From 63761bad8f2801ae04a023bf9ee969d7d196e5f5 Mon Sep 17 00:00:00 2001 From: sezero Date: Wed, 27 Aug 2014 09:15:58 +0000 Subject: [PATCH] update README files to reflect further 0.85.10 changes so far. git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@977 af15c1b1-3010-417e-b628-4374ebc0bcbd --- quakespasm/Linux/sgml/Makefile.sgml | 2 +- quakespasm/Linux/sgml/README.sgml | 16 ++++-- quakespasm/README.html | 16 ++++-- quakespasm/README.txt | 75 ++++++++++++++++++++--------- 4 files changed, 78 insertions(+), 31 deletions(-) diff --git a/quakespasm/Linux/sgml/Makefile.sgml b/quakespasm/Linux/sgml/Makefile.sgml index 375a50e2..b6584fd5 100644 --- a/quakespasm/Linux/sgml/Makefile.sgml +++ b/quakespasm/Linux/sgml/Makefile.sgml @@ -3,4 +3,4 @@ default: README.sgml sgml2html -s 0 -T 2 README.sgml 2>/dev/null all: default text text txt: README.sgml - sgml2rawtxt README + ./sgml2rawtxt README diff --git a/quakespasm/Linux/sgml/README.sgml b/quakespasm/Linux/sgml/README.sgml index 6def7266..0ff47098 100644 --- a/quakespasm/Linux/sgml/README.sgml +++ b/quakespasm/Linux/sgml/README.sgml @@ -4,7 +4,7 @@ -Page last edited July 30, 2014 +Page last edited Aug. 27, 2014 About

@@ -17,7 +17,7 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and Downloads

- + @@ -106,10 +106,14 @@ OS X has a well known gamma issue where the screen turns dark, but we currently Changes in 0.85.10

Support for opengl non-power-of-two-textures extension. - Dynamic light speedup. + Antialiasing (FSAA) support (command line: -fsaa x, where x can be 2, 4 or 8). + Fence texture support. + Dynamic light speedup. Speedup loading of tga and pcx external images. Support for BSP2 and 2PSB map formats. Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-time options). + Sfx low-pass filter support. The -sndspeed command-line option now control whether the low-pass filter is applied: if set to 11025 you get the lowpass filter, otherwise not used. New -mixspeed command-line option, defaulting to 44100, to control the sample rate. New snd_filterquality cvar, value can be 1-5, the 5 setting closely matches the Windows resampler and the 1 setting closely matches the OS X resampler. Better Hor+ field of view (FOV) scaling behavior. + Better cross-map demo playback support. Fix screenshots when screen width isn't a multiple of 4. Fix a lighting glitch due to floating point precision. Fix a looping sounds glitch. @@ -118,7 +122,13 @@ OS X has a well known gamma issue where the screen turns dark, but we currently Reset all models upon gamedir changes. (Fixes failures with mods using custom content.) Fix broken behavior upon gamedir changes if -basedir is specified on the command line. NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000. + MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024. + MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing/flickering bmodels in some situations. + Fix cvar cycle command not working sometimes. Host_Error upon missing models. (Prevents segmentation faults.) + Change sv_aim default value to 1 (i.e. turn off autoaim) + Add 'prev' and 'next' keywords to the 'cd' command. + Work around a linux cdrom issue (playback might not start for a while after a stop). Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file. Other fixes and clean-ups. diff --git a/quakespasm/README.html b/quakespasm/README.html index 074fafca..64e5dae4 100644 --- a/quakespasm/README.html +++ b/quakespasm/README.html @@ -12,7 +12,7 @@

 

-

Page last edited July 30, 2014

+

Page last edited Aug. 27, 2014

1. About

@@ -78,7 +78,7 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and

@@ -181,10 +181,14 @@ these patched libSDL binaries may help.

