Fix a possible crash from player skin colours.

This commit is contained in:
Shpoike 2021-11-13 22:18:49 +00:00
parent 3888a64458
commit 307828a2a2

View file

@ -460,9 +460,10 @@ qmodel_t *Mod_LoadModel (qmodel_t *mod, qboolean crash)
Mod_SetExtraFlags (mod); //johnfitz. spike -- moved this to be generic, because most of the flags are anyway. Mod_SetExtraFlags (mod); //johnfitz. spike -- moved this to be generic, because most of the flags are anyway.
for (i = 0; i < countof(playertextures); i++) if (cls.state == ca_connected)
if (playertextures[i] && playertextures[i]->owner == mod) for (i = 0; i < countof(playertextures); i++)
R_TranslateNewPlayerSkin(i); if (playertextures[i] && playertextures[i]->owner == mod)
R_TranslateNewPlayerSkin(i);
return mod; return mod;
} }