA) support (command line: -fsaa x, where x can be 2, 4 or 8).</LI>
<LI> Fence texture support.</LI>
<LI> Dynamic light speedup. Speedup loading of tga and pcx external images.</LI>
<LI> Support for BSP2 and 2PSB map formats.</LI>
<LI> Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-time options).</LI>
<LI> Sfx low-pass filter support. The -sndspeed command-line option now control whether the low-pass filter is applied: if set to 11025 you get the lowpass filter, otherwise not used. New -mixspeed command-line option, defaulting to 44100, to control the sample rate. New snd_filterquality cvar, value can be 1-5, the 5 setting closely matches the Windows resampler and the 1 setting closely matches the OS X resampler.</LI>
<LI> Better Hor+ field of view (FOV) scaling behavior.</LI>
<LI> Better cross-map demo playback support.</LI>
<LI> Fix screenshots when screen width isn't a multiple of 4.</LI>
<LI> Fix a lighting glitch due to floating point precision.</LI>
<LI> Fix a looping sounds glitch.</LI>
@ -193,7 +197,13 @@ these patched libSDL binaries may help.
<LI> Reset all models upon gamedir changes. (Fixes failures with mods using custom content.)</LI>
<LI> Fix broken behavior upon gamedir changes if -basedir is specified on the command line.</LI>
<LI> NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.</LI>
<LI> MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.</LI>
<LI> MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing/flickering bmodels in some situations.</LI>
<LI> Fix cvar cycle command not working sometimes.</LI>
<LI> Host_Error upon missing models. (Prevents segmentation faults.)</LI>
<LI> Change sv_aim default value to 1 (i.e. turn off autoaim)</LI>
<LI> Add 'prev' and 'next' keywords to the 'cd' command.</LI>
<LI> Work around a linux cdrom issue (playback might not start for a while after a stop).</LI>
<LI> Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file.</LI>
<LI> Other fixes and clean-ups.</LI>
</UL>

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@ -36,7 +36,8 @@
______________________________________________________________________
Page last edited July 30, 2014
Page last edited Aug. 27, 2014
1. About
@ -46,14 +47,14 @@
<http://quakespasm.sourceforge.net>
2. Downloads
o Project Download Page
<http://quakespasm.sourceforge.net/download.htm>
o Project Downloads <http://quakespasm.sourceforge.net/download.htm>
o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/>
3. Hints
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
@ -64,7 +65,6 @@
o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
o Shift+Escape draws the Console.
o From the console, use UP to browse the command line history and TAB
@ -97,6 +97,7 @@
o See <README.music> for more details.
4. Compiling
To check-out the latest version of QuakeSpasm, use :
@ -126,11 +127,11 @@
The project can also be built with Codeblocks (project files
included).
4.2. Windows
The QuakeSpasm developers cross-compile windows binaries using MinGW
<http://www.mingw.org> and Mingw-w64 <http://mingw-w64.sf.net>.
The project can also be built using Visual Studio 2005 (or newer).
4.3. Mac OS X
@ -141,6 +142,7 @@
Alternatively, have a look at Makefile.darwin for more instructions on
building from a console.
5. Known Bugs
Some versions of Xorg and SDL have brightness issues.
@ -158,22 +160,38 @@
OS X has a well known gamma issue where the screen turns dark, but we
currently have no fix.
6. Changes
6.1. Changes in 0.85.10
o Support for opengl non-power-of-two-textures extension.
o Dynamic light speedup.
o Antialiasing (FSAA) support (command line: -fsaa x, where x can be
2, 4 or 8).
o Fence texture support.
o Dynamic light speedup. Speedup loading of tga and pcx external
images.
o Support for BSP2 and 2PSB map formats.
o Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-
time options).
o Sfx low-pass filter support. The -sndspeed command-line option now
control whether the low-pass filter is applied: if set to 11025 you
get the lowpass filter, otherwise not used. New -mixspeed command-
line option, defaulting to 44100, to control the sample rate. New
snd_filterquality cvar, value can be 1-5, the 5 setting closely
matches the Windows resampler and the 1 setting closely matches the
OS X resampler.
o Better Hor+ field of view (FOV) scaling behavior.
o Better cross-map demo playback support.
o Fix screenshots when screen width isn't a multiple of 4.
o Fix a lighting glitch due to floating point precision.
@ -191,18 +209,31 @@
o Fix broken behavior upon gamedir changes if -basedir is specified
on the command line.
o NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
o MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
o MAX_ENT_LEAFS bumped from 16 to 32 to work around
disappearing/flickering bmodels in some situations.
o Fix cvar cycle command not working sometimes.
o Host_Error upon missing models. (Prevents segmentation faults.)
o Change sv_aim default value to 1 (i.e. turn off autoaim)
o Add 'prev' and 'next' keywords to the 'cd' command.
o Work around a linux cdrom issue (playback might not start for a
while after a stop).
o Quakespasm content customization moved from engine-embedded into a
new optional quakespasm.pak file.
o Other fixes and clean-ups.
6.2. Changes in 0.85.9
6.2. Changes in 0.85.9
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
@ -230,7 +261,6 @@
o Support for demo recording after connection to server. (thanks to
Baker for a patch)
o Corner case fixes in COM_Parse() for quoted strings and support for
C-style /*..*/ comments.
@ -248,8 +278,8 @@
o Several other minor fixes/cleanups.
6.3. Changes in 0.85.8
6.3. Changes in 0.85.8
o Made Quake shareware 1.00 and 1.01 versions to be recognized
properly.
@ -257,7 +287,6 @@
o Fixed control-character handling in unicode mode. Keyboard input
tweaks.
o Made the keypad keys to send separate key events in game mode.
o Text pasting support from OS clipboard to console. (windows and
@ -296,8 +325,8 @@
o Miscellaneous source code cleanups.
6.4. Changes in 0.85.7
6.4. Changes in 0.85.7
o Added support for cross-level demo playback
@ -325,7 +354,6 @@
6.5. Changes in 0.85.6
o More work for string buffer safety
o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
@ -336,8 +364,8 @@
o Minor SDL video fixes.
6.6. Changes in 0.85.5
6.6. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support
to the console
@ -367,8 +395,8 @@
o Several code updates from uHexen2 project, several code cleanups.
6.7. Changes in 0.85.4
6.7. Changes in 0.85.4
o Implement music (OGG, MP3, WAV) playback
@ -395,8 +423,8 @@
o Other minor sound and cdaudio updates
6.8. Changes in 0.85.3
6.8. Changes in 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
@ -432,8 +460,8 @@
o Add a "-cd" option to let the CD Player work in dedicated mode, and
some other CD tweaks.
6.9. Changes in 0.85.2
6.9. Changes in 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider
@ -455,12 +483,13 @@
o Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an
old fitzquake-0.85 bug which used to cause segfaults depending on
the compiler.
o Accept commandline options like "+connect ip:port"
o Add OSX Makefile (tested?)
6.10. Changes in 0.85.1
6.10. Changes in 0.85.1
o 64 bit CPU support
@ -497,8 +526,8 @@
o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
r_wateralpha, r_dynamic, r_novis
7. Todo
7. Todo
o Add uHexen2's first person camera (and menu item)
@ -509,8 +538,8 @@
o Complete the unix user directories support
8. Copyright
8. Copyright
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
@ -522,7 +551,6 @@
9. Links
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
o QuakeSpasm Project page
@ -550,4 +578,3 @@
o Sander's email <mailto:gmail - dot - com - username - a.h.vandijk>