  • Support for opengl non-power-of-two-textures extension.
  • -
  • Dynamic light speedup.
  • +
  • Antialiasing (FSAA) support (command line: -fsaa x, where x can be 2, 4 or 8).
  • +
  • Fence texture support.
  • +
  • Dynamic light speedup. Speedup loading of tga and pcx external images.
  • Support for BSP2 and 2PSB map formats.
  • Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-time options).
  • +
  • Sfx low-pass filter support. The -sndspeed command-line option now control whether the low-pass filter is applied: if set to 11025 you get the lowpass filter, otherwise not used. New -mixspeed command-line option, defaulting to 44100, to control the sample rate. New snd_filterquality cvar, value can be 1-5, the 5 setting closely matches the Windows resampler and the 1 setting closely matches the OS X resampler.
  • Better Hor+ field of view (FOV) scaling behavior.
  • +
  • Better cross-map demo playback support.
  • Fix screenshots when screen width isn't a multiple of 4.
  • Fix a lighting glitch due to floating point precision.
  • Fix a looping sounds glitch.
  • @@ -193,7 +197,13 @@ these patched libSDL binaries may help.
  • Reset all models upon gamedir changes. (Fixes failures with mods using custom content.)
  • Fix broken behavior upon gamedir changes if -basedir is specified on the command line.
  • NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
  • +
  • MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
  • +
  • MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing/flickering bmodels in some situations.
  • +
  • Fix cvar cycle command not working sometimes.
  • Host_Error upon missing models. (Prevents segmentation faults.)
  • +
  • Change sv_aim default value to 1 (i.e. turn off autoaim)
  • +
  • Add 'prev' and 'next' keywords to the 'cd' command.
  • +
  • Work around a linux cdrom issue (playback might not start for a while after a stop).
  • Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file.
  • Other fixes and clean-ups.
diff --git a/quakespasm/README.txt b/quakespasm/README.txt index b7a3dcb0..23cbe78c 100644 --- a/quakespasm/README.txt +++ b/quakespasm/README.txt @@ -36,7 +36,8 @@ ______________________________________________________________________ - Page last edited July 30, 2014 + Page last edited Aug. 27, 2014 + 1. About @@ -46,14 +47,14 @@ + 2. Downloads - - o Project Download Page - + o Project Downloads o Automatic Builds + 3. Hints Visit the FitzQuake Homepage for @@ -64,7 +65,6 @@ o For different sound drivers use "SDL_AUDIODRIVER=DRIVER ./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ... - o Shift+Escape draws the Console. o From the console, use UP to browse the command line history and TAB @@ -97,6 +97,7 @@ o See for more details. + 4. Compiling To check-out the latest version of QuakeSpasm, use : @@ -126,11 +127,11 @@ The project can also be built with Codeblocks (project files included). + 4.2. Windows The QuakeSpasm developers cross-compile windows binaries using MinGW and Mingw-w64 . - The project can also be built using Visual Studio 2005 (or newer). 4.3. Mac OS X @@ -141,6 +142,7 @@ Alternatively, have a look at Makefile.darwin for more instructions on building from a console. + 5. Known Bugs Some versions of Xorg and SDL have brightness issues. @@ -158,22 +160,38 @@ OS X has a well known gamma issue where the screen turns dark, but we currently have no fix. + 6. Changes 6.1. Changes in 0.85.10 - o Support for opengl non-power-of-two-textures extension. - o Dynamic light speedup. + o Antialiasing (FSAA) support (command line: -fsaa x, where x can be + 2, 4 or 8). + + o Fence texture support. + + o Dynamic light speedup. Speedup loading of tga and pcx external + images. o Support for BSP2 and 2PSB map formats. o Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile- time options). + o Sfx low-pass filter support. The -sndspeed command-line option now + control whether