Add note about limitations of the 'game' command to the readme files

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1062 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Eric Wasylishen 2014-09-22 21:05:36 +00:00
parent d7b79721aa
commit 4f4ed85552
3 changed files with 9 additions and 1 deletions

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@ -106,7 +106,9 @@ OS X has a well known gamma issue where the screen turns dark, but we currently
<p> <p>
High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings". High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".
</p> </p>
<p>
The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom keybindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line flag instead of using the "game" command.
</p>
<sect> Changes<p> <sect> Changes<p>
<sect1> Changes in 0.90.0<p> <sect1> Changes in 0.90.0<p>

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@ -179,6 +179,7 @@ these patched libSDL binaries may help.
</P> </P>
<P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P> <P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P>
<P>High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".</P> <P>High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".</P>
<P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom keybindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line flag instead of using the "game" command.</P>
<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2> <H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>

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@ -176,6 +176,11 @@
click the quakespasm exe, go to Properties, the Compatibility tab, and check click the quakespasm exe, go to Properties, the Compatibility tab, and check
"Disable display scaling on high DPI settings". "Disable display scaling on high DPI settings".
The "game" command doesn't execute quake.rc in the new game directory being
switched to. This means any custom keybindings in a mod's config.cfg or
special settings in a quake.rc won't be loaded. The only workaround is
launching the engine with the -game command-line flag instead of using the
"game" command.
6. Changes 6. Changes