From 4f4ed85552b6b51bf5cc840d6a2654f6b113e688 Mon Sep 17 00:00:00 2001 From: Eric Wasylishen Date: Mon, 22 Sep 2014 21:05:36 +0000 Subject: [PATCH] Add note about limitations of the 'game' command to the readme files git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1062 af15c1b1-3010-417e-b628-4374ebc0bcbd --- Linux/sgml/Quakespasm.sgml | 4 +++- Quakespasm.html | 1 + Quakespasm.txt | 5 +++++ 3 files changed, 9 insertions(+), 1 deletion(-) diff --git a/Linux/sgml/Quakespasm.sgml b/Linux/sgml/Quakespasm.sgml index 593fb086..2570d09c 100644 --- a/Linux/sgml/Quakespasm.sgml +++ b/Linux/sgml/Quakespasm.sgml @@ -106,7 +106,9 @@ OS X has a well known gamma issue where the screen turns dark, but we currently

High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".

- +

+The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom keybindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line flag instead of using the "game" command. +

Changes

Changes in 0.90.0

diff --git a/Quakespasm.html b/Quakespasm.html index 149260fe..2d80e2ee 100644 --- a/Quakespasm.html +++ b/Quakespasm.html @@ -179,6 +179,7 @@ these patched libSDL binaries may help.

OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.

High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".

+

The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom keybindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line flag instead of using the "game" command.

6. Changes

diff --git a/Quakespasm.txt b/Quakespasm.txt index 4cbbdf7d..724ef01c 100644 --- a/Quakespasm.txt +++ b/Quakespasm.txt @@ -176,6 +176,11 @@ click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings". + The "game" command doesn't execute quake.rc in the new game directory being + switched to. This means any custom keybindings in a mod's config.cfg or + special settings in a quake.rc won't be loaded. The only workaround is + launching the engine with the -game command-line flag instead of using the + "game" command. 6. Changes