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update documents for 0.95.1 changes so far.
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@ -137,6 +137,8 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
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<sect1>Changes in 0.95.1<p>
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<itemize>
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<item> Allow mixing lit and unlit textures in the same map (patch from temx)
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<item> Water texture mipmapping support -- fixes glistening effect on distant water (patch from temx)
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<item> Fix screen flashes in some maps with AMD's new drivers (patch from temx)
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<item> Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp (patch from temx)
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<item> Fix possible file pointer leak in game load code (patch from temx)
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@ -211,6 +211,8 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
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</H2>
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<P>
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<UL>
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<LI> Allow mixing lit and unlit textures in the same map (patch from temx)</LI>
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<LI> Water texture mipmapping support -- fixes glistening effect on distant water (patch from temx)</LI>
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<LI> Fix screen flashes in some maps with AMD's new drivers (patch from temx)</LI>
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<LI> Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp (patch from temx)</LI>
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<LI> Fix possible file pointer leak in game load code (patch from temx)</LI>
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@ -208,6 +208,12 @@
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Changes in 0.95.1:
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o Allow mixing lit and unlit textures in the same map (patch from
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temx)
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o Water texture mipmapping support -- fixes glistening effect on
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distant water (patch from temx)
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o Fix screen flashes in some maps with AMD's new drivers (patch from
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temx)
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