Update docs with latest changes

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1279 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
ewasylishen 2016-01-15 09:18:21 +00:00
parent 6d060b864e
commit 2f9ca49658
3 changed files with 39 additions and 3 deletions

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@ -19,7 +19,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and other improve
<itemize>
<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Project Downloads">
<item><url url="http://quakespasm.ericwa.com/job/quakespasm/" name="Automatic Builds">
<item><url url="http://quakespasm.ericwa.com/job/quakespasm-sdl2/" name="Automatic Builds">
</itemize>
@ -119,6 +119,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<item> Fix the order of OpenGL context creation and window creation in SDL2 video.
<item> Fix a calling convention issue in windows DPI awareness function pointers.
<item> Fix a random texture recoloring after video mode change.
<item> Fix a liquid turning to garbage after several video mode changes and "r_oldwater 0".
<item> Fix a wrong alpha-sorting bug introduced in 0.90.1.
<item> Fix "flush" command not reloading mdl's from disk (bug introduced in 0.90.1).
<item> Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
@ -141,6 +142,14 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<itemize>
<item> Update third-party libraries.
</itemize>
<sect2> Raised limits
<itemize>
<item> Default max_edicts 8192 (was 2048) and no longer saved to config.cfg.
<item> Default heapsize 256 MB (was 64 MB).
<item> Default zone 4 MB (was 384 KB).
<item> Raised MAX_SFX to 1024 (was 512).
</itemize>
</p>
<sect1> Changes in 0.90.1<p>

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@ -86,7 +86,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and other improve
<LI>
<A HREF="http://quakespasm.sourceforge.net/download.htm">Project Downloads</A></LI>
<LI>
<A HREF="http://quakespasm.ericwa.com/job/quakespasm/">Automatic Builds</A></LI>
<A HREF="http://quakespasm.ericwa.com/job/quakespasm-sdl2/">Automatic Builds</A></LI>
</UL>
</P>
@ -204,6 +204,7 @@ these patched libSDL binaries may help.
<LI> Fix the order of OpenGL context creation and window creation in SDL2 video.</LI>
<LI> Fix a calling convention issue in windows DPI awareness function pointers.</LI>
<LI> Fix a random texture recoloring after video mode change.</LI>
<LI> Fix a liquid turning to garbage after several video mode changes and "r_oldwater 0".</LI>
<LI> Fix a wrong alpha-sorting bug introduced in 0.90.1.</LI>
<LI> Fix "flush" command not reloading mdl's from disk (bug introduced in 0.90.1).</LI>
<LI> Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).</LI>
@ -236,6 +237,17 @@ these patched libSDL binaries may help.
<LI> Update third-party libraries.</LI>
</UL>
</P>
<H3>Raised limits</H3>
<P>
<UL>
<LI> Default max_edicts 8192 (was 2048) and no longer saved to config.cfg.</LI>
<LI> Default heapsize 256 MB (was 64 MB).</LI>
<LI> Default zone 4 MB (was 384 KB).</LI>
<LI> Raised MAX_SFX to 1024 (was 512).</LI>
</UL>
</P>
<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.90.1</A>
</H2>

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@ -21,6 +21,7 @@
6.1.2 Visual improvements
6.1.3 Interface improvements
6.1.4 Code cleanup / Other
6.1.5 Raised limits
6.2 Changes in 0.90.1
6.2.1 Bugfixes
6.2.2 Performance
@ -64,7 +65,7 @@
o Project Downloads: http://quakespasm.sourceforge.net/download.htm
o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm/
o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm-sdl2/
3. Hints
@ -223,6 +224,9 @@
o Fix a random texture recoloring after video mode change.
o Fix a liquid turning to garbage after several video mode changes
and "r_oldwater 0".
o Fix a wrong alpha-sorting bug introduced in 0.90.1.
o Fix "flush" command not reloading mdl's from disk (bug introduced
@ -254,6 +258,17 @@
o Update third-party libraries.
6.1.5. Raised limits
o Default max_edicts 8192 (was 2048) and no longer saved to
config.cfg.
o Default heapsize 256 MB (was 64 MB).
o Default zone 4 MB (was 384 KB).
o Raised MAX_SFX to 1024 (was 512).
6.2. Changes in 0.90.1