mirror of
https://github.com/Shpoike/Quakespasm.git
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readme updates and clean-ups.
This commit is contained in:
parent
f3a2f61669
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3 changed files with 431 additions and 455 deletions
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@ -21,11 +21,12 @@ but no CD-ROM support.
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<itemize>
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<itemize>
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<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Project Downloads">
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<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Project Downloads">
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<item><url url="https://sourceforge.net/p/quakespasm/quakespasm/ci/master/tree/" name="Latest code repository">
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<item><url url="https://sourceforge.net/p/quakespasm/quakespasm/ci/master/tree/" name="Latest code repository">
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<item><url url="https://github.com/sezero/quakespasm" name="Github mirror.">
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</itemize>
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</itemize>
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<sect>Hints<p>
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<sect>Hints<p>
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<em>Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake homepage"> for a full run-down of the engine's commands and variables.</em>
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<em>Visit the <url url="https://celephais.net/fitzquake/" name="FitzQuake homepage"> for a full run-down of the engine's commands and variables.</em>
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<itemize>
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<itemize>
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<item>To disable some changes, use "<bf>quakespasm -fitz</bf>"
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<item>To disable some changes, use "<bf>quakespasm -fitz</bf>"
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<item>Quakespasm's custom data is stored in "quakespasm.pak". Install this file alongside your id1 directory to enable the custom console background and other minor features.
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<item>Quakespasm's custom data is stored in "quakespasm.pak". Install this file alongside your id1 directory to enable the custom console background and other minor features.
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@ -137,12 +138,13 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
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<sect1>Changes in 0.95.1<p>
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<sect1>Changes in 0.95.1<p>
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<itemize>
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<itemize>
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<item> Allow mixing lit and unlit textures in the same map (patch from temx)
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<item> Allow mixing lit and unlit textures in the same map.
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<item> Water texture mipmapping support -- fixes glistening effect on distant water (patch from temx)
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<item> Water texture mipmapping support - fixes glistening effect on distant water.
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<item> Fix screen flashes in some maps with AMD's new drivers (patch from temx)
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<item> Fix screen flashes in some maps with AMD's new drivers.
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<item> Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp (patch from temx)
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<item> Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp
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<item> Fix possible file pointer leak in game load code (patch from temx)
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<item> Fix possible file pointer leak in game load code.
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<item> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.
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<item> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.
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<item> Thanks to 'temx' for his patches.
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</itemize>
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</itemize>
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</p>
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</p>
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@ -388,7 +390,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
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<itemize>
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<itemize>
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<item> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).
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<item> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).
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<item> Fix texture memory leak when changing video modes with SDL2.
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<item> Fix texture memory leak when changing video modes with SDL2.
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<item> Fix a rare incorrect mdl lighting on 64-bit builds. <url url="http://forums.insideqc.com/viewtopic.php?f=3&t=5620" name="(details here.)">
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<item> Fix a rare incorrect mdl lighting on 64-bit builds. <url url="https://forums.insideqc.com/viewtopic.php?f=3&t=5620" name="(details here.)">
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<item> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).
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<item> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).
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<item> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.
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<item> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.
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<item> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.
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<item> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.
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@ -596,11 +598,10 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
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<item> Fix mapname sorting
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<item> Fix mapname sorting
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<item> Alias the "mods" command to "games"
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<item> Alias the "mods" command to "games"
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<item> Block/Unblock sound upon focus loss/gain
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<item> Block/Unblock sound upon focus loss/gain
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<item> NAT fix (networking protocol fix)
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<item> NAT (networking protocol) fix
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<item> SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000
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<item> SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000
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<item> Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an old fitzquake-0.85 bug which used to cause segfaults depending on the compiler.
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<item> Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an old fitzquake-0.85 bug which used to cause segfaults depending on the compiler.
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<item> Accept commandline options like "+connect ip:port"
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<item> Accept commandline options like "+connect ip:port"
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<item> Add OSX Makefile (tested?)
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</itemize>
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</itemize>
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<sect1>Changes in 0.85.1<p>
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<sect1>Changes in 0.85.1<p>
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@ -618,9 +619,9 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
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<item>Default to window mode
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<item>Default to window mode
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<item>Withdraw console when playing demos
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<item>Withdraw console when playing demos
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<item>Don't play demos on program init
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<item>Don't play demos on program init
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<item>Default Heapsize is 64meg
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<item>Default heapsize is 64 MB.
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<item>Changes to default console alpha, speed
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<item>Changes to default console alpha, speed
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<item>Changes to cvar persistence gl_flashblend (default 0), r_shadow, r_wateralpha, r_dynamic, r_novis
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<item>Changes to cvar persistence gl_flashblend (default 0), r_shadow, r_wateralpha, r_dynamic, r_novis.
