From 3704870652f8284d60de86a0d54b08c1e12fa4aa Mon Sep 17 00:00:00 2001 From: ewasylishen Date: Tue, 17 Mar 2015 21:32:04 +0000 Subject: [PATCH] Update docs with changes in 0.90.1 git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1190 af15c1b1-3010-417e-b628-4374ebc0bcbd --- quakespasm/Linux/sgml/Quakespasm.sgml | 40 +++++++++++++++++++++++---- 1 file changed, 35 insertions(+), 5 deletions(-) diff --git a/quakespasm/Linux/sgml/Quakespasm.sgml b/quakespasm/Linux/sgml/Quakespasm.sgml index 5f7fd3cc..dc3a07f7 100644 --- a/quakespasm/Linux/sgml/Quakespasm.sgml +++ b/quakespasm/Linux/sgml/Quakespasm.sgml @@ -4,7 +4,7 @@ -Page last edited Oct. 17, 2014 +Page last edited Mar. 17, 2015 About

@@ -89,6 +89,8 @@ Alternatively, have a look at Makefile.darwin for more instructions on

Known Bugs

+Brightness issues should be fixed with GLSL gamma in 0.90.1, if your system supports OpenGL 2. For reference on older systems: + Some versions of Xorg and SDL have brightness issues. Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 and broken brightness, @@ -99,15 +101,43 @@ these patched libSDL binaries may help. -

-

-OS X has a well known gamma issue where the screen turns dark, but we currently have no fix. -

The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).

Changes

+ Changes in 0.90.1

+ Bugfixes + + Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0). + Fix texture memory leak when changing video modes with SDL2. + Fix rare incorrect mdl lighting on 64-bit builds. + Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0). + Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp. + Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp. + + + Performance + + Use multithreaded OpenGL on OS X for better performance. + New, faster mdl renderer using GLSL. Disable with "-noglslalias". + + + Interface/visual improvements + + Support pausing demo playback with the "pause" command. + Autocompletion of mod names for the "game" command. + New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma". + Use high-quality water by default (r_oldwater 0). + + + Code cleanup + + Clean up IDE project files to build on fresh systems. + Update 3rd-party libraries. + +

+ Changes in 0.90.0

Fix issues on Windows systems with DPI scaling.