Update docs with changes in 0.90.1

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1190 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
ewasylishen 2015-03-17 21:32:04 +00:00
parent 5ce6680dab
commit 3704870652
1 changed files with 35 additions and 5 deletions

View File

@ -4,7 +4,7 @@
<toc> <toc>
<verb></verb> <verb></verb>
<em>Page last edited Oct. 17, 2014</em> <em>Page last edited Mar. 17, 2015</em>
<sect> About <p> <sect> About <p>
@ -89,6 +89,8 @@ Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on
</p> </p>
<sect> Known Bugs <p> <sect> Known Bugs <p>
Brightness issues should be fixed with GLSL gamma in 0.90.1, if your system supports OpenGL 2. For reference on older systems:
<newline>
Some versions of Xorg and SDL have brightness issues. Some versions of Xorg and SDL have brightness issues.
<newline> <newline>
Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 and broken brightness, Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 and broken brightness,
@ -99,15 +101,43 @@ these patched libSDL binaries may help.
<item><url url="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download" <item><url url="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download"
name="Gamma patched libSDL (x86_64-linux)"> name="Gamma patched libSDL (x86_64-linux)">
</itemize> </itemize>
</p>
<p>
OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.
</p>
<p> <p>
The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV). The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).
</p> </p>
<sect> Changes<p> <sect> Changes<p>
<sect1> Changes in 0.90.1<p>
<sect2> Bugfixes
<itemize>
<item> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).
<item> Fix texture memory leak when changing video modes with SDL2.
<item> Fix rare incorrect mdl lighting on 64-bit builds. <url url="http://forums.inside3d.com/viewtopic.php?f=3&amp;t=5620" name="(details here.)">
<item> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).
<item> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.
<item> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.
</itemize>
<sect2> Performance
<itemize>
<item> Use multithreaded OpenGL on OS X for better performance.
<item> New, faster mdl renderer using GLSL. Disable with "-noglslalias".
</itemize>
<sect2> Interface/visual improvements
<itemize>
<item> Support pausing demo playback with the "pause" command.
<item> Autocompletion of mod names for the "game" command.
<item> New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma".
<item> Use high-quality water by default (r_oldwater 0).
</itemize>
<sect2> Code cleanup
<itemize>
<item> Clean up IDE project files to build on fresh systems.
<item> Update 3rd-party libraries.
</itemize>
</p>
<sect1> Changes in 0.90.0<p> <sect1> Changes in 0.90.0<p>
<itemize> <itemize>
<item> Fix issues on Windows systems with DPI scaling.</item> <item> Fix issues on Windows systems with DPI scaling.</item>