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</itemize>
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</itemize>
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<sect>Copyright<p>
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<sect>Copyright<p>
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@ -634,18 +635,15 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
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<itemize>
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<itemize>
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<item><url url="https://sourceforge.net/projects/quakespasm/" name="QuakeSpasm Project page">
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<item><url url="https://sourceforge.net/projects/quakespasm/" name="QuakeSpasm Project page">
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<item><url url="https://sourceforge.net/p/quakespasm/bugs/" name="Bug reports">
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<item><url url="https://sourceforge.net/p/quakespasm/bugs/" name="Bug reports">
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<item><url url="mailto:gmail - dot - com - username - sezeroz" name="Ozkan">,
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<url url="mailto:gmail - dot - com - username - ewasylishen" name="Eric">,
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<url url="mailto:gmail - dot - com - username - a.h.vandijk" name="Sander">
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</itemize>
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</itemize>
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<sect>Links<p>
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<sect>Links<p>
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<itemize>
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<itemize>
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<item><url url="http://quakespasm.sourceforge.net" name="QuakeSpasm Homepage">
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<item><url url="http://quakespasm.sourceforge.net" name="QuakeSpasm Homepage">
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<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Downloads">
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<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Downloads">
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<item><url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage">
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<item><url url="https://celephais.net/fitzquake/" name="FitzQuake Homepage">
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<item><url url="http://www.celephais.net/board/view_thread.php?id=60452" name="Func Quakespasm forum">
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<item><url url="https://celephais.net/board/view_thread.php?id=60452" name="Func Quakespasm forum">
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<item><url url="http://forums.insideqc.com" name="Inside3D forums">
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<item><url url="https://forums.insideqc.com" name="Inside3D forums">
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</itemize>
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</itemize>
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</article>
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</article>
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@ -80,16 +80,15 @@ but no CD-ROM support.</P>
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<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads</A></H2>
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<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads</A></H2>
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<P>
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<P>
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<UL>
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<UL>
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<LI>
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<LI><A HREF="http://quakespasm.sourceforge.net/download.htm">Project Downloads</A></LI>
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<A HREF="http://quakespasm.sourceforge.net/download.htm">Project Downloads</A></LI>
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<LI><A HREF="https://sourceforge.net/p/quakespasm/quakespasm/ci/master/tree/">Latest code repository</A></LI>
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<LI>
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<LI><A HREF="https://github.com/sezero/quakespasm">Github mirror.</A></LI>
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<A HREF="https://sourceforge.net/p/quakespasm/quakespasm/ci/master/tree/">Latest code repository</A></LI>
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</UL>
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</UL>
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</P>
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</P>
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<H2><A NAME="s3">3.</A> <A HREF="#toc3">Hints</A></H2>
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<H2><A NAME="s3">3.</A> <A HREF="#toc3">Hints</A></H2>
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<P><EM>Visit the
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<P><EM>Visit the
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<A HREF="http://www.celephais.net/fitzquake">FitzQuake homepage</A> for a full run-down of the engine's commands and variables.</EM>
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<A HREF="https://celephais.net/fitzquake/">FitzQuake homepage</A> for a full run-down of the engine's commands and variables.</EM>
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<UL>
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<UL>
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<LI>To disable some changes, use "<B>quakespasm -fitz</B>"</LI>
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<LI>To disable some changes, use "<B>quakespasm -fitz</B>"</LI>
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<LI>Quakespasm's custom data is stored in "quakespasm.pak". Install this file alongside your id1 directory to enable the custom console background and other minor features.</LI>
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<LI>Quakespasm's custom data is stored in "quakespasm.pak". Install this file alongside your id1 directory to enable the custom console background and other minor features.</LI>
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@ -211,12 +210,13 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
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</H2>
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</H2>
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<P>
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<P>
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<UL>
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<UL>
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<LI> Allow mixing lit and unlit textures in the same map (patch from temx)</LI>
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<LI> Allow mixing lit and unlit textures in the same map.</LI>
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<LI> Water texture mipmapping support -- fixes glistening effect on distant water (patch from temx)</LI>
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<LI> Water texture mipmapping support - fixes glistening effect on distant water.</LI>
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<LI> Fix screen flashes in some maps with AMD's new drivers (patch from temx)</LI>
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<LI> Fix screen flashes in some maps with AMD's new drivers.</LI>
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<LI> Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp (patch from temx)</LI>
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<LI> Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp</LI>
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<LI> Fix possible file pointer leak in game load code (patch from temx)</LI>
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<LI> Fix possible file pointer leak in game load code.</LI>
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<LI> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.</LI>
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<LI> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.</LI>
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<LI> Thanks to 'temx' for his patches.</LI>
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</UL>
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</UL>
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</P>
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</P>
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@ -504,7 +504,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
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<LI> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).</LI>
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<LI> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).</LI>
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<LI> Fix texture memory leak when changing video modes with SDL2.</LI>
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<LI> Fix texture memory leak when changing video modes with SDL2.</LI>
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<LI> Fix a rare incorrect mdl lighting on 64-bit builds.
