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Add note about limitations of the 'game' command to the readme files
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1062 af15c1b1-3010-417e-b628-4374ebc0bcbd
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@ -106,7 +106,9 @@ OS X has a well known gamma issue where the screen turns dark, but we currently
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<p>
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<p>
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High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".
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High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".
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</p>
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</p>
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<p>
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The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom keybindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line flag instead of using the "game" command.
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</p>
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<sect> Changes<p>
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<sect> Changes<p>
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<sect1> Changes in 0.90.0<p>
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<sect1> Changes in 0.90.0<p>
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@ -179,6 +179,7 @@ these patched libSDL binaries may help.
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</P>
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</P>
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<P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P>
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<P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P>
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<P>High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".</P>
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<P>High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".</P>
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<P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom keybindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line flag instead of using the "game" command.</P>
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<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>
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<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>
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@ -176,6 +176,11 @@
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click the quakespasm exe, go to Properties, the Compatibility tab, and check
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click the quakespasm exe, go to Properties, the Compatibility tab, and check
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"Disable display scaling on high DPI settings".
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"Disable display scaling on high DPI settings".
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The "game" command doesn't execute quake.rc in the new game directory being
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switched to. This means any custom keybindings in a mod's config.cfg or
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special settings in a quake.rc won't be loaded. The only workaround is
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launching the engine with the -game command-line flag instead of using the
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"game" command.
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6. Changes
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6. Changes
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