the low-pass filter is applied: if set to 11025 you + get the lowpass filter, otherwise not used. New -mixspeed command- + line option, defaulting to 44100, to control the sample rate. New + snd_filterquality cvar, value can be 1-5, the 5 setting closely + matches the Windows resampler and the 1 setting closely matches the + OS X resampler. + o Better Hor+ field of view (FOV) scaling behavior. + o Better cross-map demo playback support. + o Fix screenshots when screen width isn't a multiple of 4. o Fix a lighting glitch due to floating point precision. @@ -191,18 +209,31 @@ o Fix broken behavior upon gamedir changes if -basedir is specified on the command line. - o NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000. + o MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024. + + o MAX_ENT_LEAFS bumped from 16 to 32 to work around + disappearing/flickering bmodels in some situations. + + o Fix cvar cycle command not working sometimes. + o Host_Error upon missing models. (Prevents segmentation faults.) + o Change sv_aim default value to 1 (i.e. turn off autoaim) + + o Add 'prev' and 'next' keywords to the 'cd' command. + + o Work around a linux cdrom issue (playback might not start for a + while after a stop). + o Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file. o Other fixes and clean-ups. - 6.2. Changes in 0.85.9 + 6.2. Changes in 0.85.9 o Fixes for several undefined behaviors in C code (gcc-4.8 support.) @@ -230,7 +261,6 @@ o Support for demo recording after connection to server. (thanks to Baker for a patch) - o Corner case fixes in COM_Parse() for quoted strings and support for C-style /*..*/ comments. @@ -248,8 +278,8 @@ o Several other minor fixes/cleanups. - 6.3. Changes in 0.85.8 + 6.3. Changes in 0.85.8 o Made Quake shareware 1.00 and 1.01 versions to be recognized properly. @@ -257,7 +287,6 @@ o Fixed control-character handling in unicode mode. Keyboard input tweaks. - o Made the keypad keys to send separate key events in game mode. o Text pasting support from OS clipboard to console. (windows and @@ -296,8 +325,8 @@ o Miscellaneous source code cleanups. - 6.4. Changes in 0.85.7 + 6.4. Changes in 0.85.7 o Added support for cross-level demo playback @@ -325,7 +354,6 @@ 6.5. Changes in 0.85.6 - o More work for string buffer safety o Reverted v0.85.5 change of not allowing deathmatch and coop cvars @@ -336,8 +364,8 @@ o Minor SDL video fixes. - 6.6. Changes in 0.85.5 + 6.6. Changes in 0.85.5 o SDL input driver updated adding native keymap and dead key support to the console @@ -367,8 +395,8 @@ o Several code updates from uHexen2 project, several code cleanups. - 6.7. Changes in 0.85.4 + 6.7. Changes in 0.85.4 o Implement music (OGG, MP3, WAV) playback @@ -395,8 +423,8 @@ o Other minor sound and cdaudio updates - 6.8. Changes in 0.85.3 + 6.8. Changes in 0.85.3 o Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net @@ -432,8 +460,8 @@ o Add a "-cd" option to let the CD Player work in dedicated mode, and some other CD tweaks. - 6.9. Changes in 0.85.2 + 6.9. Changes in 0.85.2 o Replace the old "Screen size" slider with a "Scale" slider @@ -455,12 +483,13 @@ o Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an old fitzquake-0.85 bug which used to cause segfaults depending on the compiler. + o Accept commandline options like "+connect ip:port" o Add OSX Makefile (tested?) - 6.10. Changes in 0.85.1 + 6.10. Changes in 0.85.1 o 64 bit CPU support @@ -497,8 +526,8 @@ o Changes to cvar persistence gl_flashblend (default 0), r_shadow, r_wateralpha, r_dynamic, r_novis - 7. Todo + 7. Todo o Add uHexen2's first person camera (and menu item) @@ -509,8 +538,8 @@ o Complete the unix user directories support - 8. Copyright + 8. Copyright o Quake and Quakespasm are released under the GNU GENERAL PUBLIC LICENSE Version 2 @@ -522,7 +551,6 @@ 9. Links - o QuakeSpasm Homepage o QuakeSpasm Project page @@ -550,4 +578,3 @@ o Sander's email -