diff --git a/quakespasm/Linux/sgml/Quakespasm.sgml b/quakespasm/Linux/sgml/Quakespasm.sgml index 51bec77f..1f2b9908 100644 --- a/quakespasm/Linux/sgml/Quakespasm.sgml +++ b/quakespasm/Linux/sgml/Quakespasm.sgml @@ -142,6 +142,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.) Silence "exceeded standard limit" messages unless developer cvar is >= 1. Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing" + r_pos command shows player position, aka r_speeds + viewpos. Code cleanup diff --git a/quakespasm/Quake/gl_rmain.c b/quakespasm/Quake/gl_rmain.c index 5869030f..fad620b4 100644 --- a/quakespasm/Quake/gl_rmain.c +++ b/quakespasm/Quake/gl_rmain.c @@ -62,6 +62,7 @@ cvar_t r_norefresh = {"r_norefresh","0",CVAR_NONE}; cvar_t r_drawentities = {"r_drawentities","1",CVAR_NONE}; cvar_t r_drawviewmodel = {"r_drawviewmodel","1",CVAR_NONE}; cvar_t r_speeds = {"r_speeds","0",CVAR_NONE}; +cvar_t r_pos = {"r_pos","0",CVAR_NONE}; cvar_t r_fullbright = {"r_fullbright","0",CVAR_NONE}; cvar_t r_lightmap = {"r_lightmap","0",CVAR_NONE}; cvar_t r_shadows = {"r_shadows","0",CVAR_ARCHIVE}; @@ -998,7 +999,15 @@ void R_RenderView (void) //johnfitz -- modified r_speeds output time2 = Sys_DoubleTime (); - if (r_speeds.value == 2) + if (r_pos.value) + Con_Printf ("x %i y %i z %i (pitch %i yaw %i roll %i)\n", + (int)cl_entities[cl.viewentity].origin[0], + (int)cl_entities[cl.viewentity].origin[1], + (int)cl_entities[cl.viewentity].origin[2], + (int)cl.viewangles[PITCH], + (int)cl.viewangles[YAW], + (int)cl.viewangles[ROLL]); + else if (r_speeds.value == 2) Con_Printf ("%3i ms %4i/%4i wpoly %4i/%4i epoly %3i lmap %4i/%4i sky %1.1f mtex\n", (int)((time2-time1)*1000), rs_brushpolys, diff --git a/quakespasm/Quake/gl_rmisc.c b/quakespasm/Quake/gl_rmisc.c index 3630bae0..91a78677 100644 --- a/quakespasm/Quake/gl_rmisc.c +++ b/quakespasm/Quake/gl_rmisc.c @@ -191,6 +191,7 @@ void R_Init (void) Cvar_RegisterVariable (&r_novis); Cvar_SetCallback (&r_novis, R_VisChanged); Cvar_RegisterVariable (&r_speeds); + Cvar_RegisterVariable (&r_pos); Cvar_RegisterVariable (&gl_finish); Cvar_RegisterVariable (&gl_clear); diff --git a/quakespasm/Quake/glquake.h b/quakespasm/Quake/glquake.h index 6a8480e4..9cb12ccc 100644 --- a/quakespasm/Quake/glquake.h +++ b/quakespasm/Quake/glquake.h @@ -127,6 +127,7 @@ extern cvar_t r_drawentities; extern cvar_t r_drawworld; extern cvar_t r_drawviewmodel; extern cvar_t r_speeds; +extern cvar_t r_pos; extern cvar_t r_waterwarp; extern cvar_t r_fullbright; extern cvar_t r_lightmap; diff --git a/quakespasm/Quakespasm.html b/quakespasm/Quakespasm.html index 16067e10..9ebfba50 100644 --- a/quakespasm/Quakespasm.html +++ b/quakespasm/Quakespasm.html @@ -1,7 +1,7 @@ - + QuakeSpasm @@ -110,7 +110,8 @@ sound driver, some graphical niceities, and numerous bug-fixes and other improve
  • There is currently no CD Music volume support and SDL2 doesn't support CD audio. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc..
  • In windows, alternative CD drives are accessible by "quakespasm -cddev F" (for example)
  • -
  • Quakespasm allows loading new games (mods) on the fly with "game GAMENAME {-quoth/hipnotic/rogue}"
  • +
  • Quakespasm allows loading new games (mods) on the fly with "game GAMENAME {-quoth/hipnotic/rogue}" +
  • Use "quakespasm -condebug" to save console log to "qconsole.log". SDL2 builds no longer generate stdout.txt/stderr.txt.
  • @@ -235,6 +236,7 @@ these patched libSDL binaries may help.
  • Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)
  • Silence "exceeded standard limit" messages unless developer cvar is >= 1.
  • Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
  • +
  • r_pos command shows player position, aka r_speeds + viewpos.
  • diff --git a/quakespasm/Quakespasm.txt b/quakespasm/Quakespasm.txt index 218b6846..0e0eae00 100644 --- a/quakespasm/Quakespasm.txt +++ b/quakespasm/Quakespasm.txt @@ -254,6 +254,8 @@ "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing" + o r_pos command shows player position, aka r_speeds + viewpos. + 6.1.5. Code cleanup o Clean up IDE project files to build on fresh systems.