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Update docs with latest changes
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1279 af15c1b1-3010-417e-b628-4374ebc0bcbd
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3 changed files with 39 additions and 3 deletions
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@ -19,7 +19,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and other improve
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<itemize>
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<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Project Downloads">
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<item><url url="http://quakespasm.ericwa.com/job/quakespasm/" name="Automatic Builds">
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<item><url url="http://quakespasm.ericwa.com/job/quakespasm-sdl2/" name="Automatic Builds">
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</itemize>
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@ -119,6 +119,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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<item> Fix the order of OpenGL context creation and window creation in SDL2 video.
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<item> Fix a calling convention issue in windows DPI awareness function pointers.
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<item> Fix a random texture recoloring after video mode change.
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<item> Fix a liquid turning to garbage after several video mode changes and "r_oldwater 0".
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<item> Fix a wrong alpha-sorting bug introduced in 0.90.1.
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<item> Fix "flush" command not reloading mdl's from disk (bug introduced in 0.90.1).
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<item> Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
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@ -141,6 +142,14 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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<itemize>
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<item> Update third-party libraries.
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</itemize>
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<sect2> Raised limits
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<itemize>
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<item> Default max_edicts 8192 (was 2048) and no longer saved to config.cfg.
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<item> Default heapsize 256 MB (was 64 MB).
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<item> Default zone 4 MB (was 384 KB).
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<item> Raised MAX_SFX to 1024 (was 512).
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</itemize>
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</p>
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<sect1> Changes in 0.90.1<p>
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@ -86,7 +86,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and other improve
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<LI>
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<A HREF="http://quakespasm.sourceforge.net/download.htm">Project Downloads</A></LI>
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<LI>
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<A HREF="http://quakespasm.ericwa.com/job/quakespasm/">Automatic Builds</A></LI>
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<A HREF="http://quakespasm.ericwa.com/job/quakespasm-sdl2/">Automatic Builds</A></LI>
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</UL>
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</P>
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@ -204,6 +204,7 @@ these patched libSDL binaries may help.
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<LI> Fix the order of OpenGL context creation and window creation in SDL2 video.</LI>
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<LI> Fix a calling convention issue in windows DPI awareness function pointers.</LI>
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<LI> Fix a random texture recoloring after video mode change.</LI>
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<LI> Fix a liquid turning to garbage after several video mode changes and "r_oldwater 0".</LI>
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<LI> Fix a wrong alpha-sorting bug introduced in 0.90.1.</LI>
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<LI> Fix "flush" command not reloading mdl's from disk (bug introduced in 0.90.1).</LI>
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<LI> Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).</LI>
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@ -236,6 +237,17 @@ these patched libSDL binaries may help.
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<LI> Update third-party libraries.</LI>
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</UL>
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</P>
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<H3>Raised limits</H3>
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<P>
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<UL>
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<LI> Default max_edicts 8192 (was 2048) and no longer saved to config.cfg.</LI>
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<LI> Default heapsize 256 MB (was 64 MB).</LI>
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<LI> Default zone 4 MB (was 384 KB).</LI>
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<LI> Raised MAX_SFX to 1024 (was 512).</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.90.1</A>
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</H2>
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@ -21,6 +21,7 @@
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6.1.2 Visual improvements
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6.1.3 Interface improvements
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6.1.4 Code cleanup / Other
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6.1.5 Raised limits
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6.2 Changes in 0.90.1
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6.2.1 Bugfixes
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6.2.2 Performance
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@ -64,7 +65,7 @@
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o Project Downloads: http://quakespasm.sourceforge.net/download.htm
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o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm/
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o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm-sdl2/
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3. Hints
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@ -223,6 +224,9 @@
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o Fix a random texture recoloring after video mode change.
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o Fix a liquid turning to garbage after several video mode changes
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and "r_oldwater 0".
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o Fix a wrong alpha-sorting bug introduced in 0.90.1.
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o Fix "flush" command not reloading mdl's from disk (bug introduced
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@ -254,6 +258,17 @@
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o Update third-party libraries.
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6.1.5. Raised limits
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o Default max_edicts 8192 (was 2048) and no longer saved to
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config.cfg.
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o Default heapsize 256 MB (was 64 MB).
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o Default zone 4 MB (was 384 KB).
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o Raised MAX_SFX to 1024 (was 512).
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6.2. Changes in 0.90.1
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