update documents for 0.95.1 changes so far.

This commit is contained in:
Ozkan Sezer 2022-11-03 06:50:37 +03:00
parent b2c8e3cd33
commit f3a2f61669
3 changed files with 10 additions and 0 deletions

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@ -137,6 +137,8 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
<sect1>Changes in 0.95.1<p>
<itemize>
<item> Allow mixing lit and unlit textures in the same map (patch from temx)
<item> Water texture mipmapping support -- fixes glistening effect on distant water (patch from temx)
<item> Fix screen flashes in some maps with AMD's new drivers (patch from temx)
<item> Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp (patch from temx)
<item> Fix possible file pointer leak in game load code (patch from temx)

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@ -211,6 +211,8 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
</H2>
<P>
<UL>
<LI> Allow mixing lit and unlit textures in the same map (patch from temx)</LI>
<LI> Water texture mipmapping support -- fixes glistening effect on distant water (patch from temx)</LI>
<LI> Fix screen flashes in some maps with AMD's new drivers (patch from temx)</LI>
<LI> Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp (patch from temx)</LI>
<LI> Fix possible file pointer leak in game load code (patch from temx)</LI>

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@ -208,6 +208,12 @@
Changes in 0.95.1:
o Allow mixing lit and unlit textures in the same map (patch from
temx)
o Water texture mipmapping support -- fixes glistening effect on
distant water (patch from temx)
o Fix screen flashes in some maps with AMD's new drivers (patch from
temx)