r_pos cvar: Dynamic position info, aka r_speeds + viewpos.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1252 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
stevenaaus 2015-09-12 03:29:41 +00:00
parent 07b48e4392
commit 5cf0eb9465
6 changed files with 19 additions and 3 deletions

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@ -142,6 +142,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<item> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.) <item> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)
<item> Silence "exceeded standard limit" messages unless developer cvar is >= 1. <item> Silence "exceeded standard limit" messages unless developer cvar is >= 1.
<item> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing" <item> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
<item> r_pos command shows player position, aka r_speeds + viewpos.
</itemize> </itemize>
<sect2> Code cleanup <sect2> Code cleanup

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@ -62,6 +62,7 @@ cvar_t r_norefresh = {"r_norefresh","0",CVAR_NONE};
cvar_t r_drawentities = {"r_drawentities","1",CVAR_NONE}; cvar_t r_drawentities = {"r_drawentities","1",CVAR_NONE};
cvar_t r_drawviewmodel = {"r_drawviewmodel","1",CVAR_NONE}; cvar_t r_drawviewmodel = {"r_drawviewmodel","1",CVAR_NONE};
cvar_t r_speeds = {"r_speeds","0",CVAR_NONE}; cvar_t r_speeds = {"r_speeds","0",CVAR_NONE};
cvar_t r_pos = {"r_pos","0",CVAR_NONE};
cvar_t r_fullbright = {"r_fullbright","0",CVAR_NONE}; cvar_t r_fullbright = {"r_fullbright","0",CVAR_NONE};
cvar_t r_lightmap = {"r_lightmap","0",CVAR_NONE}; cvar_t r_lightmap = {"r_lightmap","0",CVAR_NONE};
cvar_t r_shadows = {"r_shadows","0",CVAR_ARCHIVE}; cvar_t r_shadows = {"r_shadows","0",CVAR_ARCHIVE};
@ -998,7 +999,15 @@ void R_RenderView (void)
//johnfitz -- modified r_speeds output //johnfitz -- modified r_speeds output
time2 = Sys_DoubleTime (); time2 = Sys_DoubleTime ();
if (r_speeds.value == 2) if (r_pos.value)
Con_Printf ("x %i y %i z %i (pitch %i yaw %i roll %i)\n",
(int)cl_entities[cl.viewentity].origin[0],
(int)cl_entities[cl.viewentity].origin[1],
(int)cl_entities[cl.viewentity].origin[2],
(int)cl.viewangles[PITCH],
(int)cl.viewangles[YAW],
(int)cl.viewangles[ROLL]);
else if (r_speeds.value == 2)
Con_Printf ("%3i ms %4i/%4i wpoly %4i/%4i epoly %3i lmap %4i/%4i sky %1.1f mtex\n", Con_Printf ("%3i ms %4i/%4i wpoly %4i/%4i epoly %3i lmap %4i/%4i sky %1.1f mtex\n",
(int)((time2-time1)*1000), (int)((time2-time1)*1000),
rs_brushpolys, rs_brushpolys,

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@ -191,6 +191,7 @@ void R_Init (void)
Cvar_RegisterVariable (&r_novis); Cvar_RegisterVariable (&r_novis);
Cvar_SetCallback (&r_novis, R_VisChanged); Cvar_SetCallback (&r_novis, R_VisChanged);
Cvar_RegisterVariable (&r_speeds); Cvar_RegisterVariable (&r_speeds);
Cvar_RegisterVariable (&r_pos);
Cvar_RegisterVariable (&gl_finish); Cvar_RegisterVariable (&gl_finish);
Cvar_RegisterVariable (&gl_clear); Cvar_RegisterVariable (&gl_clear);

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@ -127,6 +127,7 @@ extern cvar_t r_drawentities;
extern cvar_t r_drawworld; extern cvar_t r_drawworld;
extern cvar_t r_drawviewmodel; extern cvar_t r_drawviewmodel;
extern cvar_t r_speeds; extern cvar_t r_speeds;
extern cvar_t r_pos;
extern cvar_t r_waterwarp; extern cvar_t r_waterwarp;
extern cvar_t r_fullbright; extern cvar_t r_fullbright;
extern cvar_t r_lightmap; extern cvar_t r_lightmap;

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@ -1,7 +1,7 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<HTML> <HTML>
<HEAD> <HEAD>
<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.69"> <META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.66">
<TITLE>QuakeSpasm</TITLE> <TITLE>QuakeSpasm</TITLE>
</HEAD> </HEAD>
<BODY> <BODY>
@ -110,7 +110,8 @@ sound driver, some graphical niceities, and numerous bug-fixes and other improve
<LI>There is currently no CD Music volume support and SDL2 doesn't support CD audio. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc..</LI> <LI>There is currently no CD Music volume support and SDL2 doesn't support CD audio. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc..</LI>
<LI>In windows, alternative CD drives are accessible by "<B>quakespasm -cddev F</B>" (for example) <LI>In windows, alternative CD drives are accessible by "<B>quakespasm -cddev F</B>" (for example)
</LI> </LI>
<LI>Quakespasm allows loading new games (mods) on the fly with "<B>game</B> <EM>GAMENAME {-quoth/hipnotic/rogue}</EM>"</LI> <LI>Quakespasm allows loading new games (mods) on the fly with "<B>game</B> <EM>GAMENAME {-quoth/hipnotic/rogue}</EM>"
</LI>
<LI>Use "<B>quakespasm -condebug</B>" to save console log to "qconsole.log". SDL2 builds no longer generate stdout.txt/stderr.txt.</LI> <LI>Use "<B>quakespasm -condebug</B>" to save console log to "qconsole.log". SDL2 builds no longer generate stdout.txt/stderr.txt.</LI>
</UL> </UL>
</P> </P>
@ -235,6 +236,7 @@ these patched libSDL binaries may help.
<LI> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)</LI> <LI> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)</LI>
<LI> Silence "exceeded standard limit" messages unless developer cvar is >= 1.</LI> <LI> Silence "exceeded standard limit" messages unless developer cvar is >= 1.</LI>
<LI> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"</LI> <LI> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"</LI>
<LI> r_pos command shows player position, aka r_speeds + viewpos.</LI>
</UL> </UL>
</P> </P>

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@ -254,6 +254,8 @@
"trying to load ent", "bad chunk length", "meshing", "trying to load ent", "bad chunk length", "meshing",
"PR_AlocStringSlots: realloc'ing" "PR_AlocStringSlots: realloc'ing"
o r_pos command shows player position, aka r_speeds + viewpos.
6.1.5. Code cleanup 6.1.5. Code cleanup
o Clean up IDE project files to build on fresh systems. o Clean up IDE project files to build on fresh systems.