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<LI> Fix a rare incorrect mdl lighting on 64-bit builds.
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<A HREF="http://forums.insideqc.com/viewtopic.php?f=3&t=5620">(details here.)</A></LI>
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<A HREF="https://forums.insideqc.com/viewtopic.php?f=3&t=5620">(details here.)</A></LI>
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<LI> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).</LI>
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<LI> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).</LI>
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<LI> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.</LI>
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<LI> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.</LI>
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<LI> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.</LI>
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<LI> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.</LI>
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@ -739,11 +739,10 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
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<LI> Fix mapname sorting</LI>
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<LI> Fix mapname sorting</LI>
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<LI> Alias the "mods" command to "games"</LI>
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<LI> Alias the "mods" command to "games"</LI>
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<LI> Block/Unblock sound upon focus loss/gain</LI>
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<LI> Block/Unblock sound upon focus loss/gain</LI>
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<LI> NAT fix (networking protocol fix)</LI>
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<LI> NAT (networking protocol) fix</LI>
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<LI> SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000</LI>
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<LI> SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000</LI>
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<LI> Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an old fitzquake-0.85 bug which used to cause segfaults depending on the compiler.</LI>
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<LI> Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an old fitzquake-0.85 bug which used to cause segfaults depending on the compiler.</LI>
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<LI> Accept commandline options like "+connect ip:port"</LI>
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<LI> Accept commandline options like "+connect ip:port"</LI>
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<LI> Add OSX Makefile (tested?)</LI>
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</UL>
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</UL>
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</P>
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</P>
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@ -764,9 +763,9 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
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<LI>Default to window mode</LI>
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<LI>Default to window mode</LI>
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<LI>Withdraw console when playing demos</LI>
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<LI>Withdraw console when playing demos</LI>
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<LI>Don't play demos on program init</LI>
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<LI>Don't play demos on program init</LI>
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<LI>Default Heapsize is 64meg</LI>
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<LI>Default heapsize is 64 MB.</LI>
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<LI>Changes to default console alpha, speed</LI>
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<LI>Changes to default console alpha, speed</LI>
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<LI>Changes to cvar persistence gl_flashblend (default 0), r_shadow, r_wateralpha, r_dynamic, r_novis</LI>
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<LI>Changes to cvar persistence gl_flashblend (default 0), r_shadow, r_wateralpha, r_dynamic, r_novis.</LI>
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</UL>
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</UL>
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</P>
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</P>
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<H2><A NAME="s7">7.</A> <A HREF="#toc7">Contact</A></H2>
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<H2><A NAME="s7">7.</A> <A HREF="#toc7">Contact</A></H2>
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<P>
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<P>
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<UL>
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<UL>
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<LI>
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<LI><A HREF="https://sourceforge.net/projects/quakespasm/">QuakeSpasm Project page</A></LI>
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<A HREF="https://sourceforge.net/projects/quakespasm/">QuakeSpasm Project page</A></LI>
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<LI><A HREF="https://sourceforge.net/p/quakespasm/bugs/">Bug reports</A></LI>
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<LI>
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<A HREF="https://sourceforge.net/p/quakespasm/bugs/">Bug reports</A></LI>
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<LI>
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<A HREF="mailto:gmail - dot - com - username - sezeroz">Ozkan</A>,
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<A HREF="mailto:gmail - dot - com - username - ewasylishen">Eric</A>,
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<A HREF="mailto:gmail - dot - com - username - a.h.vandijk">Sander</A></LI>
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</UL>
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</UL>
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</P>
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</P>
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<H2><A NAME="s8">8.</A> <A HREF="#toc8">Links</A></H2>
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<H2><A NAME="s8">8.</A> <A HREF="#toc8">Links</A></H2>
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<P>
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<P>
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<UL>
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<UL>
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<LI>
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<LI><A HREF="http://quakespasm.sourceforge.net">QuakeSpasm Homepage</A></LI>
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<A HREF="http://quakespasm.sourceforge.net">QuakeSpasm Homepage</A></LI>
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<LI><A HREF="http://quakespasm.sourceforge.net/download.htm">Downloads</A></LI>
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<LI>
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<LI><A HREF="https://celephais.net/fitzquake/">FitzQuake Homepage</A></LI>
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<A HREF="http://quakespasm.sourceforge.net/download.htm">Downloads</A></LI>
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<LI><A HREF="https://celephais.net/board/view_thread.php?id=60452">Func Quakespasm forum</A></LI>
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<LI>
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<LI><A HREF="https://forums.insideqc.com">Inside3D forums</A></LI>
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<A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A></LI>
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<LI>
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<A HREF="http://www.celephais.net/board/view_thread.php?id=60452">Func Quakespasm forum</A></LI>
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<LI>
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<A HREF="http://forums.insideqc.com">Inside3D forums</A></LI>
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</UL>
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</UL>
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</P>
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</P>
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Quakespasm.txt